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High frame rate consume battery life on mobile device #379

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kynora opened this issue Dec 10, 2016 · 0 comments
Open

High frame rate consume battery life on mobile device #379

kynora opened this issue Dec 10, 2016 · 0 comments
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@kynora
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kynora commented Dec 10, 2016

When the game running over 60 fps, it consuming battery life too fast.

I try to use $Pref::timeManagerProcessInterval = 15; to keep frame rate low, But on different platform the sprite move speed are different. Example use moveTo function.

Any better way to keep render frame rate to 30 fps and not the whole process?

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