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I would like to have this available as a swift package with an API that can be used to process raw audio from audio applications. For instance if I were building a DAW and wanted to have first party audio processing tools, this would be quite handy. That would be ideal, but I would be satisfied with guidance on how to integrate this directly into a native swift app.
The text was updated successfully, but these errors were encountered:
That's an interesting request! Unfortunately, I don't know much about Swift and the Swift ecosystem, so I'm not sure I can be of much help with integrating BYOD into a Swift package or project. That said, I would be happy to facilitate the conversation, if you or some other folks have ideas about how to make this sort of thing possible!
I would like to have this available as a swift package with an API that can be used to process raw audio from audio applications. For instance if I were building a DAW and wanted to have first party audio processing tools, this would be quite handy. That would be ideal, but I would be satisfied with guidance on how to integrate this directly into a native swift app.
The text was updated successfully, but these errors were encountered: