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nanogl.cpp
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nanogl.cpp
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/*
Copyright (C) 2007-2009 Olli Hinkka
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define LOG_TAG "nanoGL"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//#include <cutils/log.h>
#include "nanogl.h"
#include "glesinterface.h"
#include "gl.h"
#define DEBUG_NANO 0
#ifdef __ANDROID__
#include <android/log.h>
#define LOG __android_log_print
#define LOGI( ... ) __android_log_print( ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__ )
#define LOGD( ... ) \
if ( DEBUG_NANO ) \
__android_log_print( ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__ )
#define LOGE( ... ) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ )
#define LOGW( ... ) __android_log_print( ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__ )
#else
#ifndef _MSC_VER
#define LOGI( ... ) \
printf( "I: " __VA_ARGS__ ); \
printf( "\n" )
#define LOGD( ... ) \
if ( DEBUG_NANO ) \
{ \
printf( "D: " __VA_ARGS__ ); \
printf( "\n" ); \
}
#define LOGE( ... ) \
printf( "E: " __VA_ARGS__ ); \
printf( "\n" )
#define LOGW( ... ) \
printf( "W: " __VA_ARGS__ ); \
printf( "\n" )
#else
#define LOGI printf
#define LOGD printf
#define LOGE printf
#define LOGW printf
#endif
#endif
#ifdef _WIN32
#include <windows.h>
#define loadDriver( x ) LoadLibraryA( x )
#define procAddress( x, y ) (( void * ) GetProcAddress( (HINSTANCE)x, y ))
#define freeDriver( x ) FreeLibrary( (HINSTANCE)x )
#define GL_LIB "opengl32.dll"
#define GLES_LIB "GLESv1_CM.dll"
#define EGL_LIB "EGL.dll"
#else
#include <dlfcn.h>
#define loadDriver( x ) dlopen( x, RTLD_NOW | RTLD_LOCAL )
#define procAddress( x, y ) dlsym( x, y )
#define freeDriver( x ) dlclose() x )
#define GL_LIB "libGL.so.1"
#define GLES_LIB "libGLESv1_CM.so"
#define EGL_LIB "libEGL.so"
#endif
//#define GL_ENTRY(_r, _api, ...) #_api,
static char const *const gl_names[] = {
#include "funcnames.h"
NULL};
//const char * driver;
static void *glesLib = NULL;
GlESInterface *glEsImpl = NULL;
extern void InitGLStructs( );
#ifdef WIN32
void APIENTRY gl_unimplemented( GLenum none )
{
#ifndef USE_CORE_PROFILE
LOGE( "Called unimplemented OpenGL ES API\n" );
#endif
}
#else // make glGetString not crash
const char * APIENTRY gl_unimplemented( GLenum none )
{
#ifndef USE_CORE_PROFILE
LOGE( "Called unimplemented OpenGL ES API\n" );
#endif
return "";
}
#endif
#ifdef REF_DLL
#define NANOGL_XASH
extern "C" void *GL_GetProcAddress( const char *name );
#elif defined XASH_SDL
#define NANOGL_SDL
#include "SDL.h"
#elif __ANDROID__
#define NANOGL_EGL
#endif
#ifdef NANOGL_EGL
void *eglLib;
#endif
void *nanoGL_GetProcAddress( const char *name )
{
void *addr = NULL;
#ifdef NANOGL_XASH
addr = GL_GetProcAddress( name );
#elif defined NANOGL_SDL
addr = SDL_GL_GetProcAddress( name );
#endif
if ( !addr )
addr = procAddress( glesLib, name );
#ifdef NANOGL_EGL
if( !addr )
addr = procAddress( eglLib, name );
if( !addr && glEsImpl->eglGetProcAddress )
addr = (void *)glEsImpl->eglGetProcAddress( name );
#endif
return addr;
}
#if 1
int nanoGL_Init( void)
{
// load GL API calls
char const *const *api;
api = gl_names;
int count = 0;
// alloc space
if ( !glEsImpl )
glEsImpl = (GlESInterface *)malloc( sizeof( GlESInterface ) );
memset( glEsImpl, 0, sizeof( GlESInterface ) );
#ifdef NANOGL_EGL
eglLib = loadDriver( EGL_LIB );
#endif
#ifdef USE_CORE_PROFILE
glesLib = loadDriver( GL_LIB );
#else
glesLib = loadDriver( GLES_LIB );
#endif
// nanoGL interface pointer
void **ptr = (void **)( glEsImpl );
while ( *api )
{
void *f;
f = nanoGL_GetProcAddress( *api);
#ifdef USE_CORE_PROFILE
// Hack: try ARB and EXT suffix
if ( f == NULL )
{
char namearb[256];
snprintf( namearb, 256, "%sARB", *api );
f = nanoGL_GetProcAddress( namearb );
}
if ( f == NULL )
{
char namearb[256];
snprintf( namearb, 256, "%sEXT", *api );
f = nanoGL_GetProcAddress( namearb );
}
#endif
if ( f == NULL )
{
LOGW( "<%s> not found.", *api);
f = (void*)gl_unimplemented;
}
else
{
LOGD( "<%s> @ 0x%p\n", *api, f );
count++;
}
*ptr++ = f;
api++;
}
InitGLStructs();
// it has loaded something, maybe it will work
if( count > 10 )
return 1;
else
return 0;
}
#else
static int CreateGlEsInterface( const char *name, void *lib, void *lib1, void *default_func )
{
// alloc space
if ( !glEsImpl )
glEsImpl = (GlESInterface *)malloc( sizeof( GlESInterface ) );
if ( !glEsImpl )
{
return 0;
}
// load GL API calls
char const *const *api;
api = gl_names;
// nanoGL interface pointer
void **ptr = (void **)( glEsImpl );
while ( *api )
{
void *f;
f = dlsym( lib, *api ); // try libGLESxx_CM.so
#ifdef USE_CORE_PROFILE
// Hack: try ARB and EXT suffix
if ( f == NULL )
{
char namearb[256];
snprintf( namearb, 256, "%sARB", *api );
f = dlsym( lib, namearb );
}
if ( f == NULL )
{
char namearb[256];
snprintf( namearb, 256, "%sEXT", *api );
f = dlsym( lib, namearb );
}
#endif
if ( f == NULL )
{
LOGW( "<%s> not found in %s. Trying libEGL.so.", *api, name ); //driver);
// try lib1
if ( lib1 )
{
f = dlsym( lib1, *api ); // libEGL.so
if ( f == NULL )
{
LOGE( "<%s> not found in libEGL.so", *api );
if ( glEsImpl->eglGetProcAddress && ( (void *)glEsImpl->eglGetProcAddress != (void *)gl_unimplemented ) )
f = (void *)glEsImpl->eglGetProcAddress( *api );
if ( f == NULL )
f = (void *)default_func; //(void*)gl_unimplemented;
}
else
{
LOGD( "<%s> @ 0x%p\n", *api, f );
}
}
else
{
LOGE( "libEGL.so not loaded!" );
if ( glEsImpl->eglGetProcAddress && ( (void *)glEsImpl->eglGetProcAddress != (void *)gl_unimplemented ) )
f = (void *)glEsImpl->eglGetProcAddress( *api );
if ( !f )
f = (void *)default_func;
}
}
else
{
LOGD( "<%s> @ 0x%p\n", *api, f );
}
*ptr++ = f;
api++;
}
return 1;
}
// Load using the dynamic loader
static int loadDriver( const char *name )
{
glesLib = dlopen( name, RTLD_NOW | RTLD_LOCAL );
int rc = ( glesLib ) ? 1 : 0;
return rc;
}
/**
* Init
*/
#ifdef _WIN32
int nanoGL_Init( )
{
const char *lib1 = "opengl32.dll"; // Has both gl* & egl* funcs SDK < 1.5
const char *lib2 = "opengl32.dll"; // Only gl* funcs SDK >= 1.5
const char *lib3 = "opengl32.dll"; // Only egl* funcs SDK >= 1.5
const char *driver;
// load lib
LOGI( "nanoGL: Init loading driver %s\n", lib1 );
//LOG (ANDROID_LOG_DEBUG, LOG_TAG, "nanoGL: Init loading driver %s\n", lib1);
if ( !loadDriver( lib1 ) )
{
LOGE( "Failed to load driver %s. Trying %s\n", lib1, lib2 );
if ( !loadDriver( lib2 ) )
{
LOGE( "Failed to load %s.\n", lib2 );
return 0;
}
else
driver = lib2;
}
else
driver = lib1;
void *eglLib;
//if ( strcmp(driver, lib2) == 0 ) {
LOGD( "**** Will Load EGL subs from %s ****", lib3 );
eglLib = dlopen( lib3, RTLD_NOW | RTLD_LOCAL );
if ( !eglLib )
{
LOGE( "Failed to load %s", lib3 );
}
//}
// Load API gl* for 1.5+ else egl* gl*
//if (CreateGlEsInterface(driver, glesLib, eglLib, NULL) == -1)
if ( !CreateGlEsInterface( driver, glesLib, eglLib, (void *)gl_unimplemented ) == -1 )
{
// release lib
LOGE( "CreateGlEsInterface failed." );
dlclose( glesLib );
return 0;
}
// Init nanoGL
InitGLStructs( );
return 1;
}
#else
int nanoGL_Init( )
{
const char *lib1 = "libGLESv1_CM.so"; // Has both gl* & egl* funcs SDK < 1.5
const char *lib2 = "libGLESv2.so"; // Only gl* funcs SDK >= 1.5
const char *lib3 = "libEGL.so"; // Only egl* funcs SDK >= 1.5
const char *driver;
// load lib
LOGI( "nanoGL: Init loading driver %s\n", lib1 );
//LOG (ANDROID_LOG_DEBUG, LOG_TAG, "nanoGL: Init loading driver %s\n", lib1);
if ( !loadDriver( lib1 ) )
{
LOGE( "Failed to load driver %s. Trying %s\n", lib1, lib2 );
if ( !loadDriver( lib2 ) )
{
LOGE( "Failed to load %s.\n", lib2 );
return 0;
}
else
driver = lib2;
}
else
driver = lib1;
void *eglLib;
//if ( strcmp(driver, lib2) == 0 ) {
LOGD( "**** Will Load EGL subs from %s ****", lib3 );
eglLib = dlopen( lib3, RTLD_NOW | RTLD_LOCAL );
if ( !eglLib )
{
LOGE( "Failed to load %s", lib3 );
}
//}
// Load API gl* for 1.5+ else egl* gl*
//if (CreateGlEsInterface(driver, glesLib, eglLib, NULL) == -1)
if ( !CreateGlEsInterface( driver, glesLib, eglLib, (void *)gl_unimplemented ) == -1 )
{
// release lib
LOGE( "CreateGlEsInterface failed." );
dlclose( glesLib );
return 0;
}
#ifdef __ANDROID__
// somewhy it does not initialize correctly
*( (void **)&glEsImpl->glGenFramebuffers ) = (void *)glEsImpl->eglGetProcAddress( "glGenFramebuffersOES" );
*( (void **)&glEsImpl->glGenRenderbuffers ) = (void *)glEsImpl->eglGetProcAddress( "glGenRenderbuffersOES" );
*( (void **)&glEsImpl->glRenderbufferStorage ) = (void *)glEsImpl->eglGetProcAddress( "glRenderbufferStorageOES" );
*( (void **)&glEsImpl->glBindFramebuffer ) = (void *)glEsImpl->eglGetProcAddress( "glBindFramebufferOES" );
*( (void **)&glEsImpl->glBindRenderbuffer ) = (void *)glEsImpl->eglGetProcAddress( "glBindRenderbufferOES" );
*( (void **)&glEsImpl->glFramebufferTexture2D ) = (void *)glEsImpl->eglGetProcAddress( "glFramebufferTexture2DOES" );
*( (void **)&glEsImpl->glDeleteRenderbuffers ) = (void *)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
*( (void **)&glEsImpl->glDeleteFramebuffers ) = (void *)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
*( (void **)&glEsImpl->glFramebufferRenderbuffer ) = (void *)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
*( (void **)&glEsImpl->glTexGeniOES ) = (void *)glEsImpl->eglGetProcAddress( "glTexGeniOES" );
*( (void **)&glEsImpl->glTexGenfvOES ) = (void *)glEsImpl->eglGetProcAddress( "glTexGenfv" );
#endif
// Init nanoGL
InitGLStructs( );
return 1;
}
#endif
#endif
void nanoGL_Destroy( )
{
LOGD( "nanoGL_Destroy" );
if ( glEsImpl )
{
free( glEsImpl );
glEsImpl = NULL;
}
// release lib
dlclose( glesLib );
}