diff --git a/src/main/java/gregtech/api/enums/Materials.java b/src/main/java/gregtech/api/enums/Materials.java index 5ed657113..66a379a82 100644 --- a/src/main/java/gregtech/api/enums/Materials.java +++ b/src/main/java/gregtech/api/enums/Materials.java @@ -94,11 +94,11 @@ public static void genMaterials() { Arsenic = new Materials(39, TextureSet.SET_DULL, 1.0F, 0, 2, 1|2|16|32, 255, 255, 255, 0, "Arsenic", "Arsenic", 0, 0, 1090, 0, false, false, 3, 1, 1, Dyes.dyeOrange, Element.As, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VENENUM, 3))); Barium = new Materials(63, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|32, 255, 255, 255, 0, "Barium", "Barium", 0, 0, 1000, 0, false, false, 1, 1, 1, Dyes._NULL, Element.Ba, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VINCULUM, 3))); Beryllium = new Materials(8, TextureSet.SET_METALLIC, 14.0F, 64, 2, 1|2|8|32|64, 100, 180, 100, 0, "Beryllium", "Beryllium", 0, 0, 1560, 0, false, false, 6, 1, 1, Dyes.dyeGreen, Element.Be, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 1))); - Bismuth = new Materials(90, TextureSet.SET_METALLIC, 6.0F, 64, 1, 1|2|8|32|64|128, 100, 160, 160, 0, "Bismuth", "Bismuth", 0, 0, 544, 0, false, false, 2, 1, 1, Dyes.dyeCyan, Element.Bi, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))); + Bismuth = new Materials(90, TextureSet.SET_METALLIC, 6.0F, 64, 1, 1|2|8|32|128, 100, 160, 160, 0, "Bismuth", "Bismuth", 0, 0, 544, 0, false, false, 2, 1, 1, Dyes.dyeCyan, Element.Bi, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))); Boron = new Materials(9, TextureSet.SET_DULL, 1.0F, 0, 2, 1|32, 210, 250, 210, 0, "Boron", "Boron", 0, 0, 2349, 0, false, false, 1, 1, 1, Dyes.dyeWhite, Element.B, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 3))); Caesium = new Materials(62, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 255, 255, 255, 0, "Caesium", "Caesium", 0, 0, 301, 0, false, false, 4, 1, 1, Dyes._NULL, Element.Cs, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); Calcium = new Materials(26, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 |32, 255, 245, 245, 0, "Calcium", "Calcium", 0, 0, 1115, 0, false, false, 4, 1, 1, Dyes.dyePink, Element.Ca, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.SANO, 1), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))); - Carbon = new Materials(10, TextureSet.SET_DULL, 1.0F, 64, 2, 1|2|16|32|64|128, 20, 20, 20, 0, "Carbon", "Carbon", 0, 0, 3800, 0, false, false, 2, 1, 1, Dyes.dyeBlack, Element.C, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.IGNIS, 1))); + Carbon = new Materials(10, TextureSet.SET_DULL, 1.0F, 64, 2, 1|2|16|32|128, 20, 20, 20, 0, "Carbon", "Carbon", 0, 0, 3800, 0, false, false, 2, 1, 1, Dyes.dyeBlack, Element.C, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.IGNIS, 1))); Cadmium = new Materials(55, TextureSet.SET_SHINY, 1.0F, 0, 2, 1|32, 50, 50, 60, 0, "Cadmium", "Cadmium", 0, 0, 594, 0, false, false, 3, 1, 1, Dyes.dyeGray, Element.Cd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1), new TC_AspectStack(TC_Aspects.VENENUM, 1))); Cerium = new Materials(65, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 255, 255, 255, 0, "Cerium", "Cerium", 0, 0, 1068, 1068, true, false, 4, 1, 1, Dyes._NULL, Element.Ce, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); Chlorine = new Materials(23, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 255, 255, 0, "Chlorine", "Chlorine", 0, 0, 171, 0, false, false, 2, 1, 1, Dyes.dyeCyan, Element.Cl, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 2), new TC_AspectStack(TC_Aspects.PANNUS, 1))); @@ -129,8 +129,8 @@ public static void genMaterials() { Magnesium = new Materials(18, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 255, 200, 200, 0, "Magnesium", "Magnesium", 0, 0, 923, 0, false, false, 3, 1, 1, Dyes.dyePink, Element.Mg, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.SANO, 1))); Manganese = new Materials(31, TextureSet.SET_DULL, 7.0F, 512, 2, 1|2|8|32|64, 250, 250, 250, 0, "Manganese", "Manganese", 0, 0, 1519, 0, false, false, 3, 1, 1, Dyes.dyeWhite, Element.Mn, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3))); Mercury = new Materials(87, TextureSet.SET_SHINY, 1.0F, 0, 0, 16|32, 255, 220, 220, 0, "Mercury", "Mercury", 5, 32, 234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Hg, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.AQUA, 1), new TC_AspectStack(TC_Aspects.VENENUM, 1))); - Molybdenum = new Materials(48, TextureSet.SET_SHINY, 7.0F, 512, 2, 1|2|8|32|64, 180, 180, 220, 0, "Molybdenum", "Molybdenum", 0, 0, 2896, 0, false, false, 1, 1, 1, Dyes.dyeBlue, Element.Mo, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))); - Neodymium = new Materials(67, TextureSet.SET_METALLIC, 7.0F, 512, 2, 1|2|8|32|64|128, 100, 100, 100, 0, "Neodymium", "Neodymium", 0, 0, 1297, 1297, true, false, 4, 1, 1, Dyes._NULL, Element.Nd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MAGNETO, 2))); + Molybdenum = new Materials(48, TextureSet.SET_SHINY, 7.0F, 512, 2, 1|2|8|32, 180, 180, 220, 0, "Molybdenum", "Molybdenum", 0, 0, 2896, 0, false, false, 1, 1, 1, Dyes.dyeBlue, Element.Mo, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))); + Neodymium = new Materials(67, TextureSet.SET_METALLIC, 7.0F, 512, 2, 1|2|8|32|128, 100, 100, 100, 0, "Neodymium", "Neodymium", 0, 0, 1297, 1297, true, false, 4, 1, 1, Dyes._NULL, Element.Nd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MAGNETO, 2))); Neutronium = new Materials(129, TextureSet.SET_DULL, 24.0F, 655360, 6, 1|2|32|64|128, 250, 250, 250, 0, "Neutronium", "Neutronium", 0, 0, 10000, 0, false, false, 20, 1, 1, Dyes.dyeWhite, Element.Nt, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_AspectStack(TC_Aspects.VITREUS, 3), new TC_AspectStack(TC_Aspects.ALIENIS, 2))); Nickel = new Materials(34, TextureSet.SET_METALLIC, 6.0F, 64, 2, 1|2|8|32|64|128, 200, 200, 250, 0, "Nickel", "Nickel", 0, 0, 1728, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue, Element.Ni, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.IGNIS, 1))); Niobium = new Materials(47, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 190, 180, 200, 0, "Niobium", "Niobium", 0, 0, 2750, 2750, true, false, 5, 1, 1, Dyes._NULL, Element.Nb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ELECTRUM, 1))); @@ -140,8 +140,8 @@ public static void genMaterials() { Palladium = new Materials(52, TextureSet.SET_SHINY, 8.0F, 512, 2, 1|2|8|32|64|128, 128, 128, 128, 0, "Palladium", "Palladium", 0, 0, 1828, 1828, true, false, 4, 1, 1, Dyes.dyeGray, Element.Pd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3))); Phosphorus = new Materials(21, TextureSet.SET_DULL, 1.0F, 0, 2, 1|32, 255, 255, 0, 0, "Phosphorus", "Phosphorus", 0, 0, 317, 0, false, false, 2, 1, 1, Dyes.dyeYellow, Element.P, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.IGNIS, 2), new TC_AspectStack(TC_Aspects.POTENTIA, 1))); Platinum = new Materials(85, TextureSet.SET_SHINY, 12.0F, 64, 2, 1|2|8|32|64|128, 255, 255, 200, 0, "Platinum", "Platinum", 0, 0, 2041, 0, false, false, 6, 1, 1, Dyes.dyeOrange, Element.Pt, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))); - Plutonium = new Materials(100, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1|2|8|32|64, 240, 50, 50, 0, "Plutonium", "Plutonium 239", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))); - Plutonium241 = new Materials(101, TextureSet.SET_SHINY, 6.0F, 512, 3, 1|2|32|64, 250, 70, 70, 0, "Plutonium241", "Plutonium 241", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu_241, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 3))); + Plutonium = new Materials(100, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1|2|8|32, 240, 50, 50, 0, "Plutonium", "Plutonium 239", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))); + Plutonium241 = new Materials(101, TextureSet.SET_SHINY, 6.0F, 512, 3, 1|2|32, 250, 70, 70, 0, "Plutonium241", "Plutonium 241", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu_241, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 3))); Potassium = new Materials(25, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1|2|32, 250, 250, 250, 0, "Potassium", "Potassium", 0, 0, 336, 0, false, false, 2, 1, 1, Dyes.dyeWhite, Element.K, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1))); Praseodymium =new Materials(66, TextureSet.SET_METALLIC,1.0F, 0, 2, 1|2|32, 255, 255, 255, 0, "Praseodymium", "Praseodymium", 0, 0, 1208, 1208, true, false, 4, 1, 1, Dyes._NULL, Element.Pr, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); Promethium = new Materials(68, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 255, 255, 255, 0, "Promethium", "Promethium", 0, 0, 1315, 1315, true, false, 4, 1, 1, Dyes._NULL, Element.Pm, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); @@ -157,14 +157,14 @@ public static void genMaterials() { Tantalum = new Materials(80, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 255, 255, 255, 0, "Tantalum", "Tantalum", 0, 0, 3290, 0, false, false, 4, 1, 1, Dyes._NULL, Element.Ta, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VINCULUM, 1))); Tellurium = new Materials(59, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 255, 255, 255, 0, "Tellurium", "Tellurium", 0, 0, 722, 0, false, false, 4, 1, 1, Dyes.dyeGray, Element.Te, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); Terbium = new Materials(72, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 255, 255, 255, 0, "Terbium", "Terbium", 0, 0, 1629, 1629, true, false, 4, 1, 1, Dyes._NULL, Element.Tb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - Thorium = new Materials(96, TextureSet.SET_SHINY, 6.0F, 512, 2, 1|2|8|32|64, 0, 30, 0, 0, "Thorium", "Thorium", 0, 0, 2115, 0, false, false, 4, 1, 1, Dyes.dyeBlack, Element.Th, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + Thorium = new Materials(96, TextureSet.SET_SHINY, 6.0F, 512, 2, 1|2|8|32, 0, 30, 0, 0, "Thorium", "Thorium", 0, 0, 2115, 0, false, false, 4, 1, 1, Dyes.dyeBlack, Element.Th, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); Thulium = new Materials(76, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 255, 255, 255, 0, "Thulium", "Thulium", 0, 0, 1818, 1818, true, false, 4, 1, 1, Dyes._NULL, Element.Tm, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); Tin = new Materials(57, TextureSet.SET_DULL, 1.0F, 0, 1, 1|2|8|32|128, 220, 220, 220, 0, "Tin", "Tin", 0, 0, 505, 505, false, false, 3, 1, 1, Dyes.dyeWhite, Element.Sn, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 1))); Titanium = new Materials(28, TextureSet.SET_METALLIC, 7.0F, 1600, 3, 1|2|8|32|64|128, 220, 160, 240, 0, "Titanium", "Titanium", 0, 0, 1941, 1940, true, false, 5, 1, 1, Dyes.dyePurple, Element.Ti, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))); Tritium = new Materials(3, TextureSet.SET_METALLIC, 1.0F, 0, 2, 16|32, 255, 0, 0, 240, "Tritium", "Tritium", 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeRed, Element.T, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 4))); Tungsten = new Materials(81, TextureSet.SET_METALLIC, 7.0F, 2560, 3, 1|2|32|64|128, 50, 50, 50, 0, "Tungsten", "Tungsten", 0, 0, 3695, 3000, true, false, 4, 1, 1, Dyes.dyeBlack, Element.W, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))); - Uranium = new Materials(98, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1|2|8|32|64, 50, 240, 50, 0, "Uranium", "Uranium 238", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - Uranium235 = new Materials(97, TextureSet.SET_SHINY, 6.0F, 512, 3, 1|2|8|32|64, 70, 250, 70, 0, "Uranium235", "Uranium 235", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U_235, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))); + Uranium = new Materials(98, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1|2|8|32, 50, 240, 50, 0, "Uranium", "Uranium 238", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + Uranium235 = new Materials(97, TextureSet.SET_SHINY, 6.0F, 512, 3, 1|2|8|32, 70, 250, 70, 0, "Uranium235", "Uranium 235", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U_235, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))); Vanadium = new Materials(29, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 50, 50, 50, 0, "Vanadium", "Vanadium", 0, 0, 2183, 2183, true, false, 2, 1, 1, Dyes.dyeBlack, Element.V, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); Ytterbium = new Materials(77, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 255, 255, 255, 0, "Ytterbium", "Ytterbium", 0, 0, 1097, 1097, true, false, 4, 1, 1, Dyes._NULL, Element.Yb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); Yttrium = new Materials(45, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|32, 220, 250, 220, 0, "Yttrium", "Yttrium", 0, 0, 1799, 1799, true, false, 4, 1, 1, Dyes._NULL, Element.Y, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); @@ -725,8 +725,8 @@ public static void genMaterials() { Knightmetal = new Materials(362, TextureSet.SET_METALLIC, 8.0F, 1024, 3, 1|2|64|128, 210, 240, 200, 0, "Knightmetal", "Knightmetal", 5, 24, -1, 0, false, false, 4, 1, 1, Dyes.dyeLime, 2, Arrays.asList(new MaterialStack(Steel, 2), new MaterialStack(Magic, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.LUCRUM, 1), new TC_AspectStack(TC_Aspects.METALLUM, 2))); SterlingSilver = new Materials( 350, TextureSet.SET_SHINY, 13.0F, 128, 2, 1|2|64|128, 250, 220, 225, 0, "SterlingSilver", "Sterling Silver", 0, 0, -1, 1700, true, false, 4, 1, 1, Dyes.dyeWhite, 2, Arrays.asList(new MaterialStack(Copper, 1), new MaterialStack(Silver, 4))); RoseGold = new Materials( 351, TextureSet.SET_SHINY, 14.0F, 128, 2, 1|2|64|128, 255, 230, 30, 0, "RoseGold", "Rose Gold", 0, 0, -1, 1600, true, false, 4, 1, 1, Dyes.dyeOrange, 2, Arrays.asList(new MaterialStack(Copper, 1), new MaterialStack(Gold, 4))); - BlackBronze = new Materials( 352, TextureSet.SET_DULL, 12.0F, 256, 2, 1|2|64|128, 100, 50, 125, 0, "BlackBronze", "Black Bronze", 0, 0, -1, 2000, true, false, 4, 1, 1, Dyes.dyePurple, 2, Arrays.asList(new MaterialStack(Gold, 1), new MaterialStack(Silver, 1), new MaterialStack(Copper, 3))); - BismuthBronze = new Materials( 353, TextureSet.SET_DULL, 8.0F, 256, 2, 1|2|64|128, 100, 125, 125, 0, "BismuthBronze", "Bismuth Bronze", 0, 0, -1, 1100, true, false, 4, 1, 1, Dyes.dyeCyan, 2, Arrays.asList(new MaterialStack(Bismuth, 1), new MaterialStack(Zinc, 1), new MaterialStack(Copper, 3))); + BlackBronze = new Materials( 352, TextureSet.SET_DULL, 12.0F, 256, 2, 1|2|128, 100, 50, 125, 0, "BlackBronze", "Black Bronze", 0, 0, -1, 2000, true, false, 4, 1, 1, Dyes.dyePurple, 2, Arrays.asList(new MaterialStack(Gold, 1), new MaterialStack(Silver, 1), new MaterialStack(Copper, 3))); + BismuthBronze = new Materials( 353, TextureSet.SET_DULL, 8.0F, 256, 2, 1|2|128, 100, 125, 125, 0, "BismuthBronze", "Bismuth Bronze", 0, 0, -1, 1100, true, false, 4, 1, 1, Dyes.dyeCyan, 2, Arrays.asList(new MaterialStack(Bismuth, 1), new MaterialStack(Zinc, 1), new MaterialStack(Copper, 3))); BlackSteel = new Materials( 334, TextureSet.SET_METALLIC, 6.5F, 768, 2, 1|2|64, 100, 100, 100, 0, "BlackSteel", "Black Steel", 0, 0, -1, 1200, true, false, 4, 1, 1, Dyes.dyeBlack, 2, Arrays.asList(new MaterialStack(Nickel, 1), new MaterialStack(BlackBronze, 1), new MaterialStack(Steel, 3))); RedSteel = new Materials( 348, TextureSet.SET_METALLIC, 7.0F, 896, 2, 1|2|64, 140, 100, 100, 0, "RedSteel", "Red Steel", 0, 0, -1, 1300, true, false, 4, 1, 1, Dyes.dyeRed, 2, Arrays.asList(new MaterialStack(SterlingSilver, 1), new MaterialStack(BismuthBronze, 1), new MaterialStack(Steel, 2), new MaterialStack(BlackSteel, 4))); BlueSteel = new Materials( 349, TextureSet.SET_METALLIC, 7.5F, 1024, 2, 1|2|64, 100, 100, 140, 0, "BlueSteel", "Blue Steel", 0, 0, -1, 1400, true, false, 4, 1, 1, Dyes.dyeBlue, 2, Arrays.asList(new MaterialStack(RoseGold, 1), new MaterialStack(Brass, 1), new MaterialStack(Steel, 2), new MaterialStack(BlackSteel, 4))); @@ -736,7 +736,7 @@ public static void genMaterials() { NitroFuel = new Materials( 709, TextureSet.SET_FLUID, 1.0F, 0, 2, 16, 200, 255, 0, 0, "NitroFuel", "Cetane-Boosted Diesel", 0, 512, -1, 0, false, false, 1, 1, 1, Dyes.dyeLime); AstralSilver = new Materials(333, TextureSet.SET_SHINY, 10.0F, 64, 2, 1 | 2 | 8 | 64, 230, 230, 255, 0, "AstralSilver", "Astral Silver", 0, 0, -1, 0, false, false, 4, 3, 2, Dyes.dyeWhite, 2, Arrays.asList(new MaterialStack(Materials.Silver, 2), new MaterialStack(Materials.Magic, 1))); Midasium = new Materials(332, TextureSet.SET_SHINY, 12.0F, 64, 2, 1 | 2 | 8 | 64, 255, 200, 40, 0, "Midasium", "Midasium", 0, 0, -1, 0, false, false, 4, 3, 2, Dyes.dyeOrange, 2, Arrays.asList(new MaterialStack(Materials.Gold, 2), new MaterialStack(Materials.Magic, 1))); - Mithril = new Materials(331, TextureSet.SET_SHINY, 14.0F, 64, 3, 1|2|64, 255, 255, 210, 0, "Mithril", "Mithril", 0, 0, -1, 0, false, false, 4, 3, 2, Dyes.dyeLightBlue, 2, Arrays.asList(new MaterialStack(Materials.Platinum, 2), new MaterialStack(Materials.Magic, 1))); + Mithril = new Materials(331, TextureSet.SET_SHINY, 14.0F, 64, 3, 1|2, 255, 255, 210, 0, "Mithril", "Mithril", 0, 0, -1, 0, false, false, 4, 3, 2, Dyes.dyeLightBlue, 2, Arrays.asList(new MaterialStack(Materials.Platinum, 2), new MaterialStack(Materials.Magic, 1))); BlueAlloy = new Materials(309, TextureSet.SET_DULL, 1.0F, 0, 0, 1|2, 100, 180, 255, 0, "BlueAlloy", "Blue Alloy", 0, 0, -1, 0, false, false, 3, 5, 1, Dyes.dyeLightBlue, 2, Arrays.asList(new MaterialStack(Silver, 1), new MaterialStack(Nikolite, 4)), Arrays.asList(new TC_AspectStack(TC_Aspects.ELECTRUM, 3))); RedAlloy = new Materials( 308, TextureSet.SET_DULL, 1.0F, 0, 0, 1|2, 200, 0, 0, 0, "RedAlloy", "Red Alloy", 0, 0, -1, 0, false, false, 3, 5, 1, Dyes.dyeRed, 2, Arrays.asList(new MaterialStack(Copper, 1), new MaterialStack(Redstone, 4)), Arrays.asList(new TC_AspectStack(TC_Aspects.MACHINA, 3))); CobaltBrass = new Materials( 343, TextureSet.SET_METALLIC, 8.0F, 256, 2, 1|2|64|128, 180, 180, 160, 0, "CobaltBrass", "Cobalt Brass", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeOrange, 2, Arrays.asList(new MaterialStack(Brass, 7), new MaterialStack(Aluminium, 1), new MaterialStack(Cobalt, 1))); diff --git a/src/main/java/gregtech/api/enums/OrePrefixes.java b/src/main/java/gregtech/api/enums/OrePrefixes.java index 9f7c16bcc..106462f26 100644 --- a/src/main/java/gregtech/api/enums/OrePrefixes.java +++ b/src/main/java/gregtech/api/enums/OrePrefixes.java @@ -667,7 +667,7 @@ public static void initMaterialComponents() { aMaterial == Materials.Europium || aMaterial == Materials.Americium || aMaterial == Materials.RedAlloy || aMaterial == Materials.SolderingAlloy || aMaterial == Materials.BatteryAlloy || aMaterial == Materials.AnnealedCopper || aMaterial == Materials.Firestone || aMaterial == Materials.VanadiumGallium || aMaterial == Materials.YttriumBariumCuprate || aMaterial == Materials.NiobiumTitanium || aMaterial == Materials.CertusQuartz || aMaterial == Materials.NetherQuartz || aMaterial == Materials.Lazurite || aMaterial == Materials.Lapis || - aMaterial == Materials.Paper || aMaterial == Materials.Jasper || aMaterial == Materials.Dilithium || aMaterial == Materials.Forcicium || aMaterial == Materials.Forcillium || + aMaterial == Materials.Paper || aMaterial == Materials.Jasper || aMaterial == Materials.Dilithium || aMaterial == Materials.Forcicium || aMaterial == Materis.Plutonium241 || aMaterial == Materials.EnderPearl || aMaterial == Materials.EnderEye || aMaterial == Materials.Glass || aMaterial == Materials.Copper || aMaterial == Materials.Tin || aMaterial == Materials.Redstone || aMaterial == Materials.Sodalite || aMaterial == Materials.Gallium || aMaterial == Materials.GalliumArsenide || aMaterial == Materials.IndiumGalliumPhosphide || aMaterial == Materials.Tantalum || aMaterial == Materials.RedstoneAlloy || aMaterial == Materials.Obsidian || aMaterial == Materials.Emerald))