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Pushing around and dragging physics props on a dedicated server is extremely broken. It happens in walker too but it's super laggy there due to some other network bug with log spam.
Props get pushed around even when you stand far from them, and there are constant collision noises. Things get stuck in midair.
To Reproduce
Start a dedicated server with any game that has props in it, like facepunch.walker and map baks.office
Walk into props, trying to push them
Expected behavior
Should work the same as when you play networked in editor
Media/Files
2024-11-28.19.42.42.mp42024-11-28.22.03.06.mp4
Additional context
No response
The text was updated successfully, but these errors were encountered:
MrBrax
changed the title
Physics are extremely broken on a dedicated server
Dedicated server doesn't load custom local/cloud assets, causing physics issues
Nov 29, 2024
With Laylad's debugging, it seems that the physics hulls are the error model, evident from checking the logs and seeing that models fail to load on dedicated server start. Most likely from loading a local game project.
Describe the bug
Pushing around and dragging physics props on a dedicated server is extremely broken. It happens in walker too but it's super laggy there due to some other network bug with log spam.
Props get pushed around even when you stand far from them, and there are constant collision noises. Things get stuck in midair.
To Reproduce
Expected behavior
Should work the same as when you play networked in editor
Media/Files
2024-11-28.19.42.42.mp4
2024-11-28.22.03.06.mp4
Additional context
No response
The text was updated successfully, but these errors were encountered: