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Call of Duty: Finest Hour [AV-042] [1.01] #1098

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mnadareski opened this issue May 25, 2021 · 0 comments
Open

Call of Duty: Finest Hour [AV-042] [1.01] #1098

mnadareski opened this issue May 25, 2021 · 0 comments
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region-japan Region 2/JP/JAP region-other Region 4/PAL region-us-canada Region 1/NTSC state-crash Crashes during startup, no visual or audible output. type-retail xdk-5849

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@mnadareski
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Using build df22c8b:

  • Upon boot, the emulator immediately crashes
    image

Notable messages:

[0x4C88] INFO : VTXSH   Please report that Call of Duty: Finest Hour shows the following message:
LOG_TEST_CASE: FVF without position
In XboxVertexShaderFromFVF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 130)
[0x4C88] INFO : VTXSH   Please report that Call of Duty: Finest Hour shows the following message:
LOG_TEST_CASE: Unassigned Xbox vertex shader!
In GetXboxVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 268)
[0x4C88] INFO : VTXSH   Please report that Call of Duty: Finest Hour shows the following message:
LOG_TEST_CASE: Xbox should always have a VertexShader set (even for FVF's)
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 356)
[0x4C88] INFO : D3D8    Please report that Call of Duty: Finest Hour shows the following message:
LOG_TEST_CASE: pViewport = null
In CxbxImpl_SetViewport (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 4320)

XBE Info: Xbe.txt
Kernel Debug: KrnlDebug.txt

@Margen67 Margen67 added region-japan Region 2/JP/JAP region-other Region 4/PAL region-us-canada Region 1/NTSC state-crash Crashes during startup, no visual or audible output. type-retail xdk-5849 labels May 25, 2021
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Labels
region-japan Region 2/JP/JAP region-other Region 4/PAL region-us-canada Region 1/NTSC state-crash Crashes during startup, no visual or audible output. type-retail xdk-5849
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