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Roguelike

A rogue-like CLI game written in C++.

How it Works

The game grid is 21 x 10. This is because the algorithm reads data from maze.txt. If one is willing, they can make their own maze and supplant it with their own maze.txt and pass it is as an argument.

The structure of the game grid is as follows: - 0 is a walkable tile. - 1 is a wall. - 2 is the starting spawn point. - 3 is the end goal/objective. - 4 are enemies (avoid unless you want to die!).

Installation

make

Execution

make run
#or
./Game.out