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I do not know how long the project will be developed, but I thought it would be a lot easier to write a simple tool for programming AI cards. This would improve AI's ability to play different decks, and developers of other YGOPro-based games could easily adapt AI to their needs.
For example, Man-Eater Bug - Flip, select the strongest enemy monster if FLIP succeeds.
Such bot based on action, which would be programmed.
The text was updated successfully, but these errors were encountered:
I do not know how long the project will be developed, but I thought it would be a lot easier to write a simple tool for programming AI cards. This would improve AI's ability to play different decks, and developers of other YGOPro-based games could easily adapt AI to their needs.
For example, Man-Eater Bug - Flip, select the strongest enemy monster if FLIP succeeds.
Such bot based on action, which would be programmed.
The text was updated successfully, but these errors were encountered: