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it seems that the nodes exactly on the border of the coarse-to-fine boundary are overwritten. Even though we provide a VariableFillPattern that explicitly sets overwrite_interior=false.
#170 says, calcluateOverlap methods is for overlaps within the same level of resolution.,
so I think what happens is that overlaps for coarse-to-fine areas are found by the Geometry setUpOverlap (?) which disregards our overwrite_interior trick.
I would like not to overwrite level border nodes, and assign only the "real" ghost nodes.
I had the idea of using two schedules, one restricted to the current level, with overwrite_interior set to false.
And a second for level borders exclusively, and that would be done by using a PatchLevelBorderFillPattern.
But it seems that this fill pattern also lead to the overwritting of border nodes.
This is not clear to me because the doc says :
The fill boxes will consist of the ghost regions lying outside of the level interior
and comments in the code :
* To get the level border, grow each patch box and remove * the level from it.
I was thus expecting the border node not to be overwritten.
Is that a bug or am I misunderstanding and that fill pattern intends to overwrite the border node?
Can you help to adapt that fill pattern to a new one that would only leave real ghost nodes ?
The text was updated successfully, but these errors were encountered:
This is somewhat related to the discussion in #170.
Using a basic schedule
algo->createSchedule(level, level->getNextCoarserHierarchyLevelNumber(), hierarchy),
it seems that the nodes exactly on the border of the coarse-to-fine boundary are overwritten. Even though we provide a VariableFillPattern that explicitly sets overwrite_interior=false.
#170 says,
calcluateOverlap methods is for overlaps within the same level of resolution.
,so I think what happens is that overlaps for coarse-to-fine areas are found by the Geometry setUpOverlap (?) which disregards our overwrite_interior trick.
I would like not to overwrite level border nodes, and assign only the "real" ghost nodes.
I had the idea of using two schedules, one restricted to the current level, with overwrite_interior set to false.
And a second for level borders exclusively, and that would be done by using a PatchLevelBorderFillPattern.
But it seems that this fill pattern also lead to the overwritting of border nodes.
This is not clear to me because the doc says :
The fill boxes will consist of the ghost regions lying outside of the level interior
and comments in the code :
* To get the level border, grow each patch box and remove * the level from it.
I was thus expecting the border node not to be overwritten.
Is that a bug or am I misunderstanding and that fill pattern intends to overwrite the border node?
Can you help to adapt that fill pattern to a new one that would only leave real ghost nodes ?
The text was updated successfully, but these errors were encountered: