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Motion affects other 3-rd party animation libraries #74
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Hey! Thank you for the issue! I've checked the both In the Hero issue you linked, someone posted that |
It acts the same with |
@roteirod This will take some time to solve. I will setup a workspace with NVActivityIndicatorView shortly. |
Hey! Do you have some update on the issue? Can't wait to start using your library in our app.. :) |
Hi @roteirod looking at this today. Sorry for any delays. |
Hey, guys! Any progress on this issue? |
@roteirod Hey, sorry no, there hasn't been any progress. We have been so busy with other work, that we haven't had a chance to look into this. |
Ok... Let me know when you look into it |
Is this issue resolved ? I am looking for a library that doesn't breaks other animation libraries. |
Hi there! First of all, I want to say that I love Motion a lot, it is a great thing which allows developers to do awesome stuff in their apps. I want to use it in our project a lot, but I am currently having several issues, and I would like to help finding and fixing them...
Along with Motion, I am using NVActivityIndicatorView, and I noticed that after several Motion transitions, my NVActivityIndicatorView animations work with some delay, and the more Motion transitions I perform, the worse it gets for NVActivityIndicatorView. Here is a video of a simple project I made. I tap "Animation" button to trigger NVActivityIndicatorView animation, it works fine. Then I do 10 Motion transitions and tap "Animation" again. You can see a slight freeze/delay. I repeat it 2 more times and it gets worse with every 10 transitions. In my real app with more complex views and transitions this thing is noticeable even after 2-3 transitions
video.mp4.zip
tabbarissue.zip
I discovered that HeroTransitions has the same issue:
HeroTransitions/Hero#256
And it happens not only with NVActivityIndicatorView but with other libraries too as you can see in that discussion
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