Graphics not defined #135
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Softwareincorp
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Hi @Softwareincorp, don't forget to comment out From the graphics options, you only need to activate #define INTERACTIVE_GRAPHICS as that in itself activates the Windows/Linux backends and Kind regards, |
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Good afternoon.
To work with the block I needed, I uncommented the "river" area, but when I try to compile the program and run it, it gives the error
class "LBM" has no member "graphics".
In the file
lbm.hpp
there is an import line#include graphics.hpp"
.I tried to uncomment in this file lines:
//#define INTERACTIVE_GRAPHICS
//#define INTERACTIVE_GRAPHICS_ASCII
//#define GRAPHICS
And in this case the message changed to
_alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. FluidX3D\src\OpenCL\include\CL\cl.hpp 1146.
What should I do to compile the program without errors?
I uncommented all other necessary modules in the file "defines.hpp"
Thank you in advance.
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