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Missing missiles information #38
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Indeed, but these numbers are not in the blueprint file, and I didn't find the place where this is available. |
This can be found in the Economy section of the projectiles' blueprint. For instance in projectiles/AIFMissileTactical01/AIFMissileTactical01_proj.bp you can find:
If you are interested, I could write a script to extract this on a per weapon basis. This could also be useful if one day we want to know which missiles follow their target or what are their acceleration. |
Makes sense, this should probably be a part in the current tools. Queuing up in the pipeline. |
Hey spooky i am really new to java script, currently i am programming an android app for the UnitDataBase(i am learning how to programm android apps in general). Could you tell me how to extract the stats from the game so that i get a .json file? Sorry for contacting you in this way. If u dont have time for this, sorry for bothering you. |
HopeAndWonder: In general, you need to extract 3 files (all zip files with different extension): units.scd (supcom:fa install dir), faforever.nxt, units.nx2 (both Faforever\gamedata dir). Then search for .bp files. These are lua files with the unit config. |
There is currently no way to access missile's cost in mass, energy or build time: this could be accesses from TML, UEF and Seraphim com, nuclear launcher, Yolona Oss and nuke launching boats.
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