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DT_BasePlayer.txt
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DT_BasePlayer.txt
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DT_BasePlayer : public DT_BaseCombatCharacter, DT_BaseFlex, DT_BaseAnimatingOverlay, DT_BaseAnimating, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
|__movetype_________________________________________ -> 0x0000 ( int )
|__movecollide______________________________________ -> 0x0000 ( int )
|__m_Collision______________________________________ -> 0x0318 ( void* )
|__m_vecMins_______________________________________ -> 0x0320 ( Vec3 )
|__m_vecMaxs_______________________________________ -> 0x032C ( Vec3 )
|__m_nSolidType____________________________________ -> 0x033A ( int )
|__m_usSolidFlags__________________________________ -> 0x0338 ( int )
|__m_nSurroundType_________________________________ -> 0x0342 ( int )
|__m_triggerBloat__________________________________ -> 0x033B ( int )
|__m_vecSpecifiedSurroundingMins___________________ -> 0x0344 ( Vec3 )
|__m_vecSpecifiedSurroundingMaxs___________________ -> 0x0350 ( Vec3 )
|__m_iTextureFrameIndex____________________________ -> 0x0988 ( int )
|__m_bSimulatedEveryTick___________________________ -> 0x0936 ( int )
|__m_bAnimatedEveryTick____________________________ -> 0x0937 ( int )
|__m_bAlternateSorting_____________________________ -> 0x0938 ( int )
|__m_bSpotted______________________________________ -> 0x0939 ( int )
|__m_bSpottedBy____________________________________ -> 0x093A ( void* )
|__m_bSpottedByMask_______________________________ -> 0x097C ( void* )
|__m_bIsAutoaimTarget____________________________ -> 0x0060 ( int )
|__m_fadeMinDist_________________________________ -> 0x02F0 ( float )
|__m_fadeMaxDist_________________________________ -> 0x02F4 ( float )
|__m_flFadeScale_________________________________ -> 0x02F8 ( float )
|__m_nMinCPULevel________________________________ -> 0x0984 ( int )
|__m_nMaxCPULevel________________________________ -> 0x0985 ( int )
|__m_nMinGPULevel________________________________ -> 0x0986 ( int )
|__m_nMaxGPULevel________________________________ -> 0x0987 ( int )
|__m_flUseLookAtAngle____________________________ -> 0x02C8 ( float )
|__m_flLastMadeNoiseTime_________________________ -> 0x0020 ( float )
|__m_nSequence_______________________________________ -> 0x28AC ( int )
|__m_nForceBone______________________________________ -> 0x267C ( int )
|__m_vecForce________________________________________ -> 0x2670 ( Vec3 )
|__m_nSkin___________________________________________ -> 0x0A1C ( int )
|__m_nBody___________________________________________ -> 0x0A20 ( int )
|__m_nHitboxSet______________________________________ -> 0x09FC ( int )
|__m_flModelScale____________________________________ -> 0x2738 ( float )
|__m_flPoseParameter_________________________________ -> 0x2764 ( void* )
|__m_flPlaybackRate_________________________________ -> 0x0A18 ( float )
|__m_flEncodedController____________________________ -> 0x0A48 ( void* )
|__m_bClientSideAnimation__________________________ -> 0x288C ( int )
|__m_bClientSideFrameReset_________________________ -> 0x26B0 ( int )
|__m_bClientSideRagdoll____________________________ -> 0x0275 ( int )
|__m_nNewSequenceParity____________________________ -> 0x0A38 ( int )
|__m_nResetEventsParity____________________________ -> 0x0A3C ( int )
|__m_nMuzzleFlashParity____________________________ -> 0x0A58 ( int )
|__m_hLightingOrigin_______________________________ -> 0x2934 ( int )
|__serveranimdata__________________________________ -> 0x0000 ( void* )
|__m_flCycle______________________________________ -> 0x0A14 ( float )
|__m_flFrozen_____________________________________ -> 0x26E8 ( float )
|__m_ScaleType____________________________________ -> 0x273C ( int )
|__m_bSuppressAnimSounds__________________________ -> 0x293A ( int )
|__overlay_vars______________________________________ -> 0x0000 ( void* )
|__m_AnimOverlay____________________________________ -> 0x0000 ( void* )
|__lengthproxy_____________________________________ -> 0x0000 ( void* )
|__lengthprop15___________________________________ -> 0x0000 ( int )
|__m_flexWeight______________________________________ -> 0x2A18 ( void* )
|__m_blinktoggle____________________________________ -> 0x2BC4 ( int )
|__m_viewtarget_____________________________________ -> 0x29E0 ( Vec3 )
|__bcc_localdata_____________________________________ -> 0x0000 ( void* )
|__m_flNextAttack___________________________________ -> 0x2D60 ( float )
|__bcc_nonlocaldata_________________________________ -> 0x0000 ( void* )
|__m_hMyWeapons____________________________________ -> 0x2DE8 ( void* )
|__m_LastHitGroup__________________________________ -> 0x2D64 ( int )
|__m_hActiveWeapon_________________________________ -> 0x2EE8 ( int )
|__m_flTimeOfLastInjury____________________________ -> 0x2EEC ( float )
|__m_nRelativeDirectionOfLastInjury________________ -> 0x2EF0 ( int )
|__m_hMyWeapons____________________________________ -> 0x2DE8 ( void* )
|__m_hMyWearables_________________________________ -> 0x2EF4 ( void* )
|__localdata_________________________________________ -> 0x0000 ( void* )
|__m_Local__________________________________________ -> 0x2FAC ( void* )
|__m_chAreaBits____________________________________ -> 0x2FB0 ( void* )
|__m_chAreaPortalBits_____________________________ -> 0x2FD0 ( void* )
|__m_iHideHUD____________________________________ -> 0x2FF4 ( int )
|__m_flFOVRate___________________________________ -> 0x2FF0 ( float )
|__m_bDucked_____________________________________ -> 0x3034 ( int )
|__m_bDucking____________________________________ -> 0x3035 ( int )
|__m_flLastDuckTime______________________________ -> 0x3038 ( float )
|__m_bInDuckJump_________________________________ -> 0x303C ( int )
|__m_nDuckTimeMsecs______________________________ -> 0x2FF8 ( int )
|__m_nDuckJumpTimeMsecs__________________________ -> 0x2FFC ( int )
|__m_nJumpTimeMsecs______________________________ -> 0x3000 ( int )
|__m_flFallVelocity______________________________ -> 0x3004 ( float )
|__m_viewPunchAngle______________________________ -> 0x3010 ( Vec3 )
|__m_aimPunchAngle_______________________________ -> 0x301C ( Vec3 )
|__m_aimPunchAngleVel____________________________ -> 0x3028 ( Vec3 )
|__m_bDrawViewmodel______________________________ -> 0x303D ( int )
|__m_bWearingSuit________________________________ -> 0x303E ( int )
|__m_bPoisoned___________________________________ -> 0x303F ( int )
|__m_flStepSize__________________________________ -> 0x300C ( float )
|__m_bAllowAutoMovement__________________________ -> 0x3040 ( int )
|__m_skybox3d.scale______________________________ -> 0x30E0 ( int )
|__m_skybox3d.origin_____________________________ -> 0x30E4 ( Vec3 )
|__m_skybox3d.area_______________________________ -> 0x30F0 ( int )
|__m_skybox3d.fog.enable_________________________ -> 0x3138 ( int )
|__m_skybox3d.fog.blend__________________________ -> 0x3139 ( int )
|__m_skybox3d.fog.dirPrimary_____________________ -> 0x30F8 ( Vec3 )
|__m_skybox3d.fog.colorPrimary___________________ -> 0x3104 ( int )
|__m_skybox3d.fog.colorSecondary_________________ -> 0x3108 ( int )
|__m_skybox3d.fog.start__________________________ -> 0x3114 ( float )
|__m_skybox3d.fog.end____________________________ -> 0x3118 ( float )
|__m_skybox3d.fog.maxdensity_____________________ -> 0x3120 ( float )
|__m_skybox3d.fog.HDRColorScale__________________ -> 0x3140 ( float )
|__m_audio.localSound[0]_________________________ -> 0x3148 ( Vec3 )
|__m_audio.localSound[1]_________________________ -> 0x3154 ( Vec3 )
|__m_audio.localSound[2]_________________________ -> 0x3160 ( Vec3 )
|__m_audio.localSound[3]_________________________ -> 0x316C ( Vec3 )
|__m_audio.localSound[4]_________________________ -> 0x3178 ( Vec3 )
|__m_audio.localSound[5]_________________________ -> 0x3184 ( Vec3 )
|__m_audio.localSound[6]_________________________ -> 0x3190 ( Vec3 )
|__m_audio.localSound[7]_________________________ -> 0x319C ( Vec3 )
|__m_audio.soundscapeIndex_______________________ -> 0x31A8 ( int )
|__m_audio.localBits_____________________________ -> 0x31AC ( int )
|__m_audio.entIndex______________________________ -> 0x31B0 ( int )
|__m_vecViewOffset[0]______________________________ -> 0x0104 ( float )
|__m_vecViewOffset[1]______________________________ -> 0x0108 ( float )
|__m_vecViewOffset[2]______________________________ -> 0x010C ( float )
|__m_flFriction____________________________________ -> 0x0140 ( float )
|__m_fOnTarget_____________________________________ -> 0x3324 ( int )
|__m_nTickBase_____________________________________ -> 0x3424 ( int )
|__m_nNextThinkTick________________________________ -> 0x00F8 ( int )
|__m_hLastWeapon___________________________________ -> 0x32F8 ( int )
|__m_vecVelocity[0]________________________________ -> 0x0110 ( float )
|__m_vecVelocity[1]________________________________ -> 0x0114 ( float )
|__m_vecVelocity[2]________________________________ -> 0x0118 ( float )
|__m_vecBaseVelocity_______________________________ -> 0x011C ( Vec3 )
|__m_hConstraintEntity_____________________________ -> 0x3340 ( int )
|__m_vecConstraintCenter___________________________ -> 0x3344 ( Vec3 )
|__m_flConstraintRadius____________________________ -> 0x3350 ( float )
|__m_flConstraintWidth_____________________________ -> 0x3354 ( float )
|__m_flConstraintSpeedFactor_______________________ -> 0x3358 ( float )
|__m_bConstraintPastRadius_________________________ -> 0x335C ( int )
|__m_flDeathTime___________________________________ -> 0x33B8 ( float )
|__m_flNextDecalTime_______________________________ -> 0x33BC ( float )
|__m_fForceTeam____________________________________ -> 0x33C0 ( float )
|__m_nWaterLevel___________________________________ -> 0x025A ( int )
|__m_flLaggedMovementValue_________________________ -> 0x3588 ( float )
|__m_hTonemapController____________________________ -> 0x31BC ( int )
|__pl_______________________________________________ -> 0x31C0 ( void* )
|__deadflag________________________________________ -> 0x31C4 ( int )
|__m_iFOV__________________________________________ -> 0x31D4 ( int )
|__m_iFOVStart_____________________________________ -> 0x31D8 ( int )
|__m_flFOVTime_____________________________________ -> 0x31F8 ( float )
|__m_iDefaultFOV___________________________________ -> 0x332C ( int )
|__m_hZoomOwner____________________________________ -> 0x3250 ( int )
|__m_afPhysicsFlags________________________________ -> 0x32F0 ( int )
|__m_hVehicle______________________________________ -> 0x32F4 ( int )
|__m_hUseEntity____________________________________ -> 0x3328 ( int )
|__m_hGroundEntity_________________________________ -> 0x014C ( int )
|__m_iHealth_______________________________________ -> 0x00FC ( int )
|__m_lifeState_____________________________________ -> 0x025B ( int )
|__m_iAmmo_________________________________________ -> 0x2D68 ( void* )
|__m_iBonusProgress_______________________________ -> 0x3244 ( int )
|__m_iBonusChallenge______________________________ -> 0x3248 ( int )
|__m_flMaxspeed___________________________________ -> 0x324C ( float )
|__m_fFlags_______________________________________ -> 0x0100 ( int )
|__m_iObserverMode________________________________ -> 0x336C ( int )
|__m_bActiveCameraMan_____________________________ -> 0x3370 ( int )
|__m_bCameraManXRay_______________________________ -> 0x3371 ( int )
|__m_bCameraManOverview___________________________ -> 0x3372 ( int )
|__m_bCameraManScoreBoard_________________________ -> 0x3373 ( int )
|__m_uCameraManGraphs_____________________________ -> 0x3374 ( int )
|__m_iDeathPostEffect_____________________________ -> 0x3368 ( int )
|__m_hObserverTarget______________________________ -> 0x3380 ( int )
|__m_hViewModel[0]________________________________ -> 0x32FC ( int )
|__m_hViewModel___________________________________ -> 0x0000 ( [ 2 ] )
|__m_iCoachingTeam________________________________ -> 0x2F40 ( int )
|__m_szLastPlaceName______________________________ -> 0x35A8 ( char[ 18 ] )
|__m_vecLadderNormal______________________________ -> 0x3214 ( Vec3 )
|__m_ladderSurfaceProps___________________________ -> 0x31F0 ( int )
|__m_ubEFNoInterpParity___________________________ -> 0x35CC ( int )
|__m_hPostProcessCtrl_____________________________ -> 0x3794 ( int )
|__m_hColorCorrectionCtrl_________________________ -> 0x3798 ( int )
|__m_PlayerFog.m_hCtrl____________________________ -> 0x37A0 ( int )
|__m_vphysicsCollisionState_______________________ -> 0x3260 ( int )
|__m_hViewEntity__________________________________ -> 0x3338 ( int )
|__m_bShouldDrawPlayerWhileUsingViewEntity________ -> 0x333C ( int )
|__m_flDuckAmount_________________________________ -> 0x2F9C ( float )
|__m_flDuckSpeed__________________________________ -> 0x2FA0 ( float )