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Just would be good to have an entry on how to use something like this with MG http://jslim.net/blog/2014/10/10/cocos2d-x-v3-accurate-physics-body-shape-with-physicseditor/
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We should add a wrapper for this in MG. Have you tried generating the body.plist file from your map? We could use your game as a test bed :)
body.plist
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Not yet. The physics editor costs money (I bought it). It's definitely worth it.
Nice! Maybe we could make a very simple sample that uses this functionality? If you have any idea...
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Just would be good to have an entry on how to use something like this with MG http://jslim.net/blog/2014/10/10/cocos2d-x-v3-accurate-physics-body-shape-with-physicseditor/
The text was updated successfully, but these errors were encountered: