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Releases: GTMEGA/EndlessIDs

1.5-alpha0010

05 Sep 08:09
c1d8e27
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1.5-alpha0010 Pre-release
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DO NOT USE

This has test code in it that will 99.99% corrupt your world!

1.5 Alpha 9

12 Aug 13:12
484a917
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  • Item ID ranges are now configurable
  • Improved the registry performance by a LOT (see the enableRegistryPerformanceTweak config property for more information)

Note: The countCorrectionBits config property has been deprecated and replaced with 2 new properties!

1.5 Alpha 8 Hotfix 2

24 Jul 15:42
67badb8
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Fixed compatibility with DragonAPI V32

NOTE:
This release is known to be broken with ChromatiCraft V32c, DO NOT CREATE AN ISSUE ABOUT THIS!

It is already fixed in a development commit of CC and will work properly in the next release of cc (be it V32d, V33, whatever)

(If you create an issue about this your account will be permanently blocked from all of my repositories.)

For the nerds:
The DragonAPI patch of EndlessIDs has been completely removed, the code that was causing the problems with mixins has been properly fixed upstream.
ReikaKalseki/ChromatiCraft@c12d27f, Auxiliary/ChromaASMHandler.java

1.5 Alpha 8 Hotfix 1

08 May 08:45
1f726e4
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Alpha 8 changes:

  • Fixed a regression that caused some mods to fail catastrophically (see #114 and #121)
  • Added compatibility for loading Not Enough IDs worlds. This is a one-way upgrade, cannot be undone. (#123)

Hotfix changes:

  • Fixed a crash at startup when running without mixin debugging (#124)

1.5 Alpha 8 [BROKEN]

07 May 21:03
0dfe4bf
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1.5 Alpha 8 [BROKEN] Pre-release
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  • Fixed a regression that caused some mods to fail catastrophically (see #114 and #121)
  • Added compatibility for loading Not Enough IDs worlds. This is a one-way upgrade, cannot be undone. (#123)

1.5 Alpha 7

02 Apr 12:40
76092e5
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1.5 Alpha 7 Pre-release
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Added compat patches:

  • Dimensional Doors
  • Restructured
  • Industrial Revolution by Redstone Rebooted

Removed LOTR from the list of supported mods until it's fixed.

1.5 Alpha 6

01 Apr 09:55
775ea57
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1.5 Alpha 6 Pre-release
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(Manual release because CI broke again)

This release is not as big as the previous alphas in terms of features, but there was a huge change in the codebase that might have caused some stuff to behave differently, so i'm making a release.
Backup your worlds, no warranty, might corrupt saves, yadda yadda, you know the drill.

  • Item ID crash fixed
  • Refactored a major pain point in the codebase (block id, metadata, and biome ID networking/storage), and migrated the logic to work on top of ChunkAPI

Notice for CurseForge users (as of 2023-04-01): You need to grab ChunkAPI from github until it gets verified.

1.5 Alpha 5

03 Mar 08:12
0e58bf1
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1.5 Alpha 5 Pre-release
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Optimized the way block IDs and metadatas are stored. The RAM usage, savefile size, and network load in multiplayer should be closer to vanilla now.

1.5 Alpha 4

03 Mar 08:00
0b96892
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1.5 Alpha 4 Pre-release
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Broken release, use 1.5 alpha 5

1.5 Alpha 3

02 Mar 09:34
818f201
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1.5 Alpha 3 Pre-release
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Block metadatas have been extended from 16 to 65536 (4 bits to 16 bits).

As an experimental demo feature, you can toggle a (highly dangerous) setting in the config called extendRedstone, which makes the maximum redstone signal strength configurable using the maxRedstone setting (up to a strength of 127, anything higher caused insane lag and crashes on my test instance)