You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Working with the 2.50 release of the Unity Integration and Unity 2022.3.29f1. We are using a Camera with a RenderTexture Target to render some special vfx (on top of the regular VR Rig, which is also in the scene) and when using D32_UNORM_S8_UINT for the Depth Stencil Format it crashes, changing it to D24_UNORM_S8_UINT solves the issue.
We see Errors in Android Logcat like "Error APxrRuntime No swapchain images waited on"
The text was updated successfully, but these errors were encountered:
Working with the 2.50 release of the Unity Integration and Unity 2022.3.29f1. We are using a Camera with a RenderTexture Target to render some special vfx (on top of the regular VR Rig, which is also in the scene) and when using D32_UNORM_S8_UINT for the Depth Stencil Format it crashes, changing it to D24_UNORM_S8_UINT solves the issue.
We see Errors in Android Logcat like "Error APxrRuntime No swapchain images waited on"
The text was updated successfully, but these errors were encountered: