Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Using RenderTextures with Depth Stencil Format D32_UNORM_S8_UINT crashes the application #3

Open
Ayfel opened this issue Jul 6, 2024 · 0 comments

Comments

@Ayfel
Copy link

Ayfel commented Jul 6, 2024

Working with the 2.50 release of the Unity Integration and Unity 2022.3.29f1. We are using a Camera with a RenderTexture Target to render some special vfx (on top of the regular VR Rig, which is also in the scene) and when using D32_UNORM_S8_UINT for the Depth Stencil Format it crashes, changing it to D24_UNORM_S8_UINT solves the issue.

image

We see Errors in Android Logcat like "Error APxrRuntime No swapchain images waited on"

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant