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Targets.lua
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Targets.lua
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-- Targets.lua
-- July 2024
local addon, ns = ...
local Hekili = _G[addon]
local class = Hekili.Class
local state = Hekili.State
local FindUnitBuffByID = ns.FindUnitBuffByID
local FindUnitDebuffByID = ns.FindUnitDebuffByID
local FindExclusionAuraByID
local targetCount = 0
local targets = {}
local myTargetCount = 0
local myTargets = {}
local addMissingTargets = true
local counted = {}
local formatKey = ns.formatKey
local orderedPairs = ns.orderedPairs
local FeignEvent, RegisterEvent = ns.FeignEvent, ns.RegisterEvent
local format = string.format
local insert, remove, wipe = table.insert, table.remove, table.wipe
local unitIDs = { "target", "targettarget", "focus", "focustarget", "boss1", "boss2", "boss3", "boss4", "boss5", "arena1", "arena2", "arena3", "arena4", "arena5" }
local npGUIDs = {}
local npUnits = {}
Hekili.unitIDs = unitIDs
Hekili.npGUIDs = npGUIDs
Hekili.npUnits = npUnits
function Hekili:GetNameplateUnitForGUID( id )
return npUnits[ id ]
end
function Hekili:GetGUIDForNameplateUnit( unit )
return npGUIDs[ unit ]
end
function Hekili:GetUnitByGUID( id )
for _, unit in ipairs( unitIDs ) do
if UnitGUID( unit ) == id then return unit end
end
end
function Hekili:GetUnitByName( name )
for _, unit in ipairs( unitIDs ) do
if UnitName( unit ) == name then return unit end
end
for unit in pairs( npUnits ) do
if UnitName( unit ) == name then return unit end
end
end
do
-- Pet-Based Target Detection
-- Requires a class-appropriate pet ability on the player's action bars.
-- ** Not the pet's action bar. **
local petAction = 0
local petSlot = 0
local myClass = UnitClassBase( "player" )
local petSpells = {
HUNTER = {
[288962] = 10,
[17253] = 5,
[16827] = 5,
[159953] = 5,
[49966] = 5,
[263863] = 7,
[50433] = 7,
[24423] = 7,
[160060] = 7,
[50285] = 7,
[263840] = 7,
[263856] = 7,
[263861] = 7,
[279362] = 7,
[160018] = 7,
[263853] = 7,
[263423] = 7,
[54680] = 7,
[344352] = 7,
[50245] = 7,
[263857] = 7,
[263854] = 7,
[263852] = 7,
[160065] = 7,
[263858] = 7,
[341118] = 7,
[35346] = 7,
[160067] = 7,
best = 288962,
count = 28
},
WARLOCK = {
[6360] = 10,
[7814] = 7,
[30213] = 7,
[115625] = 7,
[54049] = 7,
[115778] = 7,
best = 6360,
count = 6
}
}
function Hekili:GetPetBasedTargetSpells()
return petSpells[ myClass ]
end
function Hekili:CanUsePetBasedTargetDetection()
return petSpells[ myClass ] ~= nil
end
function Hekili:HasPetBasedTargetSpell()
return petSlot > 0
end
function Hekili:GetPetBasedTargetSpell()
return petAction > 0 and petAction or nil
end
function Hekili:PetBasedTargetDetectionIsReady( skipRange )
if petSlot == 0 then return false, "Pet action not found in player action bars." end
if not UnitExists( "pet" ) then return false, "No active pet." end
if UnitIsDead( "pet" ) then return false, "Pet is dead." end
-- If we have a target and the target is out of our pet's range, don't use pet detection.
if not skipRange and UnitExists( "target" ) and not IsActionInRange( petSlot ) then return false, "Player has target and player's target not in range of pet." end
return true
end
function Hekili:SetupPetBasedTargetDetection()
petAction = 0
petSlot = 0
if not self:CanUsePetBasedTargetDetection() then return end
local spells = petSpells[ myClass ]
local success = false
for i = 1, 180 do
local slotType, spell = GetActionInfo( i )
if slotType and spell and spells[ spell ] then
petAction = spell
petSlot = i
return true
end
end
return success
end
function Hekili:TargetIsNearPet( unit )
return IsActionInRange( petSlot, unit )
end
function Hekili:DumpPetBasedTargetInfo()
self:Print( petAction, petSlot )
end
end
-- Excluding enemy by NPC ID (as string). This keeps the enemy from being counted if they are not your target.
-- = true Always Exclude
-- = number < 0 Exclude if debuff ID abs( number ) is active on unit.
-- = number > 0 Exclude if buff ID number is active on unit.
local enemyExclusions = {
[23775] = true, -- Head of the Horseman
[120651] = true, -- Explosives
[156227] = true, -- Neferset Denizen
[160966] = true, -- Thing from Beyond?
[161895] = true, -- Thing from Beyond?
[157452] = true, -- Nightmare Antigen in Carapace
[158041] = 310126, -- N'Zoth with Psychic Shell
[164698] = true, -- Tor'ghast Junk
[177117] = 355790, -- Ner'zhul: Orb of Torment (Protected by Eternal Torment)
[176581] = true, -- Painsmith: Spiked Ball
[186150] = true, -- Soul Fragment (Gavel of the First Arbiter)
[185685] = true, -- Season 3 Relics
[185680] = true, -- Season 3 Relics
[185683] = true, -- Season 3 Relics
[183501] = 367573, -- Xy'mox: Genesis Bulwark
[166969] = true, -- Frieda
[166970] = true, -- Stavros
[166971] = true, -- Niklaus
[168113] = 329606, -- Grashaal (when shielded)
[168112] = 329636, -- Kaal (when shielded)
[193760] = true, -- Surging Ruiner (Raszageth) -- gives bad range information.
[204560] = true, -- Incorporeal Being
}
local requiredForInclusion = {
[131825] = 260805, -- Focusing Iris (damage on others is wasted)
[131823] = 260805, -- Same
[131824] = 206805, -- Same
}
if Hekili.IsDev then
-- Add these exclusions only in development copies, until a solution is built for funnelers vs. non-funnelers.
enemyExclusions[202971] = 404705 -- Null Glimmer
enemyExclusions[202969] = 404705 -- Empty Recollection
end
RegisterEvent( "NAME_PLATE_UNIT_ADDED", function( event, unit )
local id = UnitGUID( unit )
if UnitIsFriend( "player", unit ) then
npGUIDs[ unit ] = nil
npUnits[ id ] = nil
return
end
npGUIDs[ unit ] = id
npUnits[ id ] = unit
end )
RegisterEvent( "NAME_PLATE_UNIT_REMOVED", function( event, unit )
local storedGUID = npGUIDs[ unit ]
local id = UnitGUID( unit )
npGUIDs[ unit ] = nil
if npUnits[ id ] and npUnits[ id ] == unit then npUnits[ id ] = nil end
if npUnits[ storedGUID ] and npUnits[ storedGUID ] == unit then npUnits[ storedGUID ] = nil end
end )
RegisterEvent( "UNIT_FLAGS", function( event, unit )
if unit == "player" or UnitIsUnit( unit, "player" ) then return end
if UnitIsFriend( "player", unit ) then
local id = UnitGUID( unit )
ns.eliminateUnit( id )
npGUIDs[ unit ] = nil
npUnits[ id ] = nil
end
end )
local RC = LibStub( "LibRangeCheck-3.0" )
local LSR = LibStub( "SpellRange-1.0" )
local lastCount = 1
local lastStationary = 1
-- Chromie Time impacts phasing as well.
local chromieTime = false
do
local IsPlayerInChromieTime = C_PlayerInfo.IsPlayerInChromieTime
local function UpdateChromieTime()
chromieTime = IsPlayerInChromieTime()
end
local function ChromieCheck( self, event, login, reload )
if event ~= "PLAYER_ENTERING_WORLD" or login or reload then
chromieTime = IsPlayerInChromieTime()
C_Timer.After( 2, UpdateChromieTime )
end
end
if not Hekili.IsDragonflight() then
RegisterEvent( "CHROMIE_TIME_OPEN", ChromieCheck )
RegisterEvent( "CHROMIE_TIME_CLOSE", ChromieCheck )
end
RegisterEvent( "PLAYER_ENTERING_WORLD", ChromieCheck )
end
-- War Mode
local warmode = false
do
local function CheckWarMode( event, login, reload )
if event ~= "PLAYER_ENTERING_WORLD" or login or reload then
warmode = C_PvP.IsWarModeDesired()
end
end
RegisterEvent( "UI_INFO_MESSAGE", CheckWarMode )
RegisterEvent( "PLAYER_ENTERING_WORLD", CheckWarMode )
end
local function UnitInPhase( unit )
local reason = UnitPhaseReason( unit )
local wm = not IsInInstance() and warmode
if reason == 3 and chromieTime then return true end
if reason == 2 and wm then return true end
if reason == nil then return true end
return false
end
--[[
For targeting, let's keep more of the settings static to reduce overhead with target counting.
We have:
1. Count Nameplates
- Spell
- Filter UnitAffectingCombat
-
]]--
do
function ns.iterateTargets()
return next, counted, nil
end
FindExclusionAuraByID = function( unit, spellID )
if spellID < 0 then
return FindUnitDebuffByID( unit, -1 * spellID ) ~= nil
end
return FindUnitBuffByID( unit, spellID ) ~= nil
end
-- New Nameplate Proximity System
function ns.getNumberTargets( forceUpdate )
if not forceUpdate then
return lastCount, lastStationary
end
local debugging = true
local details = nil
local showNPs = GetCVar( "nameplateShowEnemies" ) == "1" and GetCVar( "nameplateShowAll" ) == "1"
wipe( counted )
local count, stationary = 0, 0
if debugging then details = format( "Nameplates are %s.", showNPs and "enabled" or "disabled" ) end
local spec = state.spec.id
spec = spec and rawget( Hekili.DB.profile.specs, spec )
local inRaid = IsInRaid()
local inGroup = GetNumGroupMembers() > 0
local FriendCheck = inRaid and UnitInRaid or UnitInParty
local checkPets = showNPs and spec and spec.petbased and Hekili:PetBasedTargetDetectionIsReady()
-- local filterPlates = showNPs and spec and spec.rangeFilter and class.specs[ state.spec.id ].rangeFilter
local checkPlates = showNPs and spec and spec.nameplates and ( spec.nameplateRange or class.specs[ state.spec.id ].nameplateRange or 10 )
--[[ if rangeCheck == "Auto" then
rangeChecker = spec.ranges.Auto[2]
rangeCheck = true
else
rangeChecker = spec.ranges[ rangeCheck ][ 1 ]
end ]]
if spec then
if checkPets or checkPlates then
for unit, guid in pairs( npGUIDs ) do
if UnitExists( unit ) and not UnitIsDead( unit ) and UnitCanAttack( "player", unit ) and UnitInPhase( unit ) and UnitHealth( unit ) > 1 and ( not inGroup or not FriendCheck( unit ) ) and ( UnitIsPVP( "player" ) or not UnitIsPlayer( unit ) ) then
local excluded = not UnitIsUnit( unit, "target" )
local npcid = guid:match( "(%d+)-%x-$" )
npcid = tonumber( npcid )
local _, range = nil, -1
if debugging then details = format( "%s\n - Checking nameplate list for %s [ %s ] %s.", details, unit, guid, UnitName( unit ) ) end
if excluded then
if requiredForInclusion[ npcid ] then
excluded = not FindExclusionAuraByID( unit, requiredForInclusion[ npcid ] )
else
excluded = enemyExclusions[ npcid ]
end
-- If our table has a number, unit is ruled out only if the buff is present.
if excluded and type( excluded ) == "number" then
excluded = FindExclusionAuraByID( unit, excluded )
if debugging and excluded then
details = format( "%s\n - Excluded by aura.", details )
end
end
if not excluded and checkPets then
excluded = not Hekili:TargetIsNearPet( unit )
if debugging and excluded then
details = format( "%s\n - Excluded by pet range.", details )
end
end
if not excluded and checkPlates then
local _, maxR = RC:GetRange( unit )
excluded = maxR == nil or maxR > checkPlates
range = maxR or range
if debugging and excluded then
details = format( "%s\n - Excluded by range (%d > %d).", details, range, checkPlates )
end
end
if not excluded and showNPs and spec.damageOnScreen and not npUnits[ guid ] then
excluded = true
if debugging then details = format( "%s\n - Excluded by on-screen nameplate requirement.", details ) end
end
end
if not excluded then
local rate, n = Hekili:GetTTD( unit )
count = count + 1
counted[ guid ] = true
local moving = GetUnitSpeed( unit ) > 0
if not moving then
stationary = stationary + 1
end
if debugging then details = format( "%s\n %-12s - %2d - %s - %.2f - %d - %s %s\n", details, unit, range or -1, guid, rate or -1, n or -1, unit and UnitName( unit ) or "Unknown", ( moving and "(moving)" or "" ) ) end
end
end
counted[ guid ] = counted[ guid ] or false
end
for _, unit in ipairs( unitIDs ) do
local guid = UnitGUID( unit )
if guid and counted[ guid ] == nil then
if UnitExists( unit ) and not UnitIsDead( unit ) and UnitCanAttack( "player", unit ) and UnitAffectingCombat( unit ) and UnitInPhase( unit ) and UnitHealth( unit ) > 1 and ( not inGroup or not FriendCheck( unit ) ) and ( UnitIsPVP( "player" ) or not UnitIsPlayer( unit ) ) then
local excluded = not UnitIsUnit( unit, "target" )
local npcid = guid:match( "(%d+)-%x-$" )
npcid = tonumber(npcid)
local _, range = nil, -1
if debugging then details = format( "%s\n - Checking %s [ %s ] %s.", details, unit, guid, UnitName( unit ) ) end
if excluded then
excluded = enemyExclusions[ npcid ]
-- If our table has a number, unit is ruled out only if the buff is present.
if excluded and type( excluded ) == "number" then
excluded = FindExclusionAuraByID( unit, excluded )
if debugging and excluded then
details = format( "%s\n - Excluded by aura.", details )
end
end
if not excluded and checkPets then
excluded = not Hekili:TargetIsNearPet( unit )
if debugging and excluded then
details = format( "%s\n - Excluded by pet range.", details )
end
end
if not excluded and checkPlates then
local _, maxR = RC:GetRange( unit )
excluded = maxR == nil or maxR > checkPlates
range = maxR or range
if debugging and excluded then
details = format( "%s\n - Excluded by range (%d > %d).", details, maxR, checkPlates )
end
end
if not excluded and spec.damageOnScreen and showNPs and not npUnits[ guid ] then
excluded = true
if debugging then details = format( "%s\n - Excluded by on-screen nameplate requirement.", details ) end
end
end
if not excluded then
local rate, n = Hekili:GetTTD(unit)
count = count + 1
counted[ guid ] = true
local moving = GetUnitSpeed( unit ) > 0
if not moving then
stationary = stationary + 1
end
if debugging then details = format( "%s\n %-12s - %2d - %s - %.2f - %d - %s %s\n", details, unit, range or -1, guid, rate or -1, n or -1, unit and UnitName( unit ) or "Unknown", ( moving and "(moving)" or "" ) ) end
end
counted[ guid ] = counted[ guid ] or false
end
end
end
end
end
if not spec or spec.damage or not checkPets and not checkPlates then
local db = spec and (spec.myTargetsOnly and myTargets or targets) or targets
for guid, seen in pairs(db) do
if counted[ guid ] == nil then
local npcid = guid:match("(%d+)-%x-$")
npcid = tonumber(npcid)
local range
local unit = Hekili:GetUnitByGUID( guid ) or UnitTokenFromGUID( guid )
local excluded = false
if unit and not UnitIsUnit( unit, "target" ) then
excluded = enemyExclusions[ npcid ]
if debugging then details = format( "%s\n - Checking %s [ %s ] #%s.", details, unit, guid, UnitName( unit ) ) end
-- If our table has a number, unit is ruled out only if the buff is present.
if excluded and type( excluded ) == "number" then
excluded = FindExclusionAuraByID( unit, excluded )
if debugging and excluded then
details = format( "%s\n - Excluded by aura.", details )
end
end
if not excluded and inGroup and FriendCheck( unit ) then
excluded = true
if debugging then details = format( "%s\n - Excluded by friend check.", details ) end
end
if not excluded and checkPets then
excluded = not Hekili:TargetIsNearPet( unit )
if debugging and excluded then
details = format( "%s\n - Excluded by pet range.", details )
end
end
end
if not excluded and spec.damageOnScreen and showNPs and not npUnits[ guid ] then
excluded = true
if debugging then details = format( "%s\n - Excluded by on-screen nameplate requirement.", details ) end
end
if not excluded then
count = count + 1
counted[ guid ] = true
local moving = unit and GetUnitSpeed( unit ) > 0
if not moving then
stationary = stationary + 1
end
if debugging then details = format("%s\n %-12s - %s %s\n", details, "dmg", guid, ( moving and "(moving)" or "" ) ) end
else
counted[ guid ] = false
end
end
end
end
local targetGUID = UnitGUID( "target" )
if targetGUID then
if counted[ targetGUID ] == nil and UnitExists( "target" ) and not UnitIsDead( "target" ) and UnitCanAttack( "player", "target" ) and UnitInPhase( "target" ) and ( UnitIsPVP( "player" ) or not UnitIsPlayer( "target" ) ) then
count = count + 1
counted[ targetGUID ] = true
local moving = GetUnitSpeed( "target" ) > 0
if not moving then
stationary = stationary + 1
end
if debugging then details = format("%s\n %-12s - %2d - %s %s\n", details, "target", 0, targetGUID, ( moving and "(moving)" or "" ) ) end
else
counted[ targetGUID ] = false
end
end
count = max( 1, count )
if count ~= lastCount or stationary ~= lastStationary then
lastCount = count
lastStationary = stationary
if Hekili:GetToggleState( "mode" ) == "reactive" then HekiliDisplayAOE:UpdateAlpha() end
end
if details then
Hekili.TargetDebug = details
end
return count, stationary
end
end
function Hekili:GetNumTargets( forceUpdate )
return ns.getNumberTargets( forceUpdate )
end
function ns.dumpNameplateInfo()
return counted
end
function ns.updateTarget( id, time, mine )
local spec = rawget( Hekili.DB.profile.specs, state.spec.id )
if not spec or not spec.damage then return end
if id == state.GUID then
return
end
if time then
if not targets[id] then
targetCount = targetCount + 1
targets[id] = time
ns.updatedTargetCount = true
else
targets[id] = time
end
if mine then
if not myTargets[id] then
myTargetCount = myTargetCount + 1
myTargets[id] = time
ns.updatedTargetCount = true
else
myTargets[id] = time
end
end
else
if state.empowerment.start > 0 and state.empowerment.finish > GetTime() then
-- Don't expire targets mid-empowerment cast.
return
end
if targets[id] then
targetCount = max( 0, targetCount - 1 )
targets[id] = nil
end
if myTargets[id] then
myTargetCount = max( 0, myTargetCount - 1 )
myTargets[id] = nil
end
ns.updatedTargetCount = true
end
end
ns.reportTargets = function()
for k, v in pairs(targets) do
Hekili:Print("Saw " .. k .. " exactly " .. GetTime() - v .. " seconds ago.")
end
end
ns.numTargets = function()
return targetCount > 0 and targetCount or 1
end
ns.numMyTargets = function()
return myTargetCount > 0 and myTargetCount or 1
end
ns.isTarget = function(id)
return targets[id] ~= nil
end
ns.isMyTarget = function(id)
return myTargets[id] ~= nil
end
-- MINIONS
local minions = {}
ns.updateMinion = function(id, time)
minions[id] = time
end
ns.isMinion = function(id)
return minions[id] ~= nil or UnitGUID("pet") == id
end
function Hekili:HasMinionID(id)
for k, v in pairs(minions) do
local npcID = tonumber(k:match("%-(%d+)%-[0-9A-F]+$"))
if npcID == id and v > state.now then
return true, v
end
end
end
function Hekili:DumpMinions()
local o = ""
for k, v in orderedPairs(minions) do
o = o .. k .. " " .. tostring(v) .. "\n"
end
return o
end
local debuffs = {}
local debuffCount = {}
local debuffMods = {}
function ns.saveDebuffModifier( id, val )
debuffMods[ id ] = val
end
ns.wipeDebuffs = function()
for k, _ in pairs(debuffs) do
table.wipe(debuffs[k])
debuffCount[k] = 0
end
end
ns.actorHasDebuff = function( target, spell )
return ( debuffs[ spell ] and debuffs[ spell ][ target ] ~= nil ) or false
end
ns.trackDebuff = function(spell, target, time, application)
debuffs[spell] = debuffs[spell] or {}
debuffCount[spell] = debuffCount[spell] or 0
if not time then
if debuffs[spell][target] then
-- Remove it.
debuffs[spell][target] = nil
debuffCount[spell] = max( 0, debuffCount[spell] - 1 )
end
else
if not debuffs[spell][target] then
debuffs[spell][target] = {}
debuffCount[spell] = debuffCount[spell] + 1
end
local debuff = debuffs[spell][target]
debuff.last_seen = time
debuff.applied = debuff.applied or time
if application then
debuff.pmod = debuffMods[spell]
else
debuff.pmod = debuff.pmod or 1
end
end
end
ns.GetDebuffApplicationTime = function( spell, target )
if not debuffCount[ spell ] or debuffCount[ spell ] == 0 then return 0 end
return debuffs[ spell ] and debuffs[ spell ][ target ] and ( debuffs[ spell ][ target ].applied or debuffs[ spell ][ target ].last_seen ) or 0
end
function ns.getModifier( id, target )
local debuff = debuffs[ id ]
if not debuff then
return 1
end
local app = debuff[target]
if not app then
return 1
end
return app.pmod or 1
end
ns.numDebuffs = function(spell)
return debuffCount[spell] or 0
end
ns.compositeDebuffCount = function( ... )
local n = 0
for i = 1, select("#", ...) do
local debuff = select( i, ... )
debuff = class.auras[ debuff ] and class.auras[ debuff ].id
debuff = debuff and debuffs[ debuff ]
if debuff then
for unit in pairs(debuff) do
n = n + 1
end
end
end
return n
end
ns.conditionalDebuffCount = function(req1, req2, ...)
local n = 0
req1 = class.auras[req1] and class.auras[req1].id
req2 = class.auras[req2] and class.auras[req2].id
for i = 1, select("#", ...) do
local debuff = select(i, ...)
debuff = class.auras[debuff] and class.auras[debuff].id
debuff = debuff and debuffs[debuff]
if debuff then
for unit in pairs(debuff) do
local reqExp =
(req1 and debuffs[req1] and debuffs[req1][unit]) or (req2 and debuffs[req2] and debuffs[req2][unit])
if reqExp then
n = n + 1
end
end
end
end
return n
end
do
local counted = {}
-- Useful for "count number of enemies with at least one of these debuffs applied".
-- i.e., poisoned_enemies for Assassination Rogue.
ns.countUnitsWithDebuffs = function( ... )
wipe( counted )
local n = 0
for i = 1, select("#", ...) do
local debuff = select( i, ... )
debuff = class.auras[ debuff ] and class.auras[ debuff ].id
debuff = debuff and debuffs[ debuff ]
if debuff then
for unit in pairs( debuff ) do
if not counted[ unit ] then
n = n + 1
counted[ unit ] = true
end
end
end
end
return n
end
end
ns.isWatchedDebuff = function(spell)
return debuffs[spell] ~= nil
end
ns.eliminateUnit = function( id, force )
ns.updateMinion(id)
ns.updateTarget(id)
if force then
for k, v in pairs( debuffs ) do
if v[ id ] then
ns.trackDebuff( k, id )
end
end
end
ns.callHook( "UNIT_ELIMINATED", id )
end
do
local damage = {
[1] = 0,
[5] = 0,
[10] = 0,
}
local physical = {
[1] = 0,
[5] = 0,
[10] = 0
}
local magical = {
[1] = 0,
[5] = 0,
[10] = 0
}
local healing = {
[1] = 0,
[5] = 0,
[10] = 0
}
ns.storeDamage = function( _, dam, isPhysical )
if dam and dam > 0 then
local db = isPhysical and physical or magical
db[ 1 ] = db[ 1 ] + dam
damage[ 1 ] = damage[ 1 ] + dam
C_Timer.After( 1, function()
db[ 1 ] = db[ 1 ] - dam
damage[ 1 ] = damage[ 1 ] - dam
end )
db[ 5 ] = db[ 5 ] + dam
damage[ 5 ] = damage[ 5 ] + dam
C_Timer.After( 5, function()
db[ 5 ] = db[ 5 ] - dam
damage[ 5 ] = damage[ 5 ] - dam
end )
db[ 10 ] = db[ 10 ] + dam
damage[ 10 ] = damage[ 10 ] + dam
C_Timer.After( 10, function()
db[ 10 ] = db[ 10 ] - dam
damage[ 10 ] = damage[ 10 ] - dam
end )
end
end
ns.damageInLast = function( seconds, isPhysical )
local db
if isPhysical == nil then db = damage
elseif isPhysical == true then db = physical
else db = magical end
if db[ seconds ] then return db[ seconds ] end
if seconds < 1 then
return db[ 1 ] * ( seconds / 1 )
end
if seconds < 5 then
return db[ 1 ] + ( db[ 5 ] - db[ 1 ] ) * ( seconds - 1 ) / 5
end
if seconds < 10 then
return db[ 5 ] + ( db[ 10 ] - db[ 5 ] ) * ( seconds - 5 ) / 10
end
return db[ 10 ] * seconds / 10
end
ns.storeHealing = function( _, amount )
if amount and amount > 0 then
healing[ 1 ] = healing[ 1 ] + amount
C_Timer.After( 1, function() healing[ 1 ] = healing[ 1 ] - amount end )
healing[ 5 ] = healing[ 5 ] + amount
C_Timer.After( 5, function() healing[ 5 ] = healing[ 5 ] - amount end )
healing[ 10 ] = healing[ 10 ] + amount
C_Timer.After( 10, function() healing[ 10 ] = healing[ 10 ] - amount end )
end
end
ns.healingInLast = function( seconds )
if healing[ seconds ] then return healing[ seconds ] end
if seconds < 1 then
return healing[ 1 ] * ( seconds / 1 )
end
if seconds < 5 then
return healing[ 1 ] + ( healing[ 5 ] - healing[ 1 ] ) * ( seconds - 1 ) / 5
end
if seconds < 10 then
return healing[ 5 ] + ( healing[ 10 ] - healing[ 5 ] ) * ( seconds - 5 ) / 10
end
return healing[ 10 ] * seconds / 10
end
ns.sanitizeDamageAndHealing = function()
physical[ 1 ] = max( 0, physical[ 1 ] )