Add variable to toggle skipping dot text #9
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Adds a variable which toggles the dot screen loading skip. Closes #7
By hooking
ChangeLevel
and interceptingPlayerManager.Action
, this PR also prevents the game from entering the dot loading screen at all (when the variable is true), rather than showing it for one frame when taking little or big warp gates. It subsequently fixes a bug where taking a little or big warp gate would cause the ambient noise of that dot loading screen to be present until the game is closed - apparently that sound doesn't get turned off by settingGameManager.DotLoading
to false.