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dive_test.go
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dive_test.go
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package godeco_test
import (
"testing"
"github.com/RonaldCrb/godeco"
)
type TestDive struct {
dive godeco.Dive
expectedNDL uint16
expectedGL string
}
var TestDives []TestDive = []TestDive{
{
expectedNDL: 8,
expectedGL: "this dive is out of the time range for no-decompression air dives",
dive: godeco.Dive{
BottomTime: 300,
Depth: 147,
},
},
{
expectedNDL: 9999,
expectedGL: "J",
dive: godeco.Dive{
BottomTime: 300,
Depth: 20,
},
},
{
expectedNDL: 232,
expectedGL: "this dive is out of the time range for no-decompression air dives",
dive: godeco.Dive{
BottomTime: 300,
Depth: 33,
},
},
{
expectedNDL: 9999,
expectedGL: "E",
dive: godeco.Dive{
BottomTime: 300,
Depth: 0,
},
},
{
expectedNDL: 0,
expectedGL: "this dive is out of the depth range for no-decompression air dives",
dive: godeco.Dive{
BottomTime: 300,
Depth: 300,
},
},
{
expectedGL: "C",
expectedNDL: 8,
dive: godeco.Dive{
BottomTime: 5,
Depth: 147,
},
},
{
expectedGL: "this dive is out of the depth range for no-decompression air dives",
dive: godeco.Dive{
BottomTime: 24,
Depth: 198,
},
},
{
expectedGL: "H",
expectedNDL: 63,
dive: godeco.Dive{
BottomTime: 44,
Depth: 60,
},
},
{
expectedGL: "this dive is out of the time range for no-decompression air dives",
expectedNDL: 12,
dive: godeco.Dive{
BottomTime: 200,
Depth: 124,
},
},
{
expectedGL: "this dive is out of the time range for no-decompression air dives",
expectedNDL: 1102,
dive: godeco.Dive{
BottomTime: 1500,
Depth: 25,
},
},
}
func TestDiveNoDecompressionLimit(t *testing.T) {
for _, d := range TestDives {
di, err := d.dive.NoDecompressionLimit()
if err != nil {
t.Errorf("%s", err)
}
if di != d.expectedNDL {
t.Errorf("Failed [%d/%d] got %d expected %d", d.dive.Depth, d.dive.BottomTime, di, d.expectedNDL)
} else {
t.Logf("Success !")
}
}
}
func TestDiveGroupLetter(t *testing.T) {
for _, d := range TestDives {
di, err := d.dive.GroupLetter()
if err != nil {
t.Errorf("%s", err)
}
if di != d.expectedGL {
t.Errorf("Failed [%d/%d] got %s expected %s", d.dive.Depth, d.dive.BottomTime, di, d.expectedGL)
} else {
t.Logf("Success !")
}
}
}