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The idea is to have a way to have some way for a friend to install the client and have it connect to the same session you are hosting from your local machine, and allow each client to be recognized as their unique player. The AI model keep track of each and even have a way to prevent the players from submitting prompts when it isn't their turn.
Maybe the other user has to input like your external IP and a unique passcode or something in order to connect.
The text was updated successfully, but these errors were encountered:
The idea is to have a way to have some way for a friend to install the client and have it connect to the same session you are hosting from your local machine, and allow each client to be recognized as their unique player. The AI model keep track of each and even have a way to prevent the players from submitting prompts when it isn't their turn.
Maybe the other user has to input like your external IP and a unique passcode or something in order to connect.
The text was updated successfully, but these errors were encountered: