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I'd like to request a dice alias for the 1997 release of Alternity.
Alternity uses difficulty degrees to determine what the needed dice roll is. The skill check is made up of a Control Die (1d20) and a Situation die (variable based on difficulty) that result is then compared to the characters skill to determine the degree of success
Degree of success is determined based on the characters skill in the following manner
There are two "types" of checks generally referred to as MOGA and FOGA
MOGA = Marginal, Ordinary, Good, Amazing
FOGA = Failure, Ordinary, Good, Amazing
the system is roll low
Critical Failure = if the first 1d20 (control die) is a natural 20, seeing the control and situation die result can be very helpful for house rules and odd ball situations
Marginal Success / Failure = any result over the skill check
Ordinary Success= any result equal to or less than the skill check
Good Success= any result equal to or less than on half the skill check (rounded down)
Amazing Success= Any result equal to or less than one quarter the skill check (rounded down)
Critical Success= any degree of success with a natural 1 on the control die, seeing the control and situation die result can be very helpful for house rules and odd ball situations
Ideally, the syntax would be something similar to:
!roll Alt type (step) (skill name) (rank)
and the result would be displayed similar to:
[roll requester] [skill name] [control die] [situation die] [Die math] vs [skill rank] = [result category]
IE:
Senario punching a punching bag
!roll alt m -2 Brawl 17
Immanius: Brawl 13 -3 = (10 vs 17) Ordinary Success
Coding an esoteric die mechanic
!roll alt f +6 Programming 26
Humblemonk: programming: 1 +22 = (23 vs 26) Critical Success (if it were combat, I'd rule this as a good success due to the rules surrounding amazing successes and combat)
Watching Sesame Street in a foreign language
!roll alt m +2 german 17
DavidHasslehoff: German: 14 +6 = (20 vs 17) Marginal Success
Trying to shoot The Flash
!roll alt f +7 firearms 12
Everyman: Firearms: 19 +11+18+19 = (67 vs 12) Failure (Personally I'd house rule this as a critical failure, but RAW it's just a regular failure)
jogging down the street
!roll alt m -4 race 21
ScottSummers: Race: 20 -12 = (8 vs 21) Critical Failure
Please feel free to contact me if more information/clarification is needed.
The text was updated successfully, but these errors were encountered:
I'd like to request a dice alias for the 1997 release of Alternity.
Alternity uses difficulty degrees to determine what the needed dice roll is. The skill check is made up of a Control Die (1d20) and a Situation die (variable based on difficulty) that result is then compared to the characters skill to determine the degree of success
Degree of success is determined based on the characters skill in the following manner
There are two "types" of checks generally referred to as MOGA and FOGA
MOGA = Marginal, Ordinary, Good, Amazing
FOGA = Failure, Ordinary, Good, Amazing
the system is roll low
Critical Failure = if the first 1d20 (control die) is a natural 20, seeing the control and situation die result can be very helpful for house rules and odd ball situations
Marginal Success / Failure = any result over the skill check
Ordinary Success= any result equal to or less than the skill check
Good Success= any result equal to or less than on half the skill check (rounded down)
Amazing Success= Any result equal to or less than one quarter the skill check (rounded down)
Critical Success= any degree of success with a natural 1 on the control die, seeing the control and situation die result can be very helpful for house rules and odd ball situations
Ideally, the syntax would be something similar to:
!roll Alt type (step) (skill name) (rank)
and the result would be displayed similar to:
[roll requester] [skill name] [control die] [situation die] [Die math] vs [skill rank] = [result category]
IE:
Senario punching a punching bag
!roll alt m -2 Brawl 17
Immanius: Brawl 13 -3 = (10 vs 17) Ordinary Success
Coding an esoteric die mechanic
!roll alt f +6 Programming 26
Humblemonk: programming: 1 +22 = (23 vs 26) Critical Success (if it were combat, I'd rule this as a good success due to the rules surrounding amazing successes and combat)
Watching Sesame Street in a foreign language
!roll alt m +2 german 17
DavidHasslehoff: German: 14 +6 = (20 vs 17) Marginal Success
Trying to shoot The Flash
!roll alt f +7 firearms 12
Everyman: Firearms: 19 +11+18+19 = (67 vs 12) Failure (Personally I'd house rule this as a critical failure, but RAW it's just a regular failure)
jogging down the street
!roll alt m -4 race 21
ScottSummers: Race: 20 -12 = (8 vs 21) Critical Failure
Please feel free to contact me if more information/clarification is needed.
The text was updated successfully, but these errors were encountered: