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I use groups heavily in my game so this is very interesting to me.
I don't mean to sound negative, I'm just struggling to understand how this replaces or enhances groups. Can you explain in more detail what the use-cases for this are?
The text was updated successfully, but these errors were encountered:
They are similar, but different. Let's say you have many groups which handle different enemies.
An example (like a rts or a arpg)
Each enemy is grouped as enemy_ranged, enemy_melee, enemy_static, enemy_epic and so on.
In this way, to gather all grouped nodes under enemy you would either tag all those nodes adding an extra group enemy and then by filtering the results or using a tagging system you would end up by having these tags
enemy.ranged
enemy.melee
enemy.static
enemy.epic
You can then, in gdscript, do something like this (note, this method is not in the release yet, will update soon):
Added: you can now edit the tags as a csv and drag n drop these files directly in godot and have them converted to resources ready to be used by the editor tag tools
I use groups heavily in my game so this is very interesting to me.
I don't mean to sound negative, I'm just struggling to understand how this replaces or enhances groups. Can you explain in more detail what the use-cases for this are?
The text was updated successfully, but these errors were encountered: