You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jan 4, 2024. It is now read-only.
This happened to us using a similar system on a live game with players, but it is also reproducible with fake_lag 100ms. This does not happen when there is no fake_lag.
Enable fake_lag 100ms and load into the game.
Kill your player
Notice that movement and jumping are extremely stuttery, there are also no prediction errors in the console.
Here is a video, one of the ways we got around it was by not removing any movement-related components at all.
2023-04-07.20-07-59.mp4
The text was updated successfully, but these errors were encountered:
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
This happened to us using a similar system on a live game with players, but it is also reproducible with
fake_lag 100ms
. This does not happen when there is nofake_lag
.fake_lag 100ms
and load into the game.Here is a video, one of the ways we got around it was by not removing any movement-related components at all.
2023-04-07.20-07-59.mp4
The text was updated successfully, but these errors were encountered: