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This repository has been archived by the owner on Jul 4, 2020. It is now read-only.
in class PlayerListeners at method onPlayerInventoryClick(InventoryClickEvent event), u have made a mistake. the check if (event.getCurrentItem() == null) never will return null, because if there is not currentItem it will return a AIR item stack and not a null.
That's why the permission node modifyworld.items.put. don't work, but modifyworld.items.take. works.
U can edit the ur code , and change it like my code above perhaps, to check when some1 place a item into the inventory:
in class PlayerListeners at method onPlayerInventoryClick(InventoryClickEvent event), u have made a mistake. the check if (event.getCurrentItem() == null) never will return null, because if there is not currentItem it will return a AIR item stack and not a null.
That's why the permission node modifyworld.items.put. don't work, but modifyworld.items.take. works.
U can edit the ur code , and change it like my code above perhaps, to check when some1 place a item into the inventory:
InventoryAction act = event.getAction();
InventoryAction act1 = InventoryAction.PLACE_ALL;
InventoryAction act2 = InventoryAction.PLACE_ONE;
InventoryAction act3 = InventoryAction.PLACE_SOME;
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