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Game.py
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Game.py
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"""
8-puzzle and 15-puzzle game is a puzzle game played by moving of tiles
Copyright (C) 2018 Rahul Gautham Putcha
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
For more details on contact please do visit, https://rahulgputcha.com or email to [email protected]
"""
from puzzle import *
import numpy as np
import cv2
#Game GUI Classes
class GamePlay() :
def __init__(self,puzzleCode,windowName,width,height) :
self.width,self.height = width,height-50
self.puzzle_Code = puzzleCode
self.change = True
self.windowClose = False
self.blockInfo = []
self.zeroBlock = None
self.row_size = int((self.puzzle_Code+1)**0.5)
self.image = np.zeros((self.width,self.height+50,3),np.uint8)
self.game = Game(self.puzzle_Code)
self.windowName = windowName
self.lastMove = None
self.hint = -1
def mainLoop(self) :
cv2.setMouseCallback(self.windowName,self.mouseCall)
while not self.windowClose :
cv2.imshow(self.windowName,self.image)
if self.change :
self.image = np.zeros((self.width,self.height+50,3),np.uint8)
self.blockInfo = []
self.draw()
self.change = False
key_pressed=cv2.waitKey(1)
if key_pressed==27 : self.windowClose = True
elif key_pressed==ord('r') or key_pressed==ord('R') :
self.game.reset_game()
self.hint=-1
self.change = True
elif key_pressed==ord('h') or key_pressed==ord('H') :
#print(self.game.nextHint())
self.hint,score = self.game.nextHint(self.lastMove)
if self.hint != -1:
self.change = True
else:
cv2.putText(self.image,"No moves available!!!",(int(width/2)-50,height-10),cv2.FONT_HERSHEY_SIMPLEX,0.5,(255,255,255),1)
def draw(self) :
for i in range(self.row_size) :
for j in range(self.row_size) :
start_point = (i*(self.width//self.row_size)+5,j*(self.height//self.row_size)+5)
end_point = ((i+1)*(self.width//self.row_size)-5,(j+1)*(self.height//self.row_size)-5)
if self.game.blocks[(j,i)].number!=0 :
color = (255,0,255)
if self.game.blocks[(j,i)].number==self.hint : color = (0,255,0)
cv2.rectangle(self.image,start_point,end_point,color,-1)
text_pos = (start_point[0]+self.width//9,start_point[1]+self.height//7)
cv2.putText(self.image,str(self.game.blocks[(j,i)].number),text_pos,cv2.FONT_HERSHEY_SIMPLEX,1,(255,255,255),2)
cv2.putText(self.image,"Esc - Main Menu ",(width-150,height-30),cv2.FONT_HERSHEY_SIMPLEX,0.5,(255,255,255),1)
cv2.putText(self.image,"R - Reset",(20,height-30),cv2.FONT_HERSHEY_SIMPLEX,0.5,(255,255,255),1)
cv2.putText(self.image,"H - Hint",(20,height-10),cv2.FONT_HERSHEY_SIMPLEX,0.5,(255,255,255),1)
if self.game.win :
cv2.putText(self.image,"You Win!!!",(int(width/2)-50,height-30),cv2.FONT_HERSHEY_SIMPLEX,0.5,(255,255,255),1)
self.blockInfo.append((self.game.blocks[(j,i)],self.game.blocks[(j,i)].number,start_point,end_point))
else :
self.zeroBlock = self.game.blocks[(j,i)]
def mouseCall(self,event,posx,posy,flag,param) :
if event == cv2.EVENT_LBUTTONDOWN :
block,number = self.getBlock(posx,posy)
if block is not None or number!=-1 :
if block in (self.zeroBlock.up,self.zeroBlock.down,self.zeroBlock.left,self.zeroBlock.right) :
self.game.swapBlocks(self.zeroBlock,block)
self.lastMove = self.zeroBlock
self.change = True
def getBlock(self,posx,posy) :
for i in self.blockInfo :
if i[2][0]<=posx<=i[3][0] and i[2][1]<=posy<=i[3][1] :
return (i[0],i[1])
return None,-1
#Main Program + Main Menu Creation
#Function Definition
def buttonPress(event,posx,posy,flag,param) :
global difficulty
if event == cv2.EVENT_LBUTTONDOWN :
if width/2-50<=posx<=width/2+50 and height/2-100<=posy<=height/2-50 :
difficulty=0
elif (width/2)-50<=posx<=(width/2)+50 and (height/2)+50<=posy<=(height/2)+100 :
difficulty=1
#Main Program
cv2.namedWindow("Puzzle-Game")
width,height = 450,450
mainMenuButton = []
difficulty = -1
cv2.setMouseCallback("Puzzle-Game",buttonPress)
while True :
if cv2.waitKey(1) == 27 : break
image = np.zeros((width,height,3),np.uint8)
cv2.rectangle(image,(int(width/2)-50,int(height/2)-100),(int(width/2)+50,int(height/2)-50),(255,0,255),-1)
cv2.rectangle(image,(int(width/2)-50,int(height/2)+50),(int(width/2)+50,int(height/2)+100),(255,0,255),-1)
cv2.putText(image,"8-Puzzle",(int(width/2)-40,int(height/2)-70),cv2.FONT_HERSHEY_SIMPLEX,0.5,(255,255,255),1)
cv2.putText(image,"15-Puzzle",(int(width/2)-40,int(height/2)+75),cv2.FONT_HERSHEY_SIMPLEX,0.5,(255,255,255),1)
cv2.putText(image,"Esc - Exit ",(int(width/2)-40,int(height)-30),cv2.FONT_HERSHEY_SIMPLEX,0.5,(255,255,255),1)
cv2.imshow("Puzzle-Game",image)
if difficulty == 0 :
game8 = GamePlay(8,"Puzzle-Game",width,height)
game8.mainLoop()
difficulty = -1
cv2.setMouseCallback("Puzzle-Game",buttonPress)
elif difficulty == 1 :
game8 = GamePlay(15,"Puzzle-Game",width,height)
game8.mainLoop()
difficulty = -1
cv2.setMouseCallback("Puzzle-Game",buttonPress)
cv2.destroyAllWindows()