Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

crash when creating new world #645

Open
snappie321 opened this issue Mar 24, 2021 · 3 comments
Open

crash when creating new world #645

snappie321 opened this issue Mar 24, 2021 · 3 comments
Labels

Comments

@snappie321
Copy link

so i wanted to test this mod, but got this crash:
crash-2021-03-24_13.06.20-server.txt
any way to fix this?

@AsheX1
Copy link

AsheX1 commented Sep 19, 2021

update to last version? its not in curseforge buts it is on the discord server or jenkins
https://jenkins.daporkchop.net/job/OpenCubicChunks/

@MineCrak
Copy link
Member

You are loading it with a lot of other mods. It must be conflicting with one or more of them.
I don't know what "Pulsar" is in the log but it seems to be causing the problem maybe. FarSeek seems like something that might be a problem, I'm not sure.

Galacticraft will cause shader-related problems but not usually crashes these days.

Best to do the half/method of troubleshooting where you keep the cc related mods in mods but only half of the other mods at a time until you narrow it down to the conflicting mod/s.

@AsheX1
Copy link

AsheX1 commented Sep 20, 2021

You are loading it with a lot of other mods. It must be conflicting with one or more of them.
I don't know what "Pulsar" is in the log but it seems to be causing the problem maybe. FarSeek seems like something that might be a problem, I'm not sure.

Galacticraft will cause shader-related problems but not usually crashes these days.

Best to do the half/method of troubleshooting where you keep the cc related mods in mods but only half of the other mods at a time until you narrow it down to the conflicting mod/s.

thats on them to config it correct or test if it works before trowing 100+ mods in and not testing them 1 by 1

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

4 participants