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Currently collision detection is performed using the complete bounding box of the volume irrespective of whether the voxel are transparent or not.
Can the bounding box be computed to include only the visible voxels?
Can a structure such as Bounding volume hierarchy be used to get better collision detection accuracy?
The text was updated successfully, but these errors were encountered:
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Currently collision detection is performed using the complete bounding box of the volume irrespective of whether the voxel are transparent or not.
Can the bounding box be computed to include only the visible voxels?
Can a structure such as Bounding volume hierarchy be used to get better collision detection accuracy?
The text was updated successfully, but these errors were encountered: