You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I think it would be cool if the player has some level and gets experience for every kill or other achievement (like in some RPGs). Also it should have some skills that can be leveled up manually after you reach a higher level. This is common practice in all kind of games, like FIFA 07, Tony Hawk's Skateboarding, Borderlands (FPS game) or usual RPGs / ARPGs (Diablo for example).
These skills and attributes could be:
Health-Points
Walking-Speed
Reload time (if we will add such)
Ammunition amount per magazine (the more you have, the less you have to reload)
Attack (will add to the normal weapon attack)
Defense (value will reduce the applied damage to the player)
(will add more to this post if something comes to my mind...)
The text was updated successfully, but these errors were encountered:
I think it would be cool if the player has some level and gets experience for every kill or other achievement (like in some RPGs). Also it should have some skills that can be leveled up manually after you reach a higher level. This is common practice in all kind of games, like FIFA 07, Tony Hawk's Skateboarding, Borderlands (FPS game) or usual RPGs / ARPGs (Diablo for example).
These skills and attributes could be:
(will add more to this post if something comes to my mind...)
The text was updated successfully, but these errors were encountered: