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First and foremost, this would involve turn timers. I imagine this being done client-side, where a timer starts on the client as soon as the turn starts and then just automatically sends an EndTurnEvent to the game server once the time has elapsed.
What other settings could we have? Open to ideas on this one.
The text was updated successfully, but these errors were encountered:
First and foremost, this would involve turn timers. I imagine this being done client-side, where a timer starts on the client as soon as the turn starts and then just automatically sends an
EndTurnEvent
to the game server once the time has elapsed.What other settings could we have? Open to ideas on this one.
The text was updated successfully, but these errors were encountered: