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Strange Audio Rendering Phenomenon with Helm VST #172
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Further traceback from C++ side when I try to render audio with Helm:
And a summary of the error from GPT4: The As I can see from the backtrace, it seems like the issue is arising from The From this information, it looks like there might be a resource management issue at play. Your code seems to be trying to release resources (specifically, an audio unit) which have already been released or were never properly allocated. This is a common cause of errors in C++ code. Please note that as an AI language model developed by OpenAI, my ability to diagnose the problem is limited to the information provided and my training data. It's best to consult with the maintainers of the Hope this helps. I'm going to keep trying to chip away at this but due to my limited C++ experience, I would greatly appreciate any insight or advice you might be able to provide to help guide me. Best, |
Hello again @DBraun ,
I've been grappling with this strange behavior when trying to render audio with the Helm free VST. For my M1 Macbook Air, I could only get it to work with the .component plugin file, and what is strange is that when I run the code below:
It just exits without raising any exception or anything, just terminates the runtime. However, when I add a debug checkpoint at the
engine.render()
line and step through it, it works with no problem. It only fails when I try to run the code straight through.Do you have any idea off the top of your head for why this might be happening? I have the most up-to-date DawDreamer version (0.7.1), but I'm not sure if the version on PyPI incorporates the recent changes you've made on the FAUST processing side. Please let me know your thoughts whenever you get a chance, thanks!
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