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However, I'm not sure what kind of post-install steps should be taken. Automatically installing it system-wide as a post_install step is probably too invasive, as it'll take priority over hardware-accelerated OpenGL.
I think it's just fine to extract it to ~/scoop/apps and prompt user that they they can grab dlls from there, just like dxvk.
"Installing" it system-wide do make problems (fun fact Microsoft actually distribute their builds of Mesa on MS Store, as vendor GL implement on some Qualcomm devices is so bad)
The real problem with Mesa GLonDX12 or so, is that it wasn't designed to be a simple application level "workaround" wrapper, so it lacks configuration ability like dxvk.conf, and use environment variables instead.
Prerequisites
Criteria
Name
mesa-dist-win
Description
mesa builds for windows, can be used as gl on dx or gl on vk wrapper, like dxvk or dxwrapper but for opengl games
Homepage
https://github.com/pal1000/mesa-dist-win
Download Link(s)
https://github.com/pal1000/mesa-dist-win/releases
Some Indication of Popularity/Repute
GitHub stars?
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