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May I know whether the depth in the demo correspond to the z value in camera coordinates or the length of the ray hitting the surface? I also see you distinguish between z-buffer depth and Euclidean depth, would you mind elaborate a bit on the difference between them?
Thanks!
The text was updated successfully, but these errors were encountered:
Euclidean depth is the ray distance from point to camera center z-buffer depth is the point to plane distance from point to camera Z-plane
I think in the SLAM community the former is often called 'distance', the latter 'depth'.
Hi,
May I know whether the depth in the demo correspond to the z value in camera coordinates or the length of the ray hitting the surface? I also see you distinguish between z-buffer depth and Euclidean depth, would you mind elaborate a bit on the difference between them?
Thanks!
The text was updated successfully, but these errors were encountered: