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Clarification on the Gamepad Class #25
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There's an accurate response here that covers why
The
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Are there any community projects that allow for modification of the Driver Station app? I'm just wondering, I have a couple ideas for side projects :) |
A couple years ago I reverse engineered v3.7 of the DS app. You can find it in the old 2017-18 OpenRC repo. |
Updated Vision for FF, Gamepad2 functions
Add Road Runner Dependency
Hi devs,
I'm a programmer on Team 7149. Recently, we've been doing a deep dive into the FTC SDK and we were wondering how the Gamepad class updates during loops. We noticed that in EventLoopManager, the gamepad.fromByteArray() method is called instead of one of the update() functions. How does the fromByteArray method work? How did you determine what hex values to use? Finally, would it be possible to add custom controller support for offseason projects?
Thanks,
Team 7149
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