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This repository has been archived by the owner on Jan 26, 2022. It is now read-only.
I agree that we should switch to MenuButton, however that bug you linked looks like it could cause some headaches, and isn't slated to be fixed until 3.2 which is a little concerning.
I'm curious if there is an easy workaround so that we can switch to the MenuButton button nodes and still add shortcuts. I also wonder if the bug is only in effect when programmatically adding items / labels?
Currently the menu bar buttons use custom controls to achieve a similar behavior to MenuButton.
Here's how the MenuButton looks like in the Godot editor:
We should consider using the MenuButton node because it would:
switch_on_hover
propertyThe only caveat is that there's currently an issue that hides a menu item label when a shortcut is set.
Thoughts?
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