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IF ANY OF YALL SAW THIS BEFORE I CHANGED THE CODE THEN I AM VERY SORRY |
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In pixel level when you press the down note it stays there |
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imma test this to see if it works on 1.8 |
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does it work on 1.8? |
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-->Look, I DON’T WANNA KADE ENGINE MESSAGES ANYMORE !!! Sent from Mail for Windows 10 From: MinecraftBoy2038Sent: Friday, May 6, 2022 6:04 PMTo: KadeDev/Kade-EngineCc: SubscribedSubject: Re: [KadeDev/Kade-Engine] NOTESPALSHES FIANILLY FOR HOW TO ADD KADE ENGINE 1.6.2 (FIXED?) (Discussion #2655) maybe it dose not work in 1.8 as i thought it would :(i got it work—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you are subscribed to this thread.Message ID: ***@***.***>
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I FOUND HOW TO ADD IT.
find the lines were in playstate.hx
and add a this BUT REMOVE THE IF (FlxG.save.data.Notesplash)
also set the sploosh.alpha = 0.6; NOT FlxG.save.data.notesplashalpha
var sploosh:FlxSprite = new FlxSprite(daNote.x, playerStrums.members[daNote.noteData].y);
{
var tex:flixel.graphics.frames.FlxAtlasFrames = Paths.getSparrowAtlas('noteSplashes', 'shared');
sploosh.frames = tex;
sploosh.animation.addByPrefix('splash 0 0', 'note impact 1 purple', 24, false);
sploosh.animation.addByPrefix('splash 0 1', 'note impact 1 blue', 24, false);
sploosh.animation.addByPrefix('splash 0 2', 'note impact 1 green', 24, false);
sploosh.animation.addByPrefix('splash 0 3', 'note impact 1 red', 24, false);
sploosh.animation.addByPrefix('splash 1 0', 'note impact 2 purple', 24, false);
sploosh.animation.addByPrefix('splash 1 1', 'note impact 2 blue', 24, false);
sploosh.animation.addByPrefix('splash 1 2', 'note impact 2 green', 24, false);
sploosh.animation.addByPrefix('splash 1 3', 'note impact 2 red', 24, false);
and
download that and paste it into shared/images
now run your game.
now make a xml and name it noteSplashes and it should be named noteSplashes.xml
and paste this code into it
https://pastebin.com/aiYVqpaT
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