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Simulating cores > 64 will hang at hart 63 of 64+ harts #148
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After 64 tiles there are a couple of blockers:
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I don't think this is important. My recollection is that SDID is unused when NO_RTL_CSM is set, which is the case for all cores except the OST1. LSID is used regardless of whether CDR/CSM is enabled to track tile IDs and so it needed to be extended to 10. @guillemlp may recall better. |
Ok, thank you very much! |
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Hi experts,
I am making X tile = 13 and Y tile = 5 (or any X * Y > 64 combinations). The simulation will hang at the 63th hart (from 0th to 63th). The 64th hart will never work. Could you please let me know if it is the limitation / bug of the current RTL code, or there is some settings that I did not configure?
Thanks!
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