-
Notifications
You must be signed in to change notification settings - Fork 1
/
FruitRage.cpp
521 lines (450 loc) · 13.3 KB
/
FruitRage.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
#include<iostream>
#include<fstream>
#include<vector>
#include<math.h>
#include<string>
#include<queue>
#include<time.h>
#include<algorithm>
using namespace std;
string alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
int N;
int P;
float T;
int eVal = 0;
int rowResult = -1;
int colResult = -1;
int bestValue = -100000;
int worstValue = 100000;
int depthRoot;
clock_t endTime;
clock_t startTime = clock();
double gracePeriod = 3;
int breadth = 0;
int maxInitialDepth = 1000;
int maxDepth = 1000;
class BoardState{
public:
int value;
vector< vector<int> > board ;
int row;
int col;
int MaxValue;
};
vector<BoardState> pq;
int Evaluate(int row, int col,vector< vector<int> > &b,vector< vector<int> > &child)
{
int val = 1;
int fruitVal = b[row][col];
b[row][col] = -1;
child[row][col] = -1;
eVal++;
for (int i = row, j = col + 1; j < N; j++)
{
if (b[i][j] == fruitVal)
val += Evaluate(i,j,b,child);
else
break;
}
for (int i = row, j = col - 1; j >= 0; j--)
{
if (b[i][j] == fruitVal)
val += Evaluate(i,j,b,child);
else
break;
}
for (int i = row - 1, j = col; i >= 0; i--)
{
if (b[i][j] == fruitVal)
val += Evaluate(i,j,b,child);
else
break;
}
for (int i = row + 1, j = col; i < N; i++)
{
if (b[i][j] == fruitVal)
val += Evaluate(i,j,b,child);
else
break;
}
return val;
}
void redraw(vector <vector<int> > &a)
{
for (int col = 0; col < N; col++)
{
//TODO:
// level is to maintain level till which * has already replaced the fruits.
// with effect of gravity
// So there is no need to apply gravity to those cells.
int rowUpdate = N - 1;
for (int row = N - 1; row >= 0; row--)
{
if (a[row][col] != -1)
{
a[rowUpdate][col] = a[row][col];
rowUpdate--;
}
}
for (int row = rowUpdate; row >= 0; row--)
a[row][col] = -1;
}
}
void setMaxDepths() {
int breadth = pq.size();
if (breadth > 100) {
maxInitialDepth = 1;
maxDepth = 1;
} else if (breadth > 75) {
maxInitialDepth = 2;
maxDepth = 2;
} else if (breadth > 50) {
maxInitialDepth = 2;
maxDepth = 3;
} else if (breadth > 20) {
maxInitialDepth = 2;
maxDepth = 4;
} else if (breadth > 15) {
maxInitialDepth = 2;
maxDepth = 5;
} else if (breadth > 10) {
maxInitialDepth = 3;
maxDepth = 6;
} else {
maxInitialDepth = 3;
maxDepth = 1000;
}
}
void setGracePeriod() {
breadth = pq.size();
if (breadth > 75)
gracePeriod = 275;
else if (breadth > 70)
gracePeriod = 260;
if (breadth > 65)
gracePeriod = 245;
if (breadth > 60)
gracePeriod = 230;
if (breadth > 55)
gracePeriod = 210;
if (breadth > 50)
gracePeriod = 190;
else if (breadth > 45)
gracePeriod = 160;
else if (breadth > 40)
gracePeriod = 135;
else if (breadth > 35)
gracePeriod = 115;
else if (breadth > 30)
gracePeriod = 105;
else if (breadth > 25)
gracePeriod = 95;
else if (breadth > 20)
gracePeriod = 75;
else if (breadth > 15)
gracePeriod = 45;
else if (breadth > 10)
gracePeriod = 25;
else if (breadth > 7)
gracePeriod = 5;
else
gracePeriod = 3;
}
bool timeout() {
if (colResult == -1)
return false;
double timeTaken = double(clock() - startTime) / CLOCKS_PER_SEC;
double timeRemaining = T - timeTaken;
return timeRemaining < gracePeriod;
}
int miniMaxTillTwolevels(bool maximizingPlayer, vector <vector<int> > b,int depth)
{
if (timeout())
return 0;
//copying the parent vector to child cummulative vector
//now this cummulative vector could be used to keep a track of all the children already created
vector <vector<int> > childrenCummulativeBoard(N, vector<int>(N));
childrenCummulativeBoard = b;
if (depth > 0) {
if (maximizingPlayer)
{
int v = -100000;
bool endCondition = false;
int i;
int j;
for (i = 0; i < N; i++)
{
for (j = 0; j < N; j++)
{
if (b[i][j] != -1 && childrenCummulativeBoard[i][j] != -1)
{
if(depth == 1)
breadth++;
endCondition = true;
vector <vector<int> > c(N, vector<int>(N));
for (int p = 0; p < N; p++)
{
for (int q = 0; q < N; q++)
{
c[p][q] = b[p][q];
}
}
int move = pow(Evaluate(i, j, c, childrenCummulativeBoard),2);
redraw(c);
int val = miniMaxTillTwolevels(false, c, depth-1);
if(depth == 1)
{
BoardState b = BoardState();
b.value = val + move;
b.board = c;
b.row = i;
b.col = j;
b.MaxValue = move;
pq.push_back(b);
}
if(val+move > v)
{
rowResult = i;
colResult = j;
}
v = max(val+move,v);
}
if (timeout())
return endCondition ? v : 0;
}
}
return endCondition ? v : 0;
}
else
{
bool endCondition = false;
int v = 100000;
int i,j;
for (i = 0; i < N; i++)
{
for (j = 0; j < N; j++)
{
if (b[i][j] != -1 && childrenCummulativeBoard[i][j] != -1)
{
endCondition = true;
vector < vector<int> > c(N, vector<int>(N));
for (int p = 0; p < N; p++)
{
for (int q = 0; q < N; q++)
{
c[p][q] = b[p][q];
}
}
int move = pow(Evaluate(i, j, c, childrenCummulativeBoard),2);
redraw(c);
int val = miniMaxTillTwolevels(true, c, depth-1);
v = min(val-move,v);
}
if (timeout())
return endCondition ? v : 0;
}
}
return endCondition ? v : 0;
}
}
return 0;
}
int miniMax(bool maximizingPlayer, vector <vector<int> > b,int valuation, int depth, int alpha, int beta)
{
if (timeout())
return 0;
//copying the parent vector to child cummulative vector
//now this cummulative vector could be used to keep a track of all the children already created
if (depth >= 0) {
vector <vector<int> > childrenCummulativeBoard(N, vector<int>(N));
childrenCummulativeBoard = b;
if (maximizingPlayer)
{
int v = -100000;
bool endCondition = false;
int i;
int j;
for (i = 0; i < N; i++)
{
for (j = 0; j < N; j++)
{
if (b[i][j] != -1 && childrenCummulativeBoard[i][j] != -1)
{
endCondition = true;
vector <vector<int> > c(N, vector<int>(N));
for (int p = 0; p < N; p++)
{
for (int q = 0; q < N; q++)
{
c[p][q] = b[p][q];
}
}
int move = pow(Evaluate(i, j, c,childrenCummulativeBoard),2);
redraw(c);
int val = miniMax(false, c, valuation+move, depth-1, alpha,beta);
v = max(val,v);
alpha = max(v,alpha);
if (beta <= alpha)
return v; // beta cutoff
}
if (timeout())
return endCondition ? v : valuation;
}
}
return endCondition ? v : valuation;
}
else
{
bool endCondition = false;
int v = 100000;
int i,j;
for (i = 0; i < N; i++)
{
for (j = 0; j < N; j++)
{
if (b[i][j] != -1 && childrenCummulativeBoard[i][j] != -1)
{
endCondition = true;
vector < vector<int> > c(N, vector<int>(N));
for (int p = 0; p < N; p++)
{
for (int q = 0; q < N; q++)
{
c[p][q] = b[p][q];
}
}
int move = pow(Evaluate(i, j, c, childrenCummulativeBoard),2);
redraw(c);
int val = miniMax(true, c, valuation-move, depth-1, alpha, beta);
v = min(val,v);
beta = min(v,beta);
if (beta <= alpha)
return v;// beta cutoff
}
if (timeout())
return endCondition ? v : valuation;
}
}
return endCondition ? v : valuation;
}
}
return valuation;
}
int miniMaxProgressive(bool maximizingPlayer, vector <vector<int> > b, int alpha, int beta){
int winner = bestValue;
miniMaxTillTwolevels(true, b, 1);
setMaxDepths();
setGracePeriod();
if(maxInitialDepth > 1)
{ //Calling minimax to depth 2 and then reordering the nodes
for (int i = 0; i < pq.size(); i++) {
vector <vector<int> > c(N, vector<int>(N));
for (int p = 0; p < N; p++)
{
for (int q = 0; q < N; q++)
{
c[p][q] = pq[i].board[p][q];
}
}
pq[i].value += miniMaxTillTwolevels(false, c, 1);
if (pq[i].value > winner) {
winner = pq[i].value;
rowResult = pq[i].row;
colResult = pq[i].col;
}
if (timeout()) {
return winner;
}
}
}
if (timeout()) {
return winner;
}
std::sort (pq.begin(), pq.end(), [](const BoardState& lhs, const BoardState& rhs)
{
return lhs.value < rhs.value;
});
int depth = maxDepth;
BoardState bd = BoardState();
//Donot repeat the computation if the depth is 2 or 1. Return the best move you have till now.
bd = pq[pq.size()-1];
if(maxDepth == 1 || maxDepth == 2)
{
rowResult = bd.row;
colResult = bd.col;
winner = bd.value;
return winner;
}
winner = -100000;
while(pq.size() > 0 && !timeout())
{
BoardState bd = BoardState();
bd = pq[pq.size()-1];
b = bd.board;
depthRoot = depth-1;
int valuation = bd.MaxValue;
int value = miniMax(false, b ,valuation, depthRoot, alpha, beta);
alpha = max(alpha,value);
if(value>winner)
{
winner = value;
rowResult = bd.row;
colResult = bd.col;
}
pq.pop_back();
}
return winner;
}
int main()
{
std::vector< std::vector<int> > b;
ifstream inputFile;
ofstream outputFile;
inputFile.open("./input.txt");
if (inputFile.is_open())
{
string line;
getline(inputFile, line); // width and height of square board
N = stoi(line);
getline(inputFile, line); // number of fruit types
P = stoi(line);
getline(inputFile, line); // remaining time in seconds
T = stof(line);
b = vector< vector<int> >(N, vector<int>(N));
for (int i = 0; i < N; i++)
{
getline(inputFile, line);
for (int j = 0; j < N; j++)
{
if (line[j] == '*')
b[i][j] = -1;
else
b[i][j] = line[j] - '0';
}
}
inputFile.close();
}
endTime = clock() +(T-10)* CLOCKS_PER_SEC;
vector < vector<int> > a = b;
miniMaxProgressive(true, b, bestValue, worstValue);
eVal = 0;
Evaluate(rowResult, colResult, a, a);
outputFile.open("./output.txt", ios::trunc);
if (outputFile.is_open()) {
outputFile << alphabet[colResult] << rowResult + 1 << "\n";
redraw(a);
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (a[i][j] == -1)
outputFile << "*";
else
outputFile << a[i][j];
}
outputFile << "\n";
}
outputFile.close();
}
return 0;
}