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godot_switch.cpp
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godot_switch.cpp
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/**************************************************************************/
/* godot_switch.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "switch_wrapper.h"
#include <limits.h>
#include <locale.h>
#include <stdlib.h>
#include <unistd.h>
#include <zlib.h>
#include "main/main.h"
#include "os_switch.h"
#define FB_WIDTH 1280
#define FB_HEIGHT 720
int main(int argc, char *argv[]) {
socketInitializeDefault();
nxlinkStdio();
romfsInit();
int apptype = appletGetAppletType();
if (apptype != AppletType_Application && apptype != AppletType_SystemApplication) {
NWindow *win = nwindowGetDefault();
Framebuffer fb;
framebufferCreate(&fb, win, FB_WIDTH, FB_HEIGHT, PIXEL_FORMAT_RGBA_8888, 1);
framebufferMakeLinear(&fb);
u32 stride;
u32 *framebuf = (u32 *)framebufferBegin(&fb, &stride);
FILE *splash = fopen("romfs:/applet_splash.rgba.gz", "rb");
if (splash) {
fseek(splash, 0, SEEK_END);
size_t splash_size = ftell(splash);
u8 *compressed_splash = (u8 *)malloc(splash_size);
memset(compressed_splash, 0, splash_size);
fseek(splash, 0, SEEK_SET);
fread(compressed_splash, 1, splash_size, splash);
fclose(splash);
memset(framebuf, 0, stride * FB_HEIGHT);
struct z_stream_s stream;
memset(&stream, 0, sizeof(stream));
stream.zalloc = NULL;
stream.zfree = NULL;
stream.next_in = compressed_splash;
stream.avail_in = splash_size;
stream.next_out = (u8 *)framebuf;
stream.avail_out = stride * FB_HEIGHT;
if (inflateInit2(&stream, 16 + MAX_WBITS) == Z_OK) {
int err = 0;
if ((err = inflate(&stream, 0)) != Z_STREAM_END) {
// idk
}
inflateEnd(&stream);
}
} else {
// this REALLY shouldn't fail. Hm.
}
framebufferEnd(&fb);
// set up input
PadState pad;
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
padInitializeDefault(&pad);
while (appletMainLoop()) {
padUpdate(&pad);
if (padGetButtonsDown(&pad) != 0) {
break;
}
}
framebufferClose(&fb);
romfsExit();
socketExit();
return 0;
}
OS_Switch os;
os.set_executable_path(argv[0]);
char *cwd = (char *)malloc(PATH_MAX);
getcwd(cwd, PATH_MAX);
Error err = Main::setup(argv[0], argc - 1, &argv[1]);
if (err != OK) {
free(cwd);
socketExit();
return 255;
}
if (Main::start()) {
os.run(); // it is actually the OS that decides how to run
}
Main::cleanup();
chdir(cwd);
free(cwd);
romfsExit();
socketExit();
return os.get_exit_code();
}