Releases: RayDeeUx/menuloop_randomizer
Releases · RayDeeUx/menuloop_randomizer
1.2.1
1.2.0
Changelog
- Added
Randomize on editor exit
setting. - Added
Notification time
setting. - Added
Use custom songs path
setting. - Added
SongManager.hpp
- Added custom songs support.
- Added
stoi
toUtils
(prolly it crashed because of Autonong) - Added a button to add custom songs (present in the settings tab)
- Added a button for randomizing the song manually.
- Most of the functions related to the
m_songs
vector are now inSongManager
- Fixed crash when there are no songs (original menuLoop plays instead)
- Fixed crash caused by switching the songs location.
- Modified
PlayingCard
to fit the new system. - Now the song randomizes every time you change
Use custom songs path
1.1.0
Changelog
- Fixed crash caused by missing custom bindings path (#2)
- Fixed crash when opening the game (missing textures crash)
- Fixed random song picker being on a loop for every song downloaded.
- Moved song class to its own file.
- The mod should now check for the songs path when loaded, not when executed.
- Added setting to randomize song on level exit.
- Fixed Android crash caused by not able to access the memory (f*** pointers)
- Added
Utils.hpp
v1.1.0-alpha.5
Changelog
- Updated Geode target version to
v3.0.0-beta.1
v1.1.0-alpha.4
Changelog
- Updated notification card & position.
- Added the property
name
to theSong
class.
v1.1.0-alpha.3
Changelog
- Added a notification animation for the card.
- The position is now added in
MainLayer
instead of the layer itself.
v1.1.0-alpha.2
Changelog
- Fixed crash on startup caused by missing dependency.
v1.1.0-alpha.1
Changelog
- Added a card showing which song is playing (you can disable it in settings)
- Changed a little bit how songs are stored in the vector.
- Removed MacOS support (sorry, i don't wanna deal with MacOS bindings.)
v1.0.0-alpha.1
Initial release!
Lets goo!!!!!!
Notes
- I need to add a function to add a custom folder or smth idk.
- IT WORKS ON ANDROID FUCK YEAH!