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I was trying to navigate someone's #RLV folder and they... Well, they did not do a great job setting it up. As I was trying to figure out just what the heck some of these things were I lamented "oh if only there were a picture". Then I thought "hey, why isn't there a picture?"
So that's my suggestion. 'Kay, thanks, bye!
What? What do you mean "How"?
Well, If one were to create a folder inside the desired #RLV folder - something like this:
#RLV
Restraints
Binders
+DHB Latex 05
img:d0e2d55b-c4d7-3768-a633-0840c25ddc27 (that's the UUID of the image for the item in this folder)
Adding a new sub-folder named img:uuid where img is simply a tag to let the script know what we're doing, and uuid is the key of the texture to be displayed.
Then add a much fancier and more streamlined version of something like this to the item level of the #RLV folder browser:
Which will give you something like this - https://i.imgur.com/cmTmalB.png - which does indeed let the menu user click the link and see the image as a web page.
It would be necessary to have the script not display the img: uuid either in the llDialog text or as a button, else you get this - https://i.imgur.com/ldMzeLw.png
And of course this will still require effort on the collar wearer's part, but I was able to make it work - independently of the collar of course cause I just ain't that smart :) - so I feel like it's technically within the realms of possibility.
If it's of any help - and everyone promises not to laugh at it :) - here's the lame test code I threw together to test this:
default
{
state_entry()
{
llListen(1, "", llGetOwner(), "");
}
listen(integer ch, string name, key id, string msg)
{
list tmpList = llParseString2List(msg, [":"],[""]);
if(llList2String(tmpList, 0) == "img")
{
string image = (string)llList2Key(tmpList, 1);
string popup = "\n\n[Folder Browser]\n\n" +
"Legend:\n" +
"▢ = Nothing in the folder is worn, or any subfolders\n" +
"▣ = All items in either this folder or its subfolder are worn\n" +
"◑ = Some items are worn in this folder, or its subfolders\n\n" +
"Currently browsing path: ◑ /Restraints/Binders/+DHB Latex 05\n\n\t\t\t\t" +
"[http://secondlife.com/app/image/" + image + "/2 Preview]";
// the trailing 2 after the UUID specifies an image size of 320x240
// see https://community.secondlife.com/forums/topic/75880-i-need-to-http-get-textures-to-my-web-server/#comment-729264
// for more information.
llDialog(llGetOwner(), popup, ["- Rem Items", "^ UP", "Locks", " ", " ", "+ Add Items"], 0);
}
}
touch_start(integer total_number)
{ // I cheated and just hardcoded the folder name manually rather
// than write all the code needed to do it for real :)
llOwnerSay("@getinv:Restraints/Binders/+DHB Latex 05=1");
}
}
I just dropped that in a prim and away it went. Of course if you - for some reason - use my script above, you'll need to match the folder structure in your #RLV folder to make it work or modify the path in the @getinv command to match your setup.
Thanks for everything you guys do to make my Second Life more difficult - yes, from me that IS a compliment :)
The text was updated successfully, but these errors were encountered:
Hey Perfidia, this is a nice idea, though the setup would be a hassle. Given we now have folder images in SL, the better option would be if we had an RLV command to fetch those, along the lines @folderimage:(path)=(channel). I don't know if that's something Marine and/or Kitty plan to introduce for RLV/RLVa, but perhaps we should be encouraging them to do so.
That would be great if it's possible. I think that's part of what prompted me to think about it, I'm just far too low on the "make computers do things" scale to have a smidgeon of a clue how to do it, but am just barely - let's say "clever enough" for lack of a more accurate term - to figure out a way to do it using LSL.
Setup would indeed be a problem. In the back of my head I was thinking a tool that the collar user would drop an image into, then it creates a folder named "img:textureUUID" that the user could simply move to the appropriate #RLV sub folder. Lacks elegance, but so do I :)
I was trying to navigate someone's #RLV folder and they... Well, they did not do a great job setting it up. As I was trying to figure out just what the heck some of these things were I lamented "oh if only there were a picture". Then I thought "hey, why isn't there a picture?"
So that's my suggestion. 'Kay, thanks, bye!
What? What do you mean "How"?
Well, If one were to create a folder inside the desired #RLV folder - something like this:
Adding a new sub-folder named img:uuid where img is simply a tag to let the script know what we're doing, and uuid is the key of the texture to be displayed.
Then add a much fancier and more streamlined version of something like this to the item level of the #RLV folder browser:
Which will give you something like this - https://i.imgur.com/cmTmalB.png - which does indeed let the menu user click the link and see the image as a web page.
It would be necessary to have the script not display the img: uuid either in the llDialog text or as a button, else you get this - https://i.imgur.com/ldMzeLw.png
And of course this will still require effort on the collar wearer's part, but I was able to make it work - independently of the collar of course cause I just ain't that smart :) - so I feel like it's technically within the realms of possibility.
If it's of any help - and everyone promises not to laugh at it :) - here's the lame test code I threw together to test this:
I just dropped that in a prim and away it went. Of course if you - for some reason - use my script above, you'll need to match the folder structure in your #RLV folder to make it work or modify the path in the @getinv command to match your setup.
Thanks for everything you guys do to make my Second Life more difficult - yes, from me that IS a compliment :)
The text was updated successfully, but these errors were encountered: