You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
REverse (formerly known as AlphaRPG) is an incremental RPG game where you fight monsters while following a story to get powerful items and constantly upgrade your equipment to fight more efficiently.
UPCOMING UPDATES & FEATURES
v3.6 | Story missions overhaul update
A new story and design for the game with many new features and QoL enhancements
Story Overhaul
Detail
✅
Created an animated new dialogues view
✅
Renamed the game to "REverse" and added a new font
60%
Replace all old monsters with new lore-accurate ones
60%
Create a new story with multiple choices
New Features
Detail
✅
Added an "unequip" button for armors and weapons
✅
Added a "Return to the game" button while in the menus
Changes
Detail
✅
Capped max relic to 3 and life/damage relics to 1
✅
New experience per level formula (less grind between missions while retaining a difficulty, might need some adjustments)
✅
"Anti-cheat" will now check for equipement level anomalies
✅
MASTER enemies level during missions have been capped to the player's level +1
✅
Replaced the monsters health by the percentage of health
✅
Fixed the rewards menu closing while clicking on throw loot
✅
Fixed compatibility with small screen & smartphones
v3.7 | Guild update
Gain fame in the guild to obtain a cool new rank badge and also to earn some more money.
Progress
Detail
50%
create the guild menu
0%
Add player titles unlocked by choices during the story (example: killing 1k mobs in a fortress unlocks the "HERO" title.)
0%
create a quests system that rewards money, loot or titles
0%
create a guild shop that generate random items
0%
create buyable / upgradeable guild ranks by doing various quests
v3.8 | Loot n' Craft update
Loot items, equipement and objects and craft new equipment
Progress
Detail
0%
create the crafting menu
0%
add a crafting level / skill that unlocks new recipes and items
0%
add random loot to locations
0%
add specific loot to monsters
0%
add crafting materials to guild shops
0%
create a durability system on equipment
0%
add a repairing system in cities for equipment
0%
add a recipes system for equipement crafting
0%
add lootable & craftable divine items
Ideas & future updates concepts
🟩 These will be coming in a future update
🟨 These may be abandonned or modified
🟪 This will always be necessary and it may require the community's help
Type
Detail
🟩 Shop
Selling the best weapons & armors of the game, unique-class items would have skills embedded into them
🟩 Area system revamp
Create a list of nearby enemies while free-roaming (not in missions)
🟩 Loot
Add loot to specific monsters and locations
🟩 Crafting
system for Weapons, Armors & misc items like healing potions
🟩 Durability
Items durability (by number of uses) break down and a merchant to do the repairs
🟨 Factions
Create factions per areas and their relation to the player
🟨 Types
Add elemental types to enemies
🟨 Bank
May be put as a guild feature; put your money in a safe so that you don't lose it when dying.
🟨 Achievements
Adding achievements
🟨 Divine items
New Divine items class with unique skills embedded into them.
🟨 Hordes
Fight multiple enemies at the same time
🟨 Skills
Skills for fighting abilities or material gathering like mining, sword prowess for example
🟪 Bugfixing | testing and fix the game whenever a new bug is found
Ideas for divine items attributes
deals X% more damage against X class enemies
Enable mind control after X seconds (120s by default)
enemies have % chances to drop more special attacks