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Constraints are too strong in HL2 maps #29
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Yep! I've been playing through the HL2 campaign levels as a test, but gmod loves to crash because it keeps running out of memory. There's an old issue for it in the gmod repository: Facepunch/garrysmod-issues#460 The turnstile is part of a bigger issue with the bullet constraints: IVP constraints aren't as rigid and tolerate error, but bullet constraints have the tendency to freak the fuck out. I'll have to see what I can do about that. And I have no idea what's wrong with picking up cans and other objects, it looks like you can move them around but they just don't rise vertically. Will look into it. |
+use pickup doesn't appear to be picking up some objects because a contact constraint is keeping them on the ground. The game does request a target position above the ground in ComputeShadowControl. |
…xes part of #29 (why did I not split this issue into 2)
Okay, yeah that's fixed. Now why does it damp angular rotations by a factor of 10 when the object is picked up? |
+use stuff was fixed in 49f99b6. Need to address constraint strength. |
Testing with HL2 Single Player, the turnstile on d1_trainstation_01 cannot be walked through, Also, cans cannot be picked up.
I propose using the HL2 SP campaign as a feature test against Havok.
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