Releases: EDCD/EDDI
Releases · EDCD/EDDI
3.0.1-rc5
3.0.1-rc5
- Core
- Fixed some sitations on which hull health was incorrectly being set to 100%. Unfortuntely not all sources of hull damage are currently reported in real-time in the journal, so EDDI may sometimes remain unaware of new damage for a while.
- Fixed a bug that could occur when hull and module values aren't present in the
Loadout
event.
- EDDN responder
- Fixed an issue whereby average prices were not being sent.
- Fixed an issue with the parsing of stock and demand bracket JSON which can be either
int
orstring
. - Added test coverage for the above.
- VoiceAttack responder
- Found and fixed the remaining cause of excessive CPU load. It should now be back to 3.0.0 levels.
The full change log is here.
3.0.1-rc4
3.0.1-rc3
3.0.1-rc2
3.0.1-rc1
3.0.1-b4
Full change log here.
In a nutshell, this is the fix-up release where we rectify all the known issues arising from our conversion of the codebase to be translatable.
The French, Spanish, German and Hungarian transations have advanced greatly.
If you would like to help as a translator, please sign up at https://crowdin.com/project/eddi. Native speaker only, please!
Interim release 3.0.1-b3
This is an interim release that incorporates all translations and and bug-fixes to date.
This would normally be called an "alpha" becauase it is not expected to be 100% stable.
Therefore it has not been sent to the update server.
3.0.1-b2
3.0.1-b2
- Localization
- EDDI is now localized! You can choose your language in the EDDI tab or just go with the system default.
- Added French and Spanish localizations, complete at the time of writing, except for the personality scripts.
- Added Italian localization, 4% work in progress at the time of writing.
- The default personality file
EDDI.json
has been generalized intoEDDI.fr.json
etc. However it is clear that this will not scale with the number of supported languages and we will be looking at re-working this in future.
- Text-to-Speech
- Add new audio function
Transmit
, which adds a radio effect to speech output. Details on this new function are described in the SpeechResponder documentation.
- Add new audio function
- Ship monitor
- Made sure we are using human readable ship names in all scripts (e.g. "Imperial Eagle" rather than "Empire_Eagle").
3.0.1-b1
- Completely re-witten Cargo Monitor. Cargo and limpets should now be tracked accurately.
- Exports to Coriolis and EDShipyard now send data in
Loadout
journal event format, rather than in the old Frontier API format.
3.0.1-b1
3.0.1-b1
- Completely re-witten Cargo Monitor. Cargo and limpets should now be tracked accuratelty.
- Exports to Coriolis and EDShipyard now send data in
Loadout
journal event format, rather than in the old Frontier API format.
3.0.0
3.0.0
- Core
- Fixed the reporting of the Location event to EDDB. Was using the current body when it should have used the current station.
- Tuned the new logging to Rollbar for quicker startup in some situaitons.
- Added missing definitions for:
- Lavigny Garrison Supplies.
- Shock Cannon
- FdL Cargo Hatch
- Type-10 cockpit
- String of white cockpit lights
- Figher cockpit weapons and armor
- Meta Alloy Hull Reinforcement
3.0.0-rc2
- Core
- The EDSM responder has been updated to send data to EDSM per their revised API.
- Switched error reporting to Rollbar.
- Incorporated new material transaction events
- EDDI's Material Monitor will now auto-calculate maximum material limits when they are not otherwise defined, provided the material rarity is known.
- Speech Responder
- Added
Fighter rebuilt
event - Added
Material trade
event - Added
Technology broker
event
- Added
3.0.0-rc1
- Core
- Incorporated new data definitions for 3.0.
- Installer
- First installations will now take any custom VoiceAttack installation location into account when proposing a location for EDDI.
- Upgrade installations will continue to use whatever location was selected in the first installation.
- Speech Responder
- Added
Jet cone damage
event - Script changes
- Added new script
Jet cone damage
- Added new script
- Added
- VoiceAttack
- Added the following new variables
{BOOL:EDDI speaking}
True if EDDI is speaking, false otherwise. Useful for synchronizing speech between EDDI and other sources in VoiceAttack.
- Fixed a bug whereby
cmdr.title
was not being initialised.
- Added the following new variables
3.0.0-b3
- Core
- Fixed a crash upon startup when the EDSM responder was not configured.
- Fixed a crash upon shipyard refresh when any ships had been sold while EDDI was not running.
3.0.0-b2
- Core
- Squashed a bug that was preventing EDDI from correctly registering changes to the shipyard.
- Squashed a bug with the status monitor that was preventing events from being detected in VoiceAttack and was messing up some other variables.
- EDDI will no longer try to sync data from EDSM while the EDSM responder is disabled, and when syncing EDSM data EDDI will now write to the local SQL database in batches.
- Squashed a bug that was causing EDDI to request and re-process complete EDSM flight logs on every load. Now it'll only request the new stuff since its last update.
- Update Server
- Fixed the outdated TLS protocol usage on EDDI's side whereby the update server began refusing to talk to existing releases of EDDI.
- In future, EDDI will let you know if it cannot reach its update server for any reason.
- Unfortunately, users of all prior versions won't be able to automatically update so please tell your friends that they can manually update to the latest and greatest version.
- Fixed the outdated TLS protocol usage on EDDI's side whereby the update server began refusing to talk to existing releases of EDDI.
- Speech Responder
- Added new 'SRV turret deployable' event. The variable
deployable
is a boolean value describing whether the SRV's turret is now available. - Script changes
- Made the 'Fuel check' script more succinct, for less cognitive burden during those buckyballing runs.
- Added new 'SRV turret deployable' event. The variable
- VoiceAttack
- Added the following new variables
{TXT:Gender}
the preferred gender of the commander for pronouns and titles. One of "Male", "Female", or "Neither".
- Added the following new variables
3.0.0-b1
- UI
- If EDDI is run as a standalone app, its entire window state is now preserved. If EDDI is invoked via VoiceAttack commands, we only remember whether it was maximised and don't disturb the rest.
- Core
- Added Alliance Chieftan.
- Added decontamination limpets.
- Added recon limpets.
- EDDI will now more readily notice if your SRV or fighter was destroyed (EDDI couldn't always tell before).
- Shipyard
- Speculative fix for the concurrency bug that messes up shipmonitor.json when you buy a ship.
- NPC Comms
- Reporting of NPC comms is much more succint.
Was: Message received from "name". Message reads: "blah".
Now: From "name": "blah".
- Reporting of NPC comms is much more succint.
- Speech Responder
- Added new 'Near surface' event, triggered when you enter or depart the gravity well around a surface
Added new 'SRV under ship' event, triggered when your SRV enters or leaves the proximity zone around your ship- Added new 'SRV turret' event, triggered when you deploy or retract your SRV's turret
- Added new 'Ship fsd' event, triggered when there is a change to the status of your ship's fsd
- Added new 'Ship low fuel' event, triggered when your fuel level falls below 25%
- Added new 'Under attack' event
- Add new event 'Shutdown', triggered on a clean shut down of the game.
- The 'Vehicle destroyed' event now includes the variable
vehicle
, describing the vehicle that was destroyed. - Add a new top level
status
object, which contains the following new variablesvehicle
the vehicle that is under the commander's control. Can be one of "Ship", "SRV" or "Fighter"being_interdicted
a boolean value indicating whether the commander is currently being interdictedin_danger
a boolean value indicating whether the commander is currently in dangernear_surface
a boolean value indicating whether the commander is near a landable surface (within it's gravity well)overheating
a boolean value indicating whether the commander's vehicle is overheatinglow_fuel
a boolean value indicating whether the commander has less than 25% fuel remainingfsd_status
the current status of the ship's frame shift drive. Can be one of "ready", "cooldown", "charging", or "masslock"srv_drive_assist
a boolean value indicating whether SRV drive assist is activesrv_under_ship
a boolean value indicating whether the SRV in within the proximity zone around the shipsrv_turret_deployed
a boolean value indicating whether the SRV's turret has been deployedsrv_handbrake_activated
a boolean value indicating whether the SRV's handbrake has been activatedscooping_fuel
a boolean value indicating whether the ship is currently scooping fuelsilent_running
a boolean value indicating whether silent running is activecargo_scoop_deployed
a boolean value indicating whether the cargo scoop has been deployedlights_on
a boolean value indicating whether the vehicle's external lights are activein_wing
a boolean value indicating whether the commander is currently in a winghardpoints_deployed
a boolean value indicating whether hardpoints are currently deployedflight_assist_off
a boolean value indicating whether flight assistance has been deactivatedsupercruise
a boolean value indicating whether the ship is currently in supercruiseshields_up
a boolean value indicating whether the ship's shields are maintaining their integritylanding_gear_down
a boolean value indicating whether the ship's landing gears have been deployedlanded
a boolean value indicating whether the ship is currently landed (on a surface)docked
a boolean value indicating whether the ship is currently docked (at a station)pips_sys
a decimal value indicating the power distributor allocation to systemspips_eng
a decimal value indicating the power distributor allocation to enginespips_wea
a decimal value indicating the power distributor allocation to weaponsfiregroup
an integer value indicating the ship's currently selected firegroupgui_focus
the commander's current focus. Can be one of "none", "internal panel" (right panel), "external panel" (left panel), "communications panel" (top panel), "role panel" (bottom panel), "station services", "galaxy map", or "system map"latitude
a decimal value indicating the ship's current latitude (if near a landable surface)longitude
a decimal value indicating the ship's current longitude (if near a landable surface)altitude
a decimal value indicating the ship's current altitude (if in flight near a landable surface)heading
a decimal value indicating the ship's current heading (if near a landable surface)
- VoiceAttack
- Added the following new variables
- {TXT:Status vehicle}: the vehicle that is under the commander's control. Can be one of "Ship", "SRV" or "Fighter"
- {BOOL:Status being interdicted} a boolean value indicating whether the commander is currently being interdicted
- {BOOL:Status in danger} a boolean value indicating whether the commander is currently in danger
- {BOOL:Status near surface} a boolean value indicating whether the commander is near a landable surface (within it's gravity well)
- {BOOL:Status overheating} a boolean value indicating whether the commander's vehicle is overheating
- {BOOL:Status low fuel} a boolean value indicating whether the commander has less than 25% fuel remaining
- {TXT:Status fsd status} the current status of the ship's frame shift drive. Can be one of "ready", "cooldown", "charging", or "masslock"
- {BOOL:Status srv drive assist} a boolean value indicating whether SRV drive assist is active
- {BOOL:Status srv under ship} a boolean value indicating whether the SRV in within the proximity zone around the ship
- {BOOL:Status srv turret deployed} a boolean value indicating whether the SRV's turret has been deployed
- {BOOL:Status srv handbrake activated} a boolean value indicating whether the SRV's handbrake has been activated
- {BOOL:Status scooping fuel} a boolean value indicating whether the ship is currently scooping fuel
- {BOOL:Status silent running} a b...
- Added the following new variables