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colorGame.js
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colorGame.js
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var numofSquares =6;
var color = generateRandomColors(numofSquares);
var squares= document.querySelectorAll(".square");
var pickedColor = pickColor();
var displaycolor = document.querySelector("#DisplayColor");
var messageDisplay = document.querySelector("#message");
var h1 = document.querySelector("h1");
var reset= document.querySelector("#reset");
var easybtn = document.querySelector("#easybtn");
var hardbtn = document.querySelector("#hardbtn")
easybtn.addEventListener("click", function(){
easybtn.classList.add("selected");
hardbtn.classList.remove("selected");
numofSquares=3;
color = generateRandomColors(numofSquares);
pickedColor = pickColor();
displaycolor.textContent = pickedColor;
for(var i=0; i< squares.length; i++){
if(color[i]){
squares[i].style.backgroundColor= color[i];
}
else{
squares[i].style.display = "none";
}
}
})
hardbtn.addEventListener("click", function(){
easybtn.classList.remove("selected");
hardbtn.classList.add("selected");
numofSquares =6;
color = generateRandomColors(numofSquares);
pickedColor = pickColor();
displaycolor.textContent = pickedColor;
for(var i=0; i< squares.length; i++){
squares[i].style.backgroundColor= color[i];
squares[i].style.display = "block";
}
})
reset.addEventListener("click", function(){
console.log("clicked")
// generate all new colors
color = generateRandomColors(numofSquares);
// pick new random color
pickedColor = pickColor();
// display new piked color
displaycolor.textContent =pickedColor;
reset.textContent= "New Colors"
messageDisplay.textContent = "";
for(var i=0; i< squares.length; i++){
squares[i].style.backgroundColor= color[i];
}
h1.style.backgroundColor ="steelblue";
})
displaycolor.textContent =pickedColor;
for(var i =0; i< squares.length; i++){
// Add initial colors to square
squares[i].style.backgroundColor = color[i];
// Add event listener to the squares
squares[i].addEventListener("click", function(){
var clickedColor =this.style.backgroundColor;
console.log(pickedColor, clickedColor)
if(clickedColor ===pickedColor){
messageDisplay.textContent = "Correct";
changeColors(clickedColor);
h1.style.backgroundColor = clickedColor;
reset.textContent ="play again?";
}
else{
this.style.backgroundColor = "#232323"
messageDisplay.textContent = "try again"
}
})
}
function changeColors(colors){
for(var i=0; i<squares.length; i++){
squares[i].style.backgroundColor = colors
}
}
function pickColor(){
var random = Math.floor(Math.random() * color.length);
return color[random];
}
function generateRandomColors(num){
var arr = [];
for(var i=0; i<num; i++){
arr.push(ThreeRandomValues());
}
return arr;
}
function ThreeRandomValues(){
var r= Math.floor(Math.random() * 256);
var g= Math.floor(Math.random() * 256);
var b= Math.floor(Math.random() * 256);
return "rgb("+r+ ", "+ g+", "+b+")";
}