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intern.cpp
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intern.cpp
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// Aseprite UI Library
// Copyright (C) 2020-2022 Igara Studio S.A.
// Copyright (C) 2001-2017 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "ui/manager.h"
#include "ui/system.h"
#include "ui/theme.h"
#include "ui/widget.h"
#include "ui/window.h"
#include <memory>
#include <set>
namespace ui {
namespace details {
static std::unique_ptr<std::set<Widget*>> widgets;
void initWidgets()
{
assert_ui_thread();
widgets = std::make_unique<std::set<Widget*>>();
}
void exitWidgets()
{
assert_ui_thread();
widgets.reset();
}
void addWidget(Widget* widget)
{
assert_ui_thread();
widgets->insert(widget);
}
void removeWidget(Widget* widget)
{
assert_ui_thread();
ASSERT(!Manager::widgetAssociatedToManager(widget));
widgets->erase(widget);
}
// TODO we should be able to re-initialize all widgets without using
// this global "widgets" set, so we don't have to keep track of
// all widgets globally
void reinitThemeForAllWidgets()
{
assert_ui_thread();
// Reinitialize the theme in this order:
// 1. From the manager to children (windows and children widgets in
// the window etc.)
auto theme = get_theme();
if (auto man = Manager::getDefault()) {
man->setTheme(theme);
}
// 2. If some other widget wasn't updated (e.g. is outside the
// hierarchy of widgets), we update the theme for that one too.
//
// TODO Is this really needed?
for (auto widget : *widgets) {
if (theme != widget->theme())
widget->setTheme(theme);
}
}
} // namespace details
} // namespace ui