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DT_DecoyGrenade.txt
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DT_DecoyGrenade.txt
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DT_DecoyGrenade : public DT_BaseCSGrenade, DT_WeaponCSBase, DT_BaseCombatWeapon, DT_EconEntity, DT_BaseFlex, DT_BaseAnimatingOverlay, DT_BaseAnimating, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
|__movetype_________________________________________ -> 0x0000 ( int )
|__movecollide______________________________________ -> 0x0000 ( int )
|__m_Collision______________________________________ -> 0x0318 ( void* )
|__m_vecMins_______________________________________ -> 0x0320 ( Vec3 )
|__m_vecMaxs_______________________________________ -> 0x032C ( Vec3 )
|__m_nSolidType____________________________________ -> 0x033A ( int )
|__m_usSolidFlags__________________________________ -> 0x0338 ( int )
|__m_nSurroundType_________________________________ -> 0x0342 ( int )
|__m_triggerBloat__________________________________ -> 0x033B ( int )
|__m_vecSpecifiedSurroundingMins___________________ -> 0x0344 ( Vec3 )
|__m_vecSpecifiedSurroundingMaxs___________________ -> 0x0350 ( Vec3 )
|__m_iTextureFrameIndex____________________________ -> 0x0988 ( int )
|__m_bSimulatedEveryTick___________________________ -> 0x0936 ( int )
|__m_bAnimatedEveryTick____________________________ -> 0x0937 ( int )
|__m_bAlternateSorting_____________________________ -> 0x0938 ( int )
|__m_bSpotted______________________________________ -> 0x0939 ( int )
|__m_bSpottedBy____________________________________ -> 0x093A ( void* )
|__m_bSpottedByMask_______________________________ -> 0x097C ( void* )
|__m_bIsAutoaimTarget____________________________ -> 0x0060 ( int )
|__m_fadeMinDist_________________________________ -> 0x02F0 ( float )
|__m_fadeMaxDist_________________________________ -> 0x02F4 ( float )
|__m_flFadeScale_________________________________ -> 0x02F8 ( float )
|__m_nMinCPULevel________________________________ -> 0x0984 ( int )
|__m_nMaxCPULevel________________________________ -> 0x0985 ( int )
|__m_nMinGPULevel________________________________ -> 0x0986 ( int )
|__m_nMaxGPULevel________________________________ -> 0x0987 ( int )
|__m_flUseLookAtAngle____________________________ -> 0x02C8 ( float )
|__m_flLastMadeNoiseTime_________________________ -> 0x0020 ( float )
|__m_nSequence_______________________________________ -> 0x28AC ( int )
|__m_nForceBone______________________________________ -> 0x267C ( int )
|__m_vecForce________________________________________ -> 0x2670 ( Vec3 )
|__m_nSkin___________________________________________ -> 0x0A1C ( int )
|__m_nBody___________________________________________ -> 0x0A20 ( int )
|__m_nHitboxSet______________________________________ -> 0x09FC ( int )
|__m_flModelScale____________________________________ -> 0x2738 ( float )
|__m_flPoseParameter_________________________________ -> 0x2764 ( void* )
|__m_flPlaybackRate_________________________________ -> 0x0A18 ( float )
|__m_flEncodedController____________________________ -> 0x0A48 ( void* )
|__m_bClientSideAnimation__________________________ -> 0x288C ( int )
|__m_bClientSideFrameReset_________________________ -> 0x26B0 ( int )
|__m_bClientSideRagdoll____________________________ -> 0x0275 ( int )
|__m_nNewSequenceParity____________________________ -> 0x0A38 ( int )
|__m_nResetEventsParity____________________________ -> 0x0A3C ( int )
|__m_nMuzzleFlashParity____________________________ -> 0x0A58 ( int )
|__m_hLightingOrigin_______________________________ -> 0x2934 ( int )
|__serveranimdata__________________________________ -> 0x0000 ( void* )
|__m_flCycle______________________________________ -> 0x0A14 ( float )
|__m_flFrozen_____________________________________ -> 0x26E8 ( float )
|__m_ScaleType____________________________________ -> 0x273C ( int )
|__m_bSuppressAnimSounds__________________________ -> 0x293A ( int )
|__overlay_vars______________________________________ -> 0x0000 ( void* )
|__m_AnimOverlay____________________________________ -> 0x0000 ( void* )
|__lengthproxy_____________________________________ -> 0x0000 ( void* )
|__lengthprop15___________________________________ -> 0x0000 ( int )
|__m_flexWeight______________________________________ -> 0x2A18 ( void* )
|__m_blinktoggle____________________________________ -> 0x2BC4 ( int )
|__m_viewtarget_____________________________________ -> 0x29E0 ( Vec3 )
|__m_AttributeManager________________________________ -> 0x2D70 ( void* )
|__m_hOuter_________________________________________ -> 0x2D8C ( int )
|__m_ProviderType___________________________________ -> 0x2D94 ( int )
|__m_iReapplyProvisionParity________________________ -> 0x2D88 ( int )
|__m_Item___________________________________________ -> 0x2DB0 ( void* )
|__m_iItemDefinitionIndex__________________________ -> 0x2F88 ( int )
|__m_iEntityLevel__________________________________ -> 0x2F90 ( int )
|__m_iItemIDHigh___________________________________ -> 0x2FA0 ( int )
|__m_iItemIDLow____________________________________ -> 0x2FA4 ( int )
|__m_iAccountID____________________________________ -> 0x2FA8 ( int )
|__m_iEntityQuality________________________________ -> 0x2F8C ( int )
|__m_bInitialized__________________________________ -> 0x2FB4 ( int )
|__m_szCustomName__________________________________ -> 0x301C ( char[ 161 ] )
|__m_NetworkedDynamicAttributesForDemos____________ -> 0x3000 ( void* )
|__m_Attributes___________________________________ -> 0x3000 ( void* )
|__lengthproxy___________________________________ -> 0x3000 ( void* )
|__lengthprop32_________________________________ -> 0x3000 ( int )
|__m_OriginalOwnerXuidLow___________________________ -> 0x3168 ( int )
|__m_OriginalOwnerXuidHigh__________________________ -> 0x316C ( int )
|__m_nFallbackPaintKit______________________________ -> 0x3170 ( int )
|__m_nFallbackSeed__________________________________ -> 0x3174 ( int )
|__m_flFallbackWear_________________________________ -> 0x3178 ( float )
|__m_nFallbackStatTrak______________________________ -> 0x317C ( int )
|__LocalWeaponData___________________________________ -> 0x0000 ( void* )
|__m_iPrimaryAmmoType_______________________________ -> 0x31FC ( int )
|__m_iSecondaryAmmoType_____________________________ -> 0x3200 ( int )
|__m_nViewModelIndex________________________________ -> 0x31D4 ( int )
|__m_bFlipViewModel_________________________________ -> 0x3264 ( int )
|__m_iWeaponOrigin__________________________________ -> 0x3268 ( int )
|__m_iWeaponModule__________________________________ -> 0x31EC ( int )
|__LocalActiveWeaponData____________________________ -> 0x0000 ( void* )
|__m_flNextPrimaryAttack___________________________ -> 0x31D8 ( float )
|__m_flNextSecondaryAttack_________________________ -> 0x31DC ( float )
|__m_nNextThinkTick________________________________ -> 0x00F8 ( int )
|__m_flTimeWeaponIdle______________________________ -> 0x3214 ( float )
|__m_iViewModelIndex_______________________________ -> 0x31E0 ( int )
|__m_iWorldModelIndex______________________________ -> 0x31E4 ( int )
|__m_iWorldDroppedModelIndex_______________________ -> 0x31E8 ( int )
|__m_iState________________________________________ -> 0x31F8 ( int )
|__m_hOwner________________________________________ -> 0x31D0 ( int )
|__m_iClip1________________________________________ -> 0x3204 ( int )
|__m_iClip2________________________________________ -> 0x3208 ( int )
|__m_iPrimaryReserveAmmoCount______________________ -> 0x320C ( int )
|__m_iSecondaryReserveAmmoCount____________________ -> 0x3210 ( int )
|__m_hWeaponWorldModel_____________________________ -> 0x31F4 ( int )
|__m_iNumEmptyAttacks______________________________ -> 0x31F0 ( int )
|__m_weaponMode______________________________________ -> 0x32BC ( int )
|__m_fAccuracyPenalty________________________________ -> 0x32C0 ( float )
|__m_fLastShotTime___________________________________ -> 0x3324 ( float )
|__m_iRecoilIndex____________________________________ -> 0x32CC ( int )
|__m_flRecoilIndex___________________________________ -> 0x32D0 ( float )
|__m_hPrevOwner______________________________________ -> 0x3300 ( int )
|__m_bBurstMode______________________________________ -> 0x32D4 ( int )
|__m_flPostponeFireReadyTime_________________________ -> 0x32D8 ( float )
|__m_bReloadVisuallyComplete_________________________ -> 0x32DC ( int )
|__m_bSilencerOn_____________________________________ -> 0x32DD ( int )
|__m_flDoneSwitchingSilencer_________________________ -> 0x32E0 ( float )
|__m_iOriginalTeamNumber_____________________________ -> 0x32E8 ( int )
|__m_iIronSightMode__________________________________ -> 0x3340 ( int )
|__m_bRedraw_________________________________________ -> 0x3350 ( int )
|__m_bIsHeldByPlayer_________________________________ -> 0x3351 ( int )
|__m_bPinPulled______________________________________ -> 0x3352 ( int )
|__m_fThrowTime______________________________________ -> 0x3354 ( float )
|__m_bLoopingSoundPlaying____________________________ -> 0x3358 ( int )
|__m_flThrowStrength_________________________________ -> 0x335C ( float )