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I can stop all 3D rendering with this hack: set *(uint8_t*)Memory(0x483A90) = 0xC3
I can stop all Sprite rendering with this hack: set *(uint8_t*)Memory(0x4283B0) = 0xC3
The text was updated successfully, but these errors were encountered:
(Patched US version)
I can stop all 3D rendering with this hack:
set *(uint8_t*)Memory(0x483A90) = 0xC3
I can stop all Sprite rendering with this hack:
set *(uint8_t*)Memory(0x4283B0) = 0xC3
The text was updated successfully, but these errors were encountered: