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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
project(ZenKit VERSION 1.3.0)
set(CMAKE_CXX_STANDARD 17)
option(ZK_BUILD_EXAMPLES "ZenKit: Build the examples." OFF)
option(ZK_BUILD_TESTS "ZenKit: Build the test suite." ON)
option(ZK_BUILD_SHARED "ZenKit: Build a shared library." OFF)
option(ZK_ENABLE_ASAN "ZenKit: Enable sanitizers in debug builds." ON)
option(ZK_ENABLE_DEPRECATION "ZenKit: Enable deprecation warnings." ON)
option(ZK_ENABLE_INSTALL "ZenKit: Enable CMake install target creation." ON)
option(ZK_ENABLE_MMAP "ZenKit: Build ZenKit with memory-mapping support." ON)
option(ZK_ENABLE_FUTURE "ZenKit: Enable breaking changes to be release in a future version" OFF)
add_subdirectory(vendor)
# find all header files; required for them to show up properly in VisualStudio
file(GLOB_RECURSE _ZK_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/include/**/*.hh")
list(APPEND _ZK_SOURCES
src/__legacy_buffer.cc
src/world/BspTree.cc
src/world/VobTree.cc
src/world/WayNet.cc
src/vobs/Camera.cc
src/vobs/Light.cc
src/vobs/Misc.cc
src/vobs/MovableObject.cc
src/vobs/Sound.cc
src/vobs/Trigger.cc
src/vobs/VirtualObject.cc
src/vobs/Zone.cc
src/addon/daedalus.cc
src/addon/texcvt.cc
src/archive/ArchiveAscii.cc
src/archive/ArchiveBinary.cc
src/archive/ArchiveBinsafe.cc
src/Archive.cc
src/Boxes.cc
src/CutsceneLibrary.cc
src/DaedalusScript.cc
src/Date.cc
src/DaedalusVm.cc
src/Error.cc
src/Font.cc
src/Logger.cc
src/Material.cc
src/Mesh.cc
src/Misc.cc
src/Model.cc
src/ModelAnimation.cc
src/ModelHierarchy.cc
src/ModelMesh.cc
src/ModelScript.cc
src/ModelScriptDsl.cc
src/MorphMesh.cc
src/MultiResolutionMesh.cc
src/Object.cc
src/SaveGame.cc
src/SoftSkinMesh.cc
src/Stream.cc
src/Texture.cc
src/Vfs.cc
src/World.cc
)
list(APPEND _ZK_TESTS
tests/TestArchive.cc
tests/TestCutsceneLibrary.cc
tests/TestDaedalusScript.cc
tests/TestFont.cc
tests/TestMaterial.cc
tests/TestModel.cc
tests/TestModelAnimation.cc
tests/TestModelHierarchy.cc
tests/TestModelMesh.cc
tests/TestModelScript.cc
tests/TestMorphMesh.cc
tests/TestMultiResolutionMesh.cc
tests/TestSaveGame.cc
tests/TestStream.cc
tests/TestTexture.cc
tests/TestVfs.cc
tests/TestVobsG1.cc
tests/TestVobsG2.cc
tests/TestWorld.cc
)
if (BUILD_SHARED_LIBS AND ZK_BUILD_SHARED)
add_library(zenkit SHARED)
set_target_properties(zenkit PROPERTIES CXX_VISIBILITY_PRESET hidden VISIBILITY_INLINES_HIDDEN 1)
target_compile_definitions(zenkit PRIVATE ZKDYN=1)
else ()
add_library(zenkit STATIC)
endif ()
if (NOT ZK_ENABLE_DEPRECATION)
target_compile_definitions(zenkit PUBLIC ZKNO_REM=1)
endif ()
if (ZK_ENABLE_FUTURE)
target_compile_definitions(zenkit PUBLIC ZK_FUTURE=1)
endif ()
include(support/BuildSupport.cmake)
bs_select_cflags(${ZK_ENABLE_ASAN} _ZK_COMPILE_FLAGS _ZK_LINK_FLAGS)
bs_check_posix_mmap(_ZK_HAS_MMAP_POSIX)
bs_check_win32_mmap(_ZK_HAS_MMAP_WIN32)
if (ZK_ENABLE_MMAP AND (_ZK_HAS_MMAP_POSIX OR _ZK_HAS_MMAP_WIN32))
if (_ZK_HAS_MMAP_POSIX)
message(STATUS "ZenKit: Building with POSIX memory mapping support")
list(APPEND _ZK_SOURCES src/MmapPosix.cc)
target_compile_definitions(zenkit PUBLIC _ZK_WITH_MMAP=1)
elseif (_ZK_HAS_MMAP_WIN32)
message(STATUS "ZenKit: Building with Windows memory mapping support")
list(APPEND _ZK_SOURCES src/MmapWin32.cc)
target_compile_definitions(zenkit PUBLIC _ZK_WITH_MMAP=1)
endif ()
else ()
message(WARNING "ZenKit: Building WITHOUT memory mapping support")
endif ()
target_sources(zenkit PRIVATE ${_ZK_SOURCES} ${_ZK_HEADERS})
target_include_directories(zenkit PUBLIC include)
target_compile_definitions(zenkit PRIVATE _ZKEXPORT=1 ZKNO_REM=1)
target_compile_options(zenkit PRIVATE ${_ZK_COMPILE_FLAGS})
target_link_options(zenkit PUBLIC ${_ZK_LINK_FLAGS})
target_link_libraries(zenkit PUBLIC glm::glm_static squish)
set_target_properties(zenkit PROPERTIES DEBUG_POSTFIX "d" VERSION ${PROJECT_VERSION})
if (ZK_ENABLE_INSTALL)
install(TARGETS zenkit ARCHIVE LIBRARY RUNTIME)
install(DIRECTORY "include/phoenix" TYPE INCLUDE)
install(DIRECTORY "include/zenkit" TYPE INCLUDE)
if (NOT ZK_BUILD_SHARED)
# For static linking we'll need to provide the dependency static libraries
install(DIRECTORY "${glm_SOURCE_DIR}/glm" TYPE INCLUDE FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl" PATTERN "*.h")
foreach (lib glm::glm_static)
install(FILES "$<TARGET_LINKER_FILE:${lib}>" TYPE LIB)
endforeach ()
endif ()
endif ()
# when building tests, create a test executable and load it into CTest
if (ZK_BUILD_TESTS AND CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
enable_testing()
include(${doctest_SOURCE_DIR}/scripts/cmake/doctest.cmake)
add_executable(test-zenkit ${_ZK_TESTS})
target_link_libraries(test-zenkit PRIVATE zenkit doctest_with_main)
target_compile_options(test-zenkit PRIVATE ${_ZK_COMPILE_FLAGS})
target_link_options(test-zenkit PUBLIC ${_ZK_LINK_FLAGS})
doctest_discover_tests(test-zenkit EXTRA_ARGS -tse=CutsceneLibrary,DaedalusScript,World WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/tests)
endif ()
# when building examples, include the subdirectory
if (ZK_BUILD_EXAMPLES)
add_subdirectory(examples)
endif ()