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Dedicated server doesn't load custom local/cloud assets, causing physics issues #7070

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MrBrax opened this issue Nov 28, 2024 · 2 comments

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@MrBrax
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MrBrax commented Nov 28, 2024

Describe the bug

Pushing around and dragging physics props on a dedicated server is extremely broken. It happens in walker too but it's super laggy there due to some other network bug with log spam.

Props get pushed around even when you stand far from them, and there are constant collision noises. Things get stuck in midair.

To Reproduce

  1. Start a dedicated server with any game that has props in it, like facepunch.walker and map baks.office
  2. Walk into props, trying to push them

Expected behavior

Should work the same as when you play networked in editor

Media/Files

2024-11-28.19.42.42.mp4
2024-11-28.22.03.06.mp4

Additional context

No response

@github-project-automation github-project-automation bot moved this to To triage in s&box tracker Nov 28, 2024
@MrBrax MrBrax changed the title Physics are extremely broken on a dedicated server Dedicated server doesn't load custom local/cloud assets, causing physics issues Nov 29, 2024
@MrBrax
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MrBrax commented Nov 30, 2024

With Laylad's debugging, it seems that the physics hulls are the error model, evident from checking the logs and seeing that models fail to load on dedicated server start. Most likely from loading a local game project.

@MrBrax
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MrBrax commented Nov 30, 2024

2024-11-30.16.19.32.mp4

Can confirm it only happens when loading local game projects

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