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lib_RPText.lua
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lib_RPText.lua
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local aName, aTable = ...;
local require = ExiWoW.require
aTable.rpTexts = function(self)
local R = {};
local RPText = require("RPText");
local Condition = require("Condition"); -- RPText requirement constructor
local Effect = require("Effect");
local Database = require("Database");
local Func = require("Func");
local Timer = require("Timer");
local ty = Condition.Types; -- Local filter types
local function getCondition(id)
local out = Database.getID("Condition", id);
if not out then print("Condition not found in lib_RPText:", id) end
return out;
end
local spellAddOrTick = Database.getIDs("Condition", {is_spell_add=true, is_spell_tick=true});
-- ACTIONS
-- Arousal reaching cap --
table.insert(R, RPText:new({
id = "_EX_CAP_",
text_receiver = "You feel a growing tingle in your nether regions!",
requirements = {},
}));
-- Orgasm --
table.insert(R, RPText:new({
id = "_EX_RESET_",
text_receiver = "A wave of pleasure washes over you as you reach orgasm!",
text_bystander = "%S moans loudly!",
requirements = {},
}));
table.insert(R, RPText:new({
id = "_EX_RESET_",
text_receiver = "You feel a throbbing in your %Tgenitals as you reach orgasm!",
text_bystander = "%S moans loudly!",
requirements = {
getCondition("victimVagina")
},
}));
table.insert(R, RPText:new({
id = "_EX_RESET_",
text_receiver = "You feel your %Tgenitals throb as you reach orgasm!",
text_bystander = "%S moans loudly!",
requirements = {getCondition("victimPenis")},
}));
table.insert(R, RPText:new({
id = "_EX_RESET_",
text_receiver = "You feel your %Tgenitals throb as you cum in your %Tundies!",
text_bystander = "%S moans loudly!",
requirements = {getCondition("victimPenis"), getCondition("targetWearsUnderwear")},
}));
-- Groin tremble totem --
-- Target
table.insert(R, RPText:new({
id = "GROIN_RUMBLE_TOTEM",
text_bystander = "%S sticks %Shis groin rumble totem into %T's %Tundies!",
text_sender = "You stick your groin rumble totem into %T's %Tundies!",
text_receiver = "%S sticks %Shis groin rumble totem into your %Tundies!",
requirements = {getCondition("targetWearsUnderwear")},
}));
table.insert(R, RPText:new({
id = "GROIN_RUMBLE_TOTEM",
text_bystander = "%S sticks %Shis groin rumble totem into %Shis %Tundies!",
text_receiver = "You stick your groin rumble totem into your %Tundies!",
requirements = {getCondition("targetWearsUnderwear")},
}));
table.insert(R, RPText:new({
id = "GROIN_RUMBLE_TOTEM",
text_bystander = "%S sticks %Shis groin rumble totem into %Shis %Tvagina!",
text_receiver = "You stick your groin rumble totem into your %Tvagina!",
requirements = {getCondition("targetNoUnderwear"), getCondition("victimVagina")},
}));
table.insert(R, RPText:new({
id = "GROIN_RUMBLE_TOTEM",
text_bystander = "%S sticks %Shis groin rumble totem into %T's %Tvagina!",
text_sender = "You stick your groin rumble totem into %T's %Tvagina!",
text_receiver = "%S sticks %Shis groin rumble totem into your %Tvagina!",
requirements = {getCondition("targetNoUnderwear"), getCondition("victimVagina")},
}));
table.insert(R, RPText:new({
id = "GROIN_RUMBLE_TOTEM",
text_bystander = "%S sticks %Shis groin rumble totem into %Shis %Tbutt!",
text_receiver = "You stick your groin rumble totem into your %Tbutt!",
requirements = {getCondition("targetNoUnderwear")},
}));
table.insert(R, RPText:new({
id = "GROIN_RUMBLE_TOTEM",
text_bystander = "%S sticks %Shis groin rumble totem into %T's %Tbutt!",
text_sender = "You stick your groin rumble totem into %T's %Tbutt!",
text_receiver = "%S sticks %Shis groin rumble totem into your %Tbutt!",
requirements = {getCondition("targetNoUnderwear")},
}));
-- Fondle --
-- You can set text_sender to nil to set self_cast_only to true
-- TARGET --
-- Fondle breasts target
table.insert(R, RPText:new({
id = "FONDLE",
text_bystander = "%S grabs a hold of and rubs %T's %Tbreasts!",
text_sender = "You grab a hold of and rub %T's %Tbreasts!",
text_receiver = "%S grabs a hold of and rubs your %Tbreasts!",
sound = 57179,
requirements = {getCondition("victimBreasts")},
visual = "excitement",
}));
-- Fondle groin target
table.insert(R, RPText:new({
id = "FONDLE",
text_bystander = "%S grabs a hold of and rubs %T's %Tgroin!",
text_sender = "You grab a hold of and rub %T's %Tgroin!",
text_receiver = "%S grabs a hold of and rubs your %Tgroin!",
sound = 57179,
visual = "excitement",
requirements = {}
}));
-- Fondle butt target
table.insert(R, RPText:new({
id = "FONDLE",
text_bystander = "%S grabs a hold of and rubs %T's %Tbutt!",
text_sender = "You grab a hold of and rub %T's %Tbutt!",
text_receiver = "%S grabs a hold of and rubs your %Tbutt!",
sound = 57179,
visual = "excitement",
requirements = {}
}));
-- DK / Undead
table.insert(R, RPText:new({
id = "FONDLE",
text_sender = "You grab a hold of and rub %T's %Tbutt with your cold hands!",
text_bystander = "%S grabs a hold of %T's %Tbutt and rubs it with %Shis cold hands!",
text_receiver = "%S grabs a hold of your %Tbutt and rubs it with %Shis cold hands!",
sound = {57179},
requirements = {{getCondition("sender_class_deathknight"), getCondition("sender_race_undead")}},
visual = "frost",
}));
table.insert(R, RPText:new({
id = "FONDLE",
text_sender = "You grab a hold of and rub %T's %Tgroin with your cold hands!",
text_bystander = "%S grabs a hold of %T's %Tgroin and rubs it with %Shis cold hands!",
text_receiver = "%S grabs a hold of your %Tgroin and rubs it with %Shis cold hands!",
sound = {57179},
requirements = {{getCondition("sender_class_deathknight"), getCondition("sender_race_undead")}},
visual = "frost",
}));
table.insert(R, RPText:new({
id = "FONDLE",
text_sender = "You grab a hold of and rub %T's %Tbreasts with your cold hands!",
text_bystander = "%S grabs a hold of %T's %Tbreasts and rubs it with %Shis cold hands!",
text_receiver = "%S grabs a hold of your %Tbreasts and rubs it with %Shis cold hands!",
sound = {57179},
requirements = {{getCondition("sender_class_deathknight"), getCondition("sender_race_undead")}, getCondition("victimBreasts")},
visual = "frost",
}));
-- Fondle butt sender worgen
table.insert(R, RPText:new({
id = "FONDLE",
text_bystander = "%S grabs a hold of and squeezes %T's %Tbutt!",
text_sender = "You grab a hold of and squeezes %T, letting your claws painfully sting %This %Tbutt!",
text_receiver = "%S grabs a hold of and squeezes your %Tbutt, painfully stinging you with %Shis claws!",
sound = 57179,
visual = "excitement",
requirements = {getCondition("sender_race_worgen")}
}));
-- Short races
table.insert(R, RPText:new({
id = "FONDLE",
text_bystander = "%S reaches up between %T's legs and fondles %This %Tgroin!",
text_sender = "You reach up between %T's legs and fondles %This %Tgroin!",
text_receiver = "%S reaches up between your legs and fondles your %Tgroin!",
sound = 57179,
visual = "excitement",
requirements = {getCondition("senderMuchShorter")}
}));
table.insert(R, RPText:new({
id = "FONDLE",
text_bystander = "%S reaches up between %T's legs and fondles %This %Tbutt!",
text_sender = "You reach up between %T's legs and fondles %This %Tbutt!",
text_receiver = "%S reaches up between your legs and fondles your %Tbutt!",
sound = 57179,
visual = "excitement",
requirements = {getCondition("senderMuchShorter")}
}));
-- SELF --
table.insert(R, RPText:new({
id = "FONDLE",
text_bystander = "%T rubs %This %Tgroin!",
text_receiver = "You rub your %Tgroin!",
sound = 57179,
visual = "excitement",
requirements = {}
}));
table.insert(R, RPText:new({
id = "FONDLE",
text_bystander = "%T rubs %This %Tbreasts!",
text_receiver = "You rub your %Tbreasts!",
sound = 57179,
visual = "excitement",
requirements = { getCondition("victimBreasts") }
}));
--
-- TICKLE --
-- Tickle target
table.insert(R, RPText:new({
id = "TICKLE",
text_bystander = "%S tickles %T between %This legs!",
text_sender = "You tickle %T between %This legs!",
text_receiver = "%S tickles you between your legs!",
requirements = {},
}));
-- Shorter races
table.insert(R, RPText:new({
id = "TICKLE",
text_bystander = "%S reaches up between %T's legs and tickles %This %Tgroin!",
text_sender = "%S reaches up between %T's legs and tickles %This %Tgroin!",
text_receiver = "%S reaches up between %T's legs and tickles %This %Tgroin!",
requirements = {getCondition("senderMuchShorter")},
}));
-- NETTLE_RUB
-- SElf
table.insert(R, RPText:new({
id = "NETTLE_RUB",
text_bystander = "%T rubs %This own %Tbutt with a stinging nettle!",
text_receiver = "You rub your own %Tbutt with a stinging nettle!",
requirements = {},
}));
table.insert(R, RPText:new({
id = "NETTLE_RUB",
text_bystander = "%S slips %Shis hand into %T's clothes, rubbing %This %Tbutt with a stinging nettle!",
text_sender = "You slip your hand into %T's clothes, rubbing %This %Tbutt with a stinging nettle!",
text_receiver = "%S slips %Shis hand into your clothes, rubbing your %Tbutt with a stinging nettle!",
requirements = {},
}));
-- Spank
-- Base
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T slaps %This %Tbutt!",
text_receiver = "You slap your %Tbutt!",
sound = 37472,
requirements = {},
visual = "pain",
custom = "painModerate"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You slap %T's %Tbutt!",
text_bystander = "%S slaps %T's %Tbutt!",
text_receiver = "%S slap your %Tbutt!",
sound = 37472,
requirements = {},
visual = "pain",
custom = "painModerate"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You lift the back of %T's tabard and slap %This %Tbutt!",
text_bystander = "%S lifts the back of %T's tabard and slaps %This %Tbutt!",
text_receiver = "%S lifts the back of your tabard and slaps your %Tbutt!",
sound = 37472,
requirements = {getCondition("targetTabard")},
visual = "pain",
custom = "painModerate"
}));
-- SHAMAN
-- Resto
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T slaps %This %Tbutt with a watery whip!",
text_receiver = "You slap your %Tbutt with a watery whip!",
sound = {37472,27002},
requirements = {getCondition("sender_class_shaman"),getCondition("sender_spec_3")},
visual = "quickWet",
custom = "painModerate"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You slap %T's %Tbutt with a watery whip!",
text_bystander = "%S slaps %T's %Tbutt with a watery whip!",
text_receiver = "%S slap your %Tbutt with a watery whip!",
sound = {37472,27002},
requirements = {getCondition("sender_class_shaman"),getCondition("sender_spec_3")},
visual = "quickWet",
custom = "painModerate"
}));
-- Any
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T charges %This palm with lightning and slaps %This own %Tbutt!",
text_receiver = "You charge your palm with lightning and slap your own %Tbutt!",
sound = {37472,29489},
requirements = {getCondition("sender_class_shaman")},
visual = "lightning",
custom = "painHeavy"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You charge your palm with lightning and slap %T's %Tbutt!",
text_bystander = "%S charges %Shis palm with lightning and slaps %T's %Tbutt!",
text_receiver = "%S charges %Shis palm with lightning and slaps your %Tbutt!",
sound = {37472,29489},
requirements = {getCondition("sender_class_shaman")},
visual = "lightning",
custom = "painHeavy"
}));
-- Enh
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T charges %This palm with windfury and slaps %This own %Tbutt rapidly!",
text_receiver = "You charge your palm with windfury and slap your own %Tbutt rapidly!",
sound = {37472,63845},
requirements = {getCondition("sender_class_shaman"),getCondition("sender_spec_2")},
visual = "heavyPain",
custom = "painHeavy"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You charge your palm with windfury and slap %T's %Tbutt rapidly!",
text_bystander = "%S charges %Shis palm with windfury and slaps %T's %Tbutt rapidly!",
text_receiver = "%S charges %Shis palm with windfury and slaps your %Tbutt rapidly!",
sound = {37472,63845},
requirements = {getCondition("sender_class_shaman"),getCondition("sender_spec_2")},
visual = "heavyPain",
custom = "painHeavy"
}));
-- WARRIOR
-- Any
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T throws a rage induced slap at %This own %Tbutt!",
text_receiver = "You throw a rage induced slap at your own %Tbutt!",
sound = {83716},
requirements = {getCondition("sender_class_warrior")},
visual = "heavyPain",
custom = "painHeavy"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You throw a heavy, rage induced slap at %T's %Tbutt, jiggling %This buttcheeks around!",
text_bystander = "%S throws a heavy, rage induced slap at %T's %Tbutt, jiggling %This buttcheeks around!",
text_receiver = "%S throws a heavy, rage induced slap at your %Tbutt, jiggling your buttcheeks around!",
sound = {83716},
requirements = {getCondition("sender_class_warrior")},
visual = "heavyPain",
custom = "painHeavy"
}));
-- DRUID
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T lashes %This own %Tbutt with a vine whip!",
text_receiver = "You lash your own %Tbutt with a vine whip!",
sound = {37472,96003},
requirements = {getCondition("sender_class_druid")},
visual = "pain",
custom = "painModerate"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You lash %T's %Tbutt with a vine whip!",
text_bystander = "%S lashes %T's %Tbutt with a vine whip!",
text_receiver = "%S lashes your %Tbutt with a vine whip!",
sound = {37472,96003},
requirements = {getCondition("sender_class_druid")},
visual = "pain",
custom = "painModerate"
}));
-- MAGE
-- Arcane
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T aims a small shock of arcane energy at %This own %Tbutt!",
text_receiver = "You aim a small shock of arcane energy at your own %Tbutt!",
sound = {37472,85814},
requirements = {getCondition("sender_class_mage"),getCondition("sender_spec_1")},
visual = "pain",
custom = "painModerate"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You send a small shock of arcane energy across %T's %Tbutt!",
text_bystander = "%S sends a small shock of arcane energy across %T's %Tbutt!",
text_receiver = "%S sends a small shock of arcane energy across your %Tbutt!",
sound = {37472,85814},
requirements = {getCondition("sender_class_mage"),getCondition("sender_spec_1")},
visual = "pain",
custom = "painModerate"
}));
-- Fire
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T engulfs %This hand with flame and slaps %This own %Tbutt!",
text_receiver = "You engulf your hand with flame and slap your own %Tbutt!",
sound = {37472,116129},
requirements = {getCondition("sender_class_mage"),getCondition("sender_spec_2")},
visual = "heavyPain",
custom = "painHeavy"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You engulf your hand with flame and slap %T's %Tbutt!",
text_bystander = "%S engulfs %Shis hand with flame and slaps %T's %Tbutt!",
text_receiver = "%S engulfs %Shis hand with flame and slaps your %Tbutt!",
sound = {37472,116129},
requirements = {getCondition("sender_class_mage"),getCondition("sender_spec_2")},
visual = "heavyPain",
custom = "painHeavy"
}));
-- Frost
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T surrounds %Shis hand in frost and slaps %This own butt!",
text_receiver = "You surround your hand in frost and slap your own butt!",
sound = {37472,85503},
requirements = {getCondition("sender_class_mage"),getCondition("sender_spec_3")},
visual = "frost",
custom = "painModerate"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You surround your hand with frost and slap %T's %Tbutt!",
text_bystander = "%S surrounds %Shis hand with frost and slaps %T's %Tbutt!",
text_receiver = "%S surrounds %Shis hand with frost and slaps your %Tbutt!",
sound = {37472,85503},
requirements = {getCondition("sender_class_mage"),getCondition("sender_spec_3")},
visual = "frost",
custom = "painHeavy"
}));
-- PRIEST
-- Disc/Holy
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T playfully slaps %This own %Tbutt, sending little sparkles flying from the impact!",
text_receiver = "You playfully slap your own %Tbutt, sending little sparkles flying from the impact!",
sound = {37472,1430},
requirements = {getCondition("sender_class_priest"),{getCondition("sender_spec_1"),getCondition("sender_spec_2")}},
--visual = "pain",
custom = "painModerate"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You playfully slap %T's %Tbutt, sending little sparkles flying from the impact!",
text_bystander = "%S playfully slaps %T's %Tbutt, sending little sparkles flying from the impact!",
text_receiver = "%S playfully slaps your %Tbutt, sending little sparkles flying from the impact!",
sound = {37472,1430},
requirements = {getCondition("sender_class_priest"),{getCondition("sender_spec_1"),getCondition("sender_spec_2")}},
--visual = "pain",
custom = "painModerate"
}));
-- Shadow
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T lashes %This own %Tbutt with a void tendril!",
text_receiver = "You lash your own %Tbutt with a void tendril!",
sound = {37472,96003},
requirements = {getCondition("sender_class_priest"),getCondition("sender_spec_3")},
visual = "pain",
custom = "painModerate"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You lash %T's %Tbutt with a void tendril!",
text_bystander = "%S lashes %T's %Tbutt with a void tendril!",
text_receiver = "%S lashes your %Tbutt with a void tendril!",
sound = {37472,96003},
requirements = {getCondition("sender_class_priest"),getCondition("sender_spec_3")},
visual = "heavyPain",
custom = "painHeavy"
}));
-- WARLOCK
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T painfully singes %This own %Tbutt with a small burst of felfire!",
text_receiver = "You painfully singe your own %Tbutt with a small burst of felfire!",
sound = {37472,51605},
requirements = {getCondition("sender_class_warlock")},
visual = "heavyPain",
custom = "painHeavy"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You painfully singe %T's %Tbutt with a small burst of felfire!",
text_bystander = "%S painfully singes %T's %Tbutt with a small burst of felfire!",
text_receiver = "%S painfully singes your %Tbutt with a small burst of felfire!",
sound = {37472,51605},
requirements = {getCondition("sender_class_warlock")},
visual = "heavyPain",
custom = "painHeavy"
}));
-- ROGUE
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You surprise %T with a rapid slap to %This %Tbutt!",
text_bystander = "%S surprises %T with a rapid slap to %This %Tbutt!",
text_receiver = "%S surprises you with a rapid slap to your %Tbutt!",
sound = {37472},
requirements = {getCondition("sender_class_rogue")},
visual = "pain",
custom = "painModerate"
}));
-- DH
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T slaps %This own %Tbutt, leaving a stinging fiery brand behind!",
text_receiver = "You slap your own %Tbutt, leaving a stinging fiery brand behind!",
sound = {37472,59082},
requirements = {getCondition("sender_class_demonhunter")},
visual = "heavyPain",
custom = "painHeavy"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You slap %T's %Tbutt, leaving a stinging fiery brand behind!",
text_bystander = "%S slaps %T's %Tbutt, leaving a stinging fiery brand behind!",
text_receiver = "%S slaps your %Tbutt, leaving a stinging fiery brand behind!",
sound = {37472,59082},
requirements = {getCondition("sender_class_demonhunter")},
visual = "heavyPain",
custom = "painHeavy"
}));
-- DK
-- Blood
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T summons a bone and whacks it across %This own %Tbutt!",
text_receiver = "You summon a bone and whack it across your own %Tbutt!",
sound = {37472,24037},
requirements = {getCondition("sender_class_deathknight"),getCondition("sender_spec_1")},
visual = "heavyPain",
custom = "painHeavy"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You summon a bone and whack it across %T's %Tbutt!",
text_bystander = "%S summons a bone and whacks it across %T's %Tbutt!",
text_receiver = "%S summons a bone and whacks it across your %Tbutt!",
sound = {37472,24037},
requirements = {getCondition("sender_class_deathknight"),getCondition("sender_spec_1")},
visual = "heavyPain",
custom = "painHeavy"
}));
-- Frost
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T gently swats %This own %Tbutt, causing a thin layer of frost to spread across it!",
text_receiver = "You gently swat your own %Tbutt, causing a thin layer of frost to spread across it!",
sound = {37472,12877},
requirements = {getCondition("sender_class_deathknight"),getCondition("sender_spec_2")},
visual = "frost",
custom = "painHeavy"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You gently swat %T's %Tbutt, causing a thin layer of frost to spread across it!",
text_bystander = "%S gently swats %T's %Tbutt, causing a thin layer of frost to spread across it!",
text_receiver = "%S gently swats your %Tbutt, causing a thin layer of frost to spread across it!",
sound = {37472,12877},
requirements = {getCondition("sender_class_deathknight"),getCondition("sender_spec_2")},
visual = "frost",
custom = "painHeavy"
}));
-- Unholy
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T commands %This undead minion to slap %This %Tbutt!",
text_receiver = "You command your undead minion to slap your %Tbutt!",
sound = {37472},
requirements = {getCondition("sender_class_deathknight"),getCondition("sender_spec_3"),getCondition("sender_has_pet")},
visual = "pain",
custom = "painModerate"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You command your undead minion to slap %T's %Tbutt!",
text_bystander = "%S commands %Shis undead minion to slap %T's %Tbutt!",
text_receiver = "%S commands %Shis undead minion to slap your %Tbutt!",
sound = {37472},
requirements = {getCondition("sender_class_deathknight"),getCondition("sender_spec_3"),getCondition("sender_has_pet")},
visual = "pain",
custom = "painModerate"
}));
-- PALADIN
-- Holy
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T playfully slaps %This own %Tbutt, sending little sparkles flying from the impact!",
text_receiver = "You playfully slap your own %Tbutt, sending little sparkles flying from the impact!",
sound = {37472,1430},
requirements = {getCondition("sender_class_paladin"),getCondition("sender_spec_1")},
--visual = "pain",
custom = "painModerate"
}));
table.insert(R, RPText:new({
id = "SPANK",
text_sender = "You playfully slap %T's %Tbutt, sending little sparkles flying from the impact!",
text_bystander = "%S playfully slaps %T's %Tbutt, sending little sparkles flying from the impact!",
text_receiver = "%S playfully slaps your %Tbutt, sending little sparkles flying from the impact!",
sound = {37472,1430},
requirements = {getCondition("sender_class_paladin"),getCondition("sender_spec_1")},
--visual = "pain",
custom = "painModerate"
}));
-- MONK
-- Todo
-- HUNTER
-- Todo
--[[
table.insert(R, RPText:new({
id = "SPANK",
text_bystander = "%T slaps %This %Tbutt!",
text_receiver = "You slap your %Tbutt hard test!",
sound = 37472,
requirements = {},
visual = "pain",
custom = "painHeavy"
}));
]]
-- VINE_SQUIRM --
table.insert(R, RPText:new({
id = "VINE_SQUIRM",
sound = 2579,
text_bystander = "%S casts a spell aimed at %T's %Tcrotch!",
text_sender = "You cast a squirm spell at %T's %Tundies!",
visual = "excitement",
text_receiver = "%S casts a spell at you, making your %Tundies start to squirm!",
}))
table.insert(R, RPText:new({
id = "VINE_SQUIRM",
sound = 2579,
visual = "excitement",
text_receiver = "You cast a spell on your %Tundies, making them start squirming!",
}))
-- VINE_THRASH --
table.insert(R, RPText:new({
id = "VINE_THRASH",
sound = 21727,
visual = "heavyExcitement",
text_receiver = "You cast a spell on your %Tundies, causing a vine to prod into and tickle the inside of your %Tbutt!",
}));
table.insert(R, RPText:new({
id = "VINE_THRASH",
sound = 21727,
visual = "heavyExcitement",
text_bystander = "%S casts a spell aimed at %T's %Tcrotch!",
text_sender = "You cast a squirm spell at %T's %Tundies, causing a vine to prod into and tickle the inside of %This %Tbutt!",
text_receiver = "%S casts a spell at your %Tundies, causing a vine to prod into and tickle the inside of your %Tbutt!",
}));
table.insert(R, RPText:new({
id = "VINE_THRASH",
sound = 21727,
visual = "heavyExcitement",
text_receiver = "You cast a spell on your %Tundies, causing a few vines to slip inside your %Tvagina, tickling your inside!",
requirements = {getCondition("victimVagina")},
}));
table.insert(R, RPText:new({
id = "VINE_THRASH",
sound = 21727,
visual = "heavyExcitement",
text_bystander = "%S casts a spell aimed at %T's %Tcrotch!",
text_sender = "You cast a squirm spell at %T's %Tundies, causing a few vines to slip inside %This %Tvagina, tickling %This inside!",
text_receiver = "%S casts a spell at your %Tundies, causing a few vines to slip inside your %Tvagina, tickling your inside!",
requirements = {getCondition("victimVagina")},
}));
table.insert(R, RPText:new({
id = "VINE_THRASH",
sound = 21727,
visual = "heavyExcitement",
text_receiver = "You cast a spell on your %Tundies, causing a thick vine to start thrusting rapidly inside your %Tvagina!",
requirements = {getCondition("victimVagina")},
}));
table.insert(R, RPText:new({
id = "VINE_THRASH",
sound = 21727,
visual = "heavyExcitement",
text_bystander = "%S casts a spell aimed at %T's %Tcrotch!",
text_sender = "You cast a squirm spell at %T's %Tundies, causing a thick vine to start thrusting rapidly inside %This %Tvagina!",
text_receiver = "%S casts a spell at your %Tundies, causing a thick vine to start thrusting rapidly inside your %Tvagina!",
requirements = {getCondition("victimVagina")},
}));
table.insert(R, RPText:new({
id = "VINE_THRASH",
sound = 21727,
visual = "heavyExcitement",
text_receiver = "You cast a spell on your %Tundies, causing multiple vines to restrain your genitals, squeezing painfully!",
requirements = {getCondition("victimPenis")},
}));
table.insert(R, RPText:new({
id = "VINE_THRASH",
sound = 21727,
visual = "heavyExcitement",
text_bystander = "%S casts a spell aimed at %T's %Tcrotch!",
text_sender = "You cast a squirm spell at %T's %Tundies, causing multiple vines to restrain %This genitals, squeezing painfully!",
text_receiver = "%S casts a spell at your %Tundies, causing multiple vines to restrain your genitals, squeezing painfully!",
requirements = {getCondition("victimPenis")},
}));
table.insert(R, RPText:new({
id = "VINE_THRASH",
sound = 21727,
visual = "heavyExcitement",
text_receiver = "You cast a spell on your %Tundies, causing multiple vines to envelop and rapidly tug at your %Tpenis!",
requirements = {getCondition("victimPenis")},
}));
table.insert(R, RPText:new({
id = "VINE_THRASH",
sound = 21727,
visual = "heavyExcitement",
text_bystander = "%S casts a spell aimed at %T's %Tcrotch!",
text_sender = "You cast a squirm spell at %T's %Tundies, causing multiple vines to envelop and rapidly tug at %This %Tpenis!",
text_receiver = "%S casts a spell at your %Tundies, causing multiple vines to envelop and rapidly tug at your %Tpenis!",
requirements = {getCondition("victimPenis")},
}));
-- Throw sand --
table.insert(R, RPText:new({
id = "THROW_SAND",
text_bystander = "%S throws a handful of sand at %T, the majority of which falls into %This cleavage!",
text_sender = "You throw a handful of sand at %T, the majority of which falls into %This cleavage!",
text_receiver = "%S throws a handful of sand at you, the majority of which falls into your cleavage!",
sound = 907,
requirements = {getCondition("victimBreasts")},
}))
table.insert(R, RPText:new({
id = "THROW_SAND",
text_bystander = "%S throws a handful of sand at %T, the majority of which gets into %This %Tundies!",
text_sender = "You throw a handful of sand at %T, the majority of which gets into %This %Tundies!",
text_receiver = "%S throws a handful of sand at you, the majority of which gets into your %Tundies!",
sound = 907,
requirements = {getCondition("targetWearsUnderwear")},
}))
-- Self
table.insert(R, RPText:new({
id = "THROW_SAND",
text_bystander = "%T lets a trickle of sand fall down %This cleavage!",
text_receiver = "You let a trickle of sand fall down your cleavage!",
sound = 73172,
requirements = {getCondition("victimBreasts")},
}))
table.insert(R, RPText:new({
id = "THROW_SAND",
text_bystander = "%T stretches out %This waistline and pours some sand into %This %Tundies!",
text_receiver = "You stretch out your waistline and pour some sand into your %Tundies!",
sound = 73172,
requirements = {getCondition("targetWearsUnderwear")},
}))
-- Swamp muck --
table.insert(R, RPText:new({
id = "SWAMP_MUCK",
text_bystander = "%S throws a handful of swamp muck at %T, seeping down %This cleavage!",
text_sender = "You throw a handful of swamp muck at %T, seeping down %This cleavage!",
text_receiver = "%S throws a handful of swamp muck at you, seeping down your cleavage!",
requirements = {getCondition("victimBreasts")},
sound = 20674,
visual = "greenSplatPersistent",
}));
table.insert(R, RPText:new({
id = "SWAMP_MUCK",
text_bystander = "%S throws a handful of swamp muck at %T, splattering across %This %Tbreasts!",
text_sender = "You throw a handful of swamp muck at %T, splattering across %This %Tbreasts!",
text_receiver = "%S throws a handful of swamp muck at you, splattering across your %Tbreasts!",
requirements = {getCondition("victimBreasts")},
sound = 20674,
visual = "greenSplatPersistent",
}));
table.insert(R, RPText:new({
id = "SWAMP_MUCK",
text_bystander = "%S throws a handful of swamp muck at %T, hitting %Thim in %This %Tgroin!",
text_sender = "You throw a handful of swamp muck at %T, hitting %Thim in %This %Tgroin!",
text_receiver = "%S throws a handful of swamp muck at %T, hitting %Thim in %This %Tgroin!",
sound = 20674,
visual = "greenSplatPersistent",
}));
-- Claw pinch --
table.insert(R, RPText:new({
id = "CLAW_PINCH",
text_bystander = "%S pinches %T's %Tbutt with %Shis big claw!",
text_sender = "You pinch %T's %Tbutt with your big claw!",
text_receiver = "%S pinches your %Tbutt with %Shis big claw!",
sound = 36721,
requirements = {},
visual = "pain",
}))
table.insert(R, RPText:new({
id = "CLAW_PINCH",
text_bystander = "%S pinches %T's %Tgroin with a big claw!",
text_sender = "You pinch %T's %Tgroin with your big claw!",
text_receiver = "%S pinches your %Tgroin with %Shis big claw!",
sound = 36721,
requirements = {},
visual = "pain",
}))
table.insert(R, RPText:new({
id = "CLAW_PINCH",
text_bystander = "%S pinches %T's nipple with a big claw!",
text_sender = "You pinch %T's nipple with your big claw!",
text_receiver = "%S pinches your nipple with %Shis big claw!",
sound = 36721,
requirements = {getCondition("victimBreasts")},
visual = "pain",
}))
table.insert(R, RPText:new({
id = "CLAW_PINCH",
text_bystander = "%T pinches %This %Tbutt with a big claw!",
text_receiver = "You pinch your %Tbutt with your big claw!",
sound = 36721,
requirements = {},
visual = "pain",
}))
table.insert(R, RPText:new({
id = "CLAW_PINCH",
text_bystander = "%T pinches %This %leftright nipple with a big claw!",
text_receiver = "You pinch your %leftright nipple with your big claw!",
sound = 36721,
requirements = {getCondition("victimBreasts")},
visual = "pain",
}))
-- Goblin buzzrocket
table.insert(R, RPText:new({
id = "GOBLIN_BUZZROCKET",
text_bystander = "%T pushes a vibrational rocket into %This %Tvagina and hits the ingition!",
text_receiver = "You push the vibrational rocket into your %Tvagina and hit the ingition!",
requirements = {getCondition("victimVagina")}
}))
table.insert(R, RPText:new({
id = "GOBLIN_BUZZROCKET",
text_bystander = "%T sticks a vibrational rocket between %This %Tbreasts and hits the ingition!",
text_receiver = "You stick the vibrational rocket between your %Tbreasts and hit the ingition!",
requirements = {getCondition("victimBreasts")}
}))
table.insert(R, RPText:new({
id = "GOBLIN_BUZZROCKET",
text_bystander = "%T pushes a vibrational rocket against %This %Tgroin and hits the ingition!",
text_receiver = "You push the vibrational rocket against your %Tgroin and hit the ingition!",
}))
table.insert(R, RPText:new({
id = "GOBLIN_BUZZROCKET",
text_bystander = "%T pushes a vibrational rocket into %This %Tbutt and hits the ingition!",
text_receiver = "You push the vibrational rocket into your %Tbutt and hit the ingition!",
}))
-- Jade Rod
table.insert(R, RPText:new({
id = "JADE_ROD",
text_bystander = "%T pushes an elongated slab of jade into %This %Tvagina where it starts pulsating!",
text_receiver = "You push the elongated slab of jade into your %Tvagina where it starts pleasantly pulsating!",
requirements = {getCondition("victimVagina")}
}))
table.insert(R, RPText:new({
id = "JADE_ROD",
text_bystander = "%T sticks an elongated slab of jade between %This %Tbreasts where it starts pulsating!",
text_receiver = "You stick the elongated slab of jade between your %Tbreasts where it starts pleasantly pulsating!",
requirements = {getCondition("victimBreasts")}
}))
table.insert(R, RPText:new({
id = "JADE_ROD",
text_bystander = "%T pushes an elongated slab of jade against %This %Tgroin where it starts pulsating!",
text_receiver = "You push the elongated slab of jade against your %Tgroin where it starts pleasantly pulsating!",
}))
table.insert(R, RPText:new({
id = "JADE_ROD",
text_bystander = "%T pushes an elongated slab of jade into %This %Tbutt where it starts pulsating!",
text_receiver = "You push the elongated slab of jade into your %Tbutt where it starts pleasantly pulsating!",
}))
-- Shara's fel rod
table.insert(R, RPText:new({
id = "SHARAS_FEL_ROD",
text_bystander = "%T pushes a corrupted rod of fel iron inside %This %Tvagina!",
text_receiver = "You push the corrupted rod of fel iron into your %Tvagina!",
requirements = {getCondition("victimVagina")}
}))
table.insert(R, RPText:new({
id = "SHARAS_FEL_ROD",
text_bystander = "%T sticks a corrupted rod of fel iron between %This %Tbreasts!",
text_receiver = "You stick the corrupted rod of fel iron between your %Tbreasts!",
requirements = {getCondition("victimBreasts")}
}))
table.insert(R, RPText:new({
id = "SHARAS_FEL_ROD",
text_bystander = "%T pushes a corrupted rod of fel iron against %This %Tgroin!",
text_receiver = "You push the corrupted rod of fel iron against your %Tgroin!",
}))
table.insert(R, RPText:new({
id = "SHARAS_FEL_ROD",
text_bystander = "%T pushes a corrupted rod of fel iron into %This %Tbutt!",
text_receiver = "You push the corrupted rod of fel iron into your %Tbutt!",
}))
-- PULSATING_MUSHROOM
table.insert(R, RPText:new({
id = "PULSATING_MUSHROOM",
sound = 43036,
text_bystander = "%S sticks a pulsating mushroom into %T's %Tundies!",
text_sender = "You stick your pulsating mushroom into %T's %Tundies!",
text_receiver = "%S sticks a pulsating mushroom into your %Tundies!",
}))
table.insert(R, RPText:new({
id = "PULSATING_MUSHROOM",
sound = 43036,
text_bystander = "%T sticks a pulsating mushroom into %This %Tundies!",
text_receiver = "You stick a pulsating mushroom into your %Tundies!",
}))
table.insert(R, RPText:new({
id = "FX_PULSATING_MUSHROOM_REM",
text_bystander = "%T removes the pulsating mushroom from %This %Tundies!",
text_receiver = "You remove the pulsating mushroom from your %Tundies!",
sound = 73580
}))
-- Pulsating mana gem
table.insert(R, RPText:new({
id = "PULSATING_MANA_GEM",
sound = 1204,
text_bystander = "%S sticks a pulsating mana gem into %T's %Tundies!",
text_sender = "You stick your pulsating mana gem into %T's %Tundies!",
text_receiver = "%S sticks a pulsating mana gem into your %Tundies!",
}))
table.insert(R, RPText:new({
id = "PULSATING_MANA_GEM",
sound = 1204,
text_bystander = "%T sticks a pulsating mana gem into %This %Tundies!",
text_receiver = "You stick a pulsating mana gem into your %Tundies!",
}))