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face_camera

A Flutter camera plugin that detects face in real-time.

Preview


Installation


First, add face_camera as a dependency in your pubspec.yaml file.

face_camera: ^<latest-version>

iOS


  • Minimum iOS Deployment Target: 15.5.0
  • Follow this link and setup ML Kit this is required for face_camera to function properly on iOS

Add two rows to the ios/Runner/Info.plist:

  • one with the key Privacy - Camera Usage Description and a usage description.
  • and one with the key Privacy - Microphone Usage Description and a usage description.

If editing Info.plist as text, add:

<key>NSCameraUsageDescription</key>
<string>your usage description here</string>
<key>NSMicrophoneUsageDescription</key>
<string>your usage description here</string>

Android


  • Change the minimum Android sdk version to 21 (or higher) in your android/app/build.gradle file.
minSdkVersion 21

Usage


  • The first step is to initialize face_camera in main.dart
void main() async{
  WidgetsFlutterBinding.ensureInitialized(); //Add this

  await FaceCamera.initialize(); //Add this

  runApp(const MyApp());
}
  • Create a new FaceCameraController controller, setting the onCapture callback.
  late FaceCameraController controller;

  @override
  void initState() {
    controller = FaceCameraController(
      autoCapture: true,
      defaultCameraLens: CameraLens.front,
      onCapture: (File? image) {
        
      },
    );
  super.initState();
}
  • Then render the component in your application using the required options.
  @override
  Widget build(BuildContext context) {
    return Scaffold(
        body: SmartFaceCamera(
          controller: controller,
          message: 'Center your face in the square',
        )
    );
  }

Customization


Here is a list of properties available to customize your widget:

Name Type Description
controller FaceCameraController The controller for the [SmartFaceCamera] widget
showControls bool set false to hide all controls
showCaptureControl bool set false to hide capture control icon
showFlashControl bool set false to hide flash control control icon
showCameraLensControl bool set false to hide camera lens control icon
message String use this pass a message above the camera
messageStyle TextStyle style applied to the message widget
lensControlIcon Widget use this to render a custom widget for camera lens control
flashControlBuilder FlashControlBuilder use this to build custom widgets for flash control based on camera flash mode
messageBuilder MessageBuilder use this to build custom messages based on face position
indicatorShape IndicatorShape use this to change the shape of the face indicator
indicatorAssetImage String use this to pass an asset image when IndicatorShape is set to image
indicatorBuilder IndicatorBuilder use this to build custom widgets for the face indicator
captureControlBuilder CaptureControlBuilder use this to build custom widgets for capture control
autoDisableCaptureControl bool set true to disable capture control widget when no face is detected



Here is a list of properties available to customize your widget from the controller:

Name Type Description
onCapture Function(File?) callback invoked when camera captures image
onFaceDetected Function(DetectedFace?) callback invoked when camera detects face
imageResolution ImageResolution use this to set image resolution
defaultCameraLens CameraLens use this to set initial camera lens direction
defaultFlashMode CameraFlashMode use this to set initial flash mode
enableAudio bool set false to disable capture sound
autoCapture bool set true to capture image on face detected
ignoreFacePositioning bool set true to trigger onCapture even when the face is not well positioned
orientation CameraOrientation use this to lock camera orientation
performanceMode FaceDetectorMode Use this to set your preferred performance mode

Contributions


Contributions of any kind are more than welcome! Feel free to fork and improve face_camera in any way you want, make a pull request, or open an issue.

Support the Library


You can support the library by liking it on pub, staring in on Github and reporting any bugs you encounter.